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TIGSource ForumsCommunityDevLogsThy Sword - 2D Roguelike Platfomer [Steam 2017]
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Author Topic: Thy Sword - 2D Roguelike Platfomer [Steam 2017]  (Read 44624 times)
madwizardking
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« Reply #120 on: August 01, 2016, 06:26:32 PM »

This reminds me of my old arcade days...looks great!
Grabbed the demo to check it out.

Checked out the demo...awesome job. Felt like I was back in front of my NES.
Didn't realize the levels were procedural until I died. I was expecting the same level setup and it had changed. Liked that as well.

Does this work with an XBOX style controller?
« Last Edit: August 01, 2016, 06:41:10 PM by madwizardking » Logged
Gamephasenet
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« Reply #121 on: August 05, 2016, 05:57:22 AM »

@madwizrdking:

Thank you! Means a lot to us old timers.
Yes, most controllers should work fine. You can also configure control keys (Hit F1 for menu)
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Indie Games & Stuff.
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darthlupi
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« Reply #122 on: August 05, 2016, 05:35:02 PM »

Very nice game!  I love that there is a built in Black Jack game.
The greenlight video made my beard grow a bit more due to it's manliness.

Only thing I found a bit off was the pause screen didn't darken the background enough making overlapping text difficult to read.


Looking forward to more!
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KaiTheSpy
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« Reply #123 on: August 05, 2016, 07:39:06 PM »

This looks interesting.
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Gamephasenet
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« Reply #124 on: August 06, 2016, 02:16:29 AM »

@darthlupi  Coffee Thanx!
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Gamephasenet
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« Reply #125 on: August 25, 2016, 10:46:24 AM »

Heyy Swordslingers!  Evil

We've updated the demo. Hack away, and don't forget to gamble away all the loot!
http://www.gamephase.net/download/629/

Pre-alpha v0.13 (2016-08-01) (Expires 2016-12-31)
----------------------------
- Village after every area (always after last level of area).
- Fewer skeletons on night levels.
- Sword slashes through all monsters.
- Hazard card game remove, now always 21 Horsemen.
- Damage taken by monster never exceed health they have left.
- Damage frame for monsters.
- Heroes have two alternating sword attacks.
- Explosive barrels damage all enemies near.

- Double jump more generous.
- Gust when double jump used.
- Flying creatures are not spawning near player.
- Enemy melee attack is not falsely delayed after a ranged attack.
- [SPACE] is the default key for special attack.
- Flying enemies removed from night levels.
- Some bigger enemies are knocked back less after being hit.
- No chest on night levels.
- Some hitboxes (projectiles or other hitboxes that are destroyed after hit) should always inflict damage, even if index for hit is less than last_hit_id for object.

- Lower homing y-position for bats on player.
- More blood, bodies of monsters remain.
- Arrow removed from open gate and replaced with torches being lit.
- Raven flies away after being hit, dropping the key to the chest.
- Sound options: music & fx, fx only, no sounds.
- Color of healer dialog options changed.
- No spiders from barrels in Ember Wood.
- Lightning graphical error corrected.
- Text engine added for story and lore.

- Enemies jump down if attacked from below. (Yeah, bring it!)
- Getting poisoned is more visibly clear.
- Health flashing when low.
- HUD animations for gate and poison.
- Clearer player selection on title screen.


Stay sharp!

//GamePhase  Coffee
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koalefant
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« Reply #126 on: August 25, 2016, 06:11:43 PM »

Would be happy to try the game out, but www.gamephase.net seems to be down  Cry
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Gamephasenet
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« Reply #127 on: August 25, 2016, 10:57:01 PM »

Thanks for the hint! Seems to be fine now  Coffee

Our new customer service program invites you to destroy a complimentary horde of goblins.
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Gamephasenet
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« Reply #128 on: September 05, 2016, 12:04:50 PM »



A little pitch promo screen, while grinding at the proper title screen.
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flipswitchx
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« Reply #129 on: September 09, 2016, 09:31:01 AM »

Just wanted to say this has some of the best "super low rez" pixel art I have seen  Coffee
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Gamephasenet
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« Reply #130 on: September 09, 2016, 12:40:15 PM »

@flipswitchx:

Aah, thank you man!  Beer!
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« Reply #131 on: September 24, 2016, 10:31:16 PM »

Hey Friends!

Here's some new screenshots. Implementing some new areas (and some bigger nasties...)





Stay sharp!
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3dgeminis
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« Reply #132 on: September 25, 2016, 10:04:45 AM »

I can not download the demo, stays at 99% and fails to download. Could you upload it on another server?
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Gamephasenet
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« Reply #133 on: September 26, 2016, 06:33:01 AM »

@3dgeminis:

Seems to work all right now, thanks for the hint.
Pm'd you a link!
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3dgeminis
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« Reply #134 on: September 26, 2016, 06:39:30 AM »

The same problem, stays at 99% and not download
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3dgeminis
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« Reply #135 on: September 27, 2016, 09:49:51 AM »

Finally got to play it.
Fun and addicting, especially cutting heads(they killed me several times trying  Tongue)
Maybe you should put the configuration options at the beginning of the game, and so come prepared to play.
A fun game, who can ask for more?
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Gamephasenet
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« Reply #136 on: September 27, 2016, 09:57:25 AM »

@3dgeminis:

Thank you for the feedback!
Good to hear. You're right, the config should be more visible at start.

 Coffee
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« Reply #137 on: September 30, 2016, 09:13:59 AM »

Thy Sword: Loading screen
(Tribute to old awesome gaming systems)

Back in the days (of the Commodore 64)
Patience and skill was required to start up your games.

Luckily, this lead to the most awesome music and loading screens ever (?) created.
This is our homage to those epic times. And the epic times ahead!



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io3 creations
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« Reply #138 on: September 30, 2016, 10:45:06 AM »

Ah yes! Changing cassette tapes and later floppy disks! Grin  ... and the occasional LOAD ERROR  Hmmm. That could make a nice April Fools' Day surprise. Wink
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Gamephasenet
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« Reply #139 on: October 01, 2016, 05:57:02 PM »

Epic battles and some headchopping on #screenshotsaturday

The new cave systems got polished up. Tileset and background updated.
hmm who's that guy...and where did he learn those choppin' skills?
And how did he grow that beard...?  Shocked

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