I'm trying to make a html version of the swf above, but the local HTML don't seem t pick up the .js file, I don't know how to fix that ... Anyidea what I do wrong?
<html>
<head>
<script type='text/javascript' src="gameIdea.js"></script>
</head>
<body>
<div id="test"><p>hello</p></div>
<p>hello</p>
</body>
</html>
//GAME DESIGN
//type of game //It's a NumPlayer player GameView GameGenre game
var NumPlayer = ["single","asynchrone","multi","p2p","two","4","8",
"16","24","32","64","massively multi"];
var GameView = ["text","side scroller","top down","first person",
"third person","over the shoulder","split screen",
"isometric","axonometric","alternate reality",
"augmented reality","Virtual reality"];
var GameGenre = ["immersive sim","story","roguelike","beat'm up",
"sport","open world","combat","building","art",
"hop and bop","rpg","shooter","4X","puzzle",
"tactic","racing","arena shooter","simulation",
"management","artillery","dollhouse","adventure",
"social","Wrpg","Jrpg","Crpg"];
//world design //set in WorldSize WorldTone WorldGenre world
var WorldSize = ["tiny","average","big","huge"];
var WorldTone = ["dark","atmospheric","funny","dangerous"];
var WorldGenre = ["dream","prehistoric","futuristic","superheroes",
"noir","steampunk","cyberpunk","fantasy",
"sword and sorcery","science fiction","urban",
"space opera","underground","hardboiled",
"underwater","post apocalyptic","metroidvania"];
//gameplay concept //where the player is a PlayerRole
var PlayerRole = ["wizard","tomboy","sorcerer","sorceress","cosmonaut",
"guy","soldier","bro dude","faery","man","man",
"mascot animal","regular person","game designer",
"effeminate hero"];
//who want to PlayerAction PlayerTarget for PlayerMotivation
var PlayerAction = ["wait","attack","assemble","liberate","recover",
"observe","gather","collect","goto","create","destroy",
"trade","use","take","defend","kill","talk",
"intercept","guard","transport","escort"];
var PlayerTarget = ["monster","npc","message","secret of dangerous place",
"data","magic equipment","scientific technology"];
var PlayerMotivation = ["spirit","conquest","serenity","wealth","protection",
"potential","reputation","ability","knowledge",
"equipment","comfort"];
//without PlayerFailure by PlayerModus
var PlayerFailure = ["dying","getting lost"];
var PlayerModus = ["mentoring new life form","building a team",
"looking for hint","navigating the world",
"killing everything"];
//STORY SETTING
var StoryAttraction = ["fear","desire","apathy?"];//"fear","desire","apathy?"
var StoryCost = ["obtain","lose"];
var StoryValence = ["negatif","positif","neutral"];
var StoryNeed = ["safety","relation","aspiration"];//achievement = aspiration
var StorySpace = ["activity","space","attitude","behavior"];//(>>internal/external + process/state)
var StoryTargets = ["itself","someone","everybody","other"];
var StoryAction = ["spend","ignore","hold","destroy"];
//resolution
//StoryAttraction to StoryCost - StoryValence StoryNeed of StorySpace for StoryTargets
var resolution = RandomWord(StoryAttraction) + " to " +
RandomWord(StoryCost) + " " + RandomWord(StoryValence) +
" " + RandomWord(StoryNeed) + " of " + RandomWord(StorySpace) +
" for " + RandomWord(StoryTargets);
//attitude
//StoryTargets StoryAction - StoryValence StoryNeed of StorySpace for StoryTargets
var attitude = RandomWord(StoryTargets) + " " +
RandomWord(StoryAction) + " " + RandomWord(StoryValence) +
" " + RandomWord(StoryNeed) + " of " + RandomWord(StorySpace) +
" for " + RandomWord(StoryTargets);
//action
//StoryAction StoryNeed of StoryTargets
var action = RandomWord(StoryAction) + " " +
RandomWord(StoryNeed) + " of " + RandomWord(StoryTargets);
//event
//StoryTargets StoryAction StoryNeed of StoryTargets
var event = RandomWord(StoryTargets) + " " +
RandomWord(StoryAction) + " " + RandomWord(StoryNeed) +
" of " + RandomWord(StoryTargets);
//balance
//StoryValence StoryNeed of StorySpace for StoryTargets (theme)
//is greater than
//(theme)
var theme1 = RandomWord(StoryValence) + " " +
RandomWord(StoryNeed) + " of " + RandomWord(StorySpace) +
" for " + RandomWord(StoryTargets);
var theme2 = RandomWord(StoryValence) + " " +
RandomWord(StoryNeed) + " of " + RandomWord(StorySpace) +
" for " + RandomWord(StoryTargets);
var balance = theme1 + " is greater than " + theme2;
//--------------------
//process
//constructive/destructive change (state) is/has/will [not] happen-ing to something/resource
//state
//absence/presence/deficit/excess/uncommon_state of something/resource provoke abnormality/problem
//the process/state cause [not] need to person/group
function RandomWord(var word){
return math.random() * word.length;
};
//var elem = document.getElementById("test");
var elem = document.getElementsByTagName("p");
document.write("hello world");
alert("alert");
elem.innerHTML = "goraphi";//balance;