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TIGSource ForumsCommunityDevLogsThy Sword - 2D Roguelike Platfomer [Steam 2017]
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Author Topic: Thy Sword - 2D Roguelike Platfomer [Steam 2017]  (Read 44734 times)
Gamephasenet
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« Reply #200 on: November 18, 2017, 11:25:18 PM »

@cMopey:

Thank you so much. Glad to hear the co-op is fun!
The monsters jumping down is part of the (headchopping) game. Bonus style points obviously for pulling it off
from a higher platform or midair  Evil Especially on a second player, haha.

Players would (early on) just jump and kill the stupid monsters who never knew what hit them.
The latest craze seems to be: how many monsters can I gather at the level bottom "floor", and how many can I get
in one chop!? + If you could put a short review up there, that would help us out huge!  Smiley

Don't forget to gamble away the loot!  Coffee

//GamePhase
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Indie Games & Stuff.
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JobLeonard
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« Reply #201 on: November 19, 2017, 05:52:45 AM »

Bought it for a friend. The game looks charming, and I wanted to support you peeps a bit, but if I'm also honest I know I wouldn't get around to playing much. Seemds like a good way out Wink

It seems right up my friend's alley though, and he's the type to have friends over for couch-coop too Smiley
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« Reply #202 on: November 19, 2017, 06:43:16 AM »

looks really nice Smiley
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qMopey
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« Reply #203 on: November 19, 2017, 08:38:02 AM »

One thing that was annoying, the hulking monster with a morning star always seems to quickly turn about in-place while attacking. The lack of consistency between the player not being able to turn about while swinging, but this enemy could, created a stark contrast!

Personally I thought it was an interesting contrast, but my friend seemed a bit frustrated (since he really like jumping over enemies to dodge attacks instead of blocking).

 Well, hello there! Well, hello there!
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Gamephasenet
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« Reply #204 on: November 19, 2017, 08:59:38 AM »

@qMopey:

Thanks for the feedback.
Our goal with the enemies were that you have to "learn" to deal with them for sure.
The Gnoll's attack could perhaps appear to be changing directions if they choose to attack the other side.
Their "pre-attack pose" is quite fast.

Hope that makes sense, and keep slayin'!
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« Reply #205 on: November 19, 2017, 10:38:08 AM »

looks fun and already has sooo many options; really awesome =)  Got really excited soon as I saw the spider queen! =)
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« Reply #206 on: November 19, 2017, 11:22:07 PM »

That's pretty awesome @JobLeonard!

The game is actually a bit harder to complete in co-op, due to unexpected stuff happening all over,
and players can of course hit each other. [Hey!] ...and sharing the loot.

Luckily, any remaining disputes can be settled in the tournament mode.

@Nazgum
@Sersh

Thanx!
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« Reply #207 on: December 22, 2017, 01:05:49 PM »

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« Reply #208 on: December 30, 2017, 01:30:50 PM »

End of Year Rant  Gentleman

So...2017 quest is finishing up. The Boss has been beaten back once again.

Along with our thanks and gratitude, a little post-launch-mayhem follows.

We Finished the game!

Wow. Thy Sword was our second game so far. Lots of lessons learned, many still to come.
There's nothing quite like the feeling when you press the "publish" button. Joy, exhaustion, doubt, hope and lots more.
All in one epic package.

Made our own game!

Like many other stories here, we did it our way. As indies, we often times find the underdog position challenging,
but also empowering in a way. we CAN do it our way! Compromises are made every day in life. With this game we can
honestly say we managed to bring our vision to life, although it took a few years.

Indie Fellowship rocks!

Couldn't have done it without you guys. Sniff.

Shed the invisibility cloak!

You can make the greatest of games, but it sure helps if people know about it.
This proved to be one of the hard ones. Steam has changed its formulas over the years, and visibility
is hard to come by, at least on a tight budget. With limited marketing resources we depend on influencers and indie press.
We knew that we were in it for the long haul and not for headlines to sell games...
But it's still oh so quiet in the hallways of press coverage.
If you own the game and like to leave a short review that would help us out in a huge and epic way. Hand Thumbs Up Left Hand Thumbs Up Right

Thank You all and see you next year. It will be epic.  Coffee

.
.
.
Next!




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« Reply #209 on: January 15, 2018, 02:50:35 AM »

Hi Folks!

Hope your having a good one in the new year.

Wanted to show gameplay of the local co-op, don't think everyone is on to it.
Was really interesting to see what issues it brings, what self-balances and whatnot.
All around, it turned out great and really fun playing with and VS with a friend.





Take care guys! Coffee

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« Reply #210 on: January 15, 2018, 05:27:15 PM »

Awesome video! Gambling was some of the most fun in the entire game Smiley Sitting around with a few friends, trying to get enough money for the next upgrade. Exciting times, especially when someone loses their 100 gold bet  Crazy
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« Reply #211 on: January 24, 2018, 06:20:42 AM »

@ qMopey:

Thanx! Yeah, might have to open up a gambling help hotline. Shocked
Seriously, it's all really fun. If you loose - take it out on the goblins. If You win, well....repeat with awesome weapons.
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« Reply #212 on: January 24, 2018, 09:32:37 AM »

Seems very fun!
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« Reply #213 on: February 24, 2018, 11:04:01 PM »

Hello guys!

If you want some scoops on the graphics, design and behind the scenes for Thy Sword:
Interview with Matt Barton of Matt Chat, goldmine for Retro/RPG/Devtalks.



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« Reply #214 on: February 25, 2018, 03:46:02 AM »

Oooh, this will make some nice background "TV" over a lazy sunday lunch. Thanks! And fun to see one of the faces behind the devlog Smiley
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« Reply #215 on: June 11, 2018, 05:13:37 AM »

Hello,

The first Steam update for Thy Sword is up. Additional content and polish.
Also, we're thinking about doing an ultra-hard mode for a future free DLC update.
What do you think? Would love to hear your thoughts on the difficulty if you've played it.

Bahototh

//GamePhase
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