cibram
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« Reply #20 on: June 11, 2015, 09:38:56 AM » |
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Bluebutton
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« Reply #21 on: June 11, 2015, 11:22:18 AM » |
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Awesome trailer! Looks really fun.
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Gamephasenet
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« Reply #23 on: June 14, 2015, 02:45:32 AM » |
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Loot! I repeat, we have loot. Get those goodies. 
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Gamephasenet
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« Reply #25 on: June 15, 2015, 12:19:13 PM » |
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Well now: We're planning and implementing level formulas today. Trying to come up with a smart way of spawning the monsters... Filling the early levels with low level monsters, then it gets harder from there.  The prototype we're building at the moment is mainly for getting a balanced combat system. We still have lots of work to do, but anyone who's interested in playtesting later on, drop us a line or comment below! //Gamephase
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Rolkus
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« Reply #26 on: June 18, 2015, 03:59:34 AM » |
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Looks great!
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Gamephasenet
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« Reply #27 on: June 19, 2015, 03:43:11 AM » |
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- Updated the company info -
//The GamePhase Team
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Octurnip
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« Reply #28 on: June 19, 2015, 06:23:17 AM » |
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I can't help but be a sucker for tiny pixels, especially ones and distinct as these! I really love the palette and compositions
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Bahototh
Level 1
Design, Pixels & Art
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« Reply #29 on: June 19, 2015, 11:38:23 AM » |
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Thank You! Nice to hear that pixels, even as tiny as these, are to your liking.
/Bahototh //GamePhase
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Cranktrain
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« Reply #31 on: June 20, 2015, 01:04:37 AM » |
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Particularly loving that bow implementation, looks like it'll really encourage skill shots.
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Gamephasenet
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« Reply #32 on: June 20, 2015, 10:33:25 PM » |
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Thank you DizzyDoo! Yes, you'll have a clear advantage if you practice your shots. Of course, you'll need a steady supply of arrows in your quiver.
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Bahototh
Level 1
Design, Pixels & Art
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« Reply #33 on: June 25, 2015, 12:14:45 PM » |
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Hello, I'm the friendly merchant. I bring you today's news.  Planning the different areas/levels. As you may guess from the screenshots caves and mountains are where we're dweling atm. What would you like to see?
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Mr. Levich
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« Reply #34 on: June 25, 2015, 12:49:09 PM » |
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The game looks pretty cool. I don't why, but I'm getting BlackThorne vibes. Must all the green little goblises and brown backgrounds  As for the locations - maybe some sort of huge outdoors construction site? Pyramids or something like that. It could have all the platforms and ladders you can imagine. This could also allow to add the inside of the pyramids as a second location and switch between them. I don't know, of course, how good that is for your game setting  Trees with platforms are a really old concept, but could also work. The inside of the huge trees would go vertically rather than horizontally, but maintain all the same concepts. Mountains with ledges? Ooh! Ooh! Goblin or dwarven mines! Haven't seen those in a long time 
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Gamephasenet
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« Reply #35 on: June 26, 2015, 08:32:25 PM » |
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@mk: arrows are just left scattered around after they've been fired atm. The levels are pretty straight forward right now, so yet no need of using arrows. Yet...? @Mr. Levich: Thank you, good suggestions! Pyramids are always nice. We were going for a forest theme, so you nailed that one. 
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witchmaster
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« Reply #36 on: July 02, 2015, 04:23:39 AM » |
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We are making the soundtrack for the game partly with SID-Wizard for the Commodore 64, thanks to a modified version of the exporter I managed to get noise free recordings. 
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Perfection is Achieved Not When There Is Nothing More to Add, But When There Is Nothing Left to Take Away
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Bahototh
Level 1
Design, Pixels & Art
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« Reply #37 on: July 04, 2015, 01:03:27 AM » |
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The story starts... 
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Gamephasenet
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« Reply #38 on: July 17, 2015, 12:17:51 AM » |
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Update 17.7.2015: ------------------ Here's a screenshot with some explanation of what's going on! The playable prototype isn't far off now. So excited for you guys to playtest this!!! Anyone who has played Barbarian on the old C64 may recongize some of the slick moves.  Good progress on the level layouts, monster spawning formulas and level up system. A few other hints in there, but that's for later. //GamePhase Team 
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Bahototh
Level 1
Design, Pixels & Art
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« Reply #39 on: July 17, 2015, 10:12:57 AM » |
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Greetings. I am the Death Pope. Let me present you with a crew of monsters. These are very competent and specialize in slaying foolish heroes.  To my left: goblin archer, goblin (spear+shield), Rock Giant, Blade Orc, Harpy, Imp.
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« Last Edit: March 07, 2016, 09:08:10 AM by Bahototh »
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