Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 03:55:19 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsThy Sword - 2D Roguelike Platfomer [Steam 2017]
Pages: 1 ... 3 4 [5] 6 7 ... 11
Print
Author Topic: Thy Sword - 2D Roguelike Platfomer [Steam 2017]  (Read 42809 times)
Bahototh
Level 1
*


Design, Pixels & Art


View Profile WWW
« Reply #80 on: February 25, 2016, 12:04:04 PM »

World map got a major overhaul today!

Logged

-----------------------------------------------------
"An artist cannot fail; it is a success to be one." ~Charles Horton Cooley
---------------------------------------------------
[Thy Sword] https://forums.tigsource.com/index.php?topic=48380.0
Bakuda
Level 1
*



View Profile WWW
« Reply #81 on: February 25, 2016, 12:15:39 PM »

I'm really loving all the procedurally generated games that are coming out.  This looks fun...keep it up!
Logged

aamatniekss
Level 4
****


hiya


View Profile
« Reply #82 on: February 26, 2016, 01:34:36 AM »

Wow, that world map looks kickass! The game is shaping up real cool! Smiley
Logged

Gamephasenet
Level 1
*



View Profile WWW
« Reply #83 on: March 05, 2016, 11:45:26 AM »

Heads are rolling in Thy Sword on #screenshotsaturday  Smiley

We've been working on the new level generator and the two player co-op mode!  Evil

Logged

Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
Gamephasenet
Level 1
*



View Profile WWW
« Reply #84 on: March 12, 2016, 07:26:44 AM »

Out hunting rodents in the revamped forest. #screenshotsaturday

Logged

Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
FoxShins
Level 0
**


View Profile
« Reply #85 on: March 22, 2016, 07:11:57 PM »

Really digging the retro look on this!
Logged
Gamephasenet
Level 1
*



View Profile WWW
« Reply #86 on: March 26, 2016, 11:30:00 AM »

#screenshotsaturday

Finally made the camp! Don't spend it all in one place now.

Logged

Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
Bahototh
Level 1
*


Design, Pixels & Art


View Profile WWW
« Reply #87 on: April 01, 2016, 08:46:21 AM »

Hi ye all,

Tried out a simple animation on the title logo screen.
What do you think for a icon? (Steam etc) Does it need more flare?
(Tried out flashing on the sword as well, that didn't look so hot)

Logged

-----------------------------------------------------
"An artist cannot fail; it is a success to be one." ~Charles Horton Cooley
---------------------------------------------------
[Thy Sword] https://forums.tigsource.com/index.php?topic=48380.0
Gamephasenet
Level 1
*



View Profile WWW
« Reply #88 on: April 02, 2016, 03:19:25 PM »

#screenshotsaturday

Remembering the old comic book back covers; Some action figure extravaganza with a whole row of them.
As a kid, drooling over various heroes and villains  Shocked



In other news:
---------------

- Map area selection
- Goblin behaviour (stops, idle animation)
- Boss implementation (top secret)
- HUD animation for special triggers

Coming up:
-----------

- Gamedev Days in Tallinn (Estonia)
- Playable Demo and Greenlight campaign (we hope in May)

Take care!
Logged

Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
Gamephasenet
Level 1
*



View Profile WWW
« Reply #89 on: April 16, 2016, 09:13:00 AM »

Nighttime in ‪#‎thysword‬ for ‪#‎screenshotsaturday‬.

The color tone is made bluer simply with a blue overlay image drawn with opacity close to zero. First we used a shader for this but for shaders to work (in Gamemaker Studio) DirectX9 is needed on target machines.

Logged

Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
lonelybench
Level 0
*



View Profile
« Reply #90 on: May 03, 2016, 03:15:02 PM »

I've watched the trailer like 4 times cause the combat looks so... satisfying
I love everything about this game so far, can't wait for release  Smiley
Logged
Bahototh
Level 1
*


Design, Pixels & Art


View Profile WWW
« Reply #91 on: May 07, 2016, 11:00:25 AM »

#screenshotsaturday:

Co-op or Deathmatch? Let Thy Sword decide!

Logged

-----------------------------------------------------
"An artist cannot fail; it is a success to be one." ~Charles Horton Cooley
---------------------------------------------------
[Thy Sword] https://forums.tigsource.com/index.php?topic=48380.0
Gamephasenet
Level 1
*



View Profile WWW
« Reply #92 on: May 09, 2016, 08:00:50 AM »

New eyecandy!

We've been showcasing the game at some indie game conferences and
it's really helped to get some major and minor tweaks done.
Also a major boost to our confidence and motivation of course!

We are nearing something that could be called balance, at least for the demo scale.











Thank you for all your support so far, it means a lot to us.

Stay sharp!
Logged

Indie Games & Stuff.
Small startup company from Finland
www.gamephase.net
https://twitter.com/gamephasenet
lobstersteve
Guest
« Reply #93 on: May 09, 2016, 11:04:31 AM »

That's a game i would actually like to PLAY and don't just appreciate it as a developer. I get that feeling rarely, but you put across that your game is fun well Smiley
Logged
BomberTREE
Level 9
****



View Profile
« Reply #94 on: May 10, 2016, 10:24:54 PM »

This looks freaking fun Kiss
Logged
DarthTrae
Level 0
**


View Profile WWW
« Reply #95 on: May 10, 2016, 10:38:18 PM »

The trailer on the first page had a great voice over. It immediately conveyed the toned of the game to me Smiley
Logged
Zorg
Level 9
****



View Profile
« Reply #96 on: May 11, 2016, 12:35:18 AM »

In some screenshots some pixels look scaled/non-square. But in general you seem to strictly respect the virtual resolution (no pixel rotation or different sized pixels). How will the game be scaled? Do you simply scale up by 2, 3, 4 and scale to fill above*?

*Many games tend to ignore anti-aliased big pixels over ~4x4, nowadays.
Logged
Zorg
Level 9
****



View Profile
« Reply #97 on: May 11, 2016, 01:03:26 AM »

Oh, and for the title: I'm not fond of the simultaneous flashing of all characters. I'd prefer the classic moving highlight style. Wink

Logged
Zorg
Level 9
****



View Profile
« Reply #98 on: May 11, 2016, 01:30:57 AM »

And obligatory lightning. Cheesy

« Last Edit: May 11, 2016, 01:42:19 AM by zorg » Logged
Bahototh
Level 1
*


Design, Pixels & Art


View Profile WWW
« Reply #99 on: May 11, 2016, 05:02:27 AM »

Thanks guys!

There can be only one resolution. We rotate for example arrows, but everything stays on the same pixel level.
Some Promo images have upscaled characters for clarity.

In the game everything gets scaled up evenly.
Code Master Mikael may have some more details on that (fitting screens etc)

/Bahototh, graphic artist
//GamePhase
Logged

-----------------------------------------------------
"An artist cannot fail; it is a success to be one." ~Charles Horton Cooley
---------------------------------------------------
[Thy Sword] https://forums.tigsource.com/index.php?topic=48380.0
Pages: 1 ... 3 4 [5] 6 7 ... 11
Print
Jump to:  

Theme orange-lt created by panic