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TIGSource ForumsCommunityDevLogsTower of Heaven - [FINISHED]
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Author Topic: Tower of Heaven - [FINISHED]  (Read 18396 times)
JaJitsu
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« Reply #40 on: June 03, 2009, 06:16:00 PM »

I really loved the demo in a "oh my damn i hate this game" way.

Does that makes sense?

I liked the hidden spikes and difficulty because i found it hilarious.

my friend would watch me play and every time i died she would go "what have we learned?"

The simple gameboy graphics are also sweet.

Keep up the good work.
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Xion
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« Reply #41 on: June 03, 2009, 06:22:15 PM »

ahaaa, that video was hilarious.
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pgil
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« Reply #42 on: June 03, 2009, 06:29:53 PM »

Wow.. I didn't notice this game until now. I just played the demo to the end, and I really liked it. Like others said, I had some problems jumping off edges, but other than that I thought the difficulty was perfect. Love the music. And the transition room is cool..
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godsavant
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« Reply #43 on: June 04, 2009, 11:11:11 AM »

There should be the final release within a few weeks, once Flashy finds time from his busy college crunch time. There's been a jumping buffer added to make it more forgiving, so stay tuned for that.
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godsavant
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« Reply #44 on: June 04, 2009, 06:29:42 PM »

New version is Ready in OP, go check it out! Included are:

-Tighter jumping controls.
-Two-frame buffer on block jumping (kudos to Annabelle for that tip)
-More lenient collision detection on blocks.
-NEW LEVELS!
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PureQuestion
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« Reply #45 on: June 04, 2009, 06:33:51 PM »

Incredibly Difficult.
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mokesmoe
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« Reply #46 on: June 05, 2009, 06:05:16 PM »

It didn't work for me, it zoomed in way to far so I cant see anything but the timer.
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godsavant
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« Reply #47 on: June 09, 2009, 05:48:06 PM »

It didn't work for me, it zoomed in way to far so I cant see anything but the timer.

Really? Hmm...I'll have to take a look at that. What OS are you running it on?

Also, the current record for speedrunning the game is:

2 minutes, 14 seconds by TwinGalaxies.com's Ben Greenman, the current speedrun record holder for Contra (11 minutes, 2 seconds), Startropics 2: Zoda's Revenge (2 hours, 3 minutes, 48 seconds) and certain parts of SotC.

Try it.
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mokesmoe
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« Reply #48 on: June 10, 2009, 11:22:50 PM »

I've now realized it's not a problem with your game, however I've only seen one other game thats done it - The newest Indie brawl build, which I was able to play fine before. However in indie brawl, it only zooms in at the menu, and in game when the characters are close together. (closest zoom) It looks fine at any other zoom.
I'm going to guess that it has to do with views, since most gamemaker games work fine, and both of these games have views. Also, I know it's a recent problem, since I was able to play indie brawl fine before, on the same build, but it doesn't work now. (well it works, but you know what I mean)

I probably should have edited my post earlier, to save you some trouble.
Oh and...
Dell XPS 420, Vista Home premium service pack 1, 32bit, Intel core 2 Quad Q6600 @ 2.4GHz,  4 GB ram
I'm sure thats more than enough technical info.

EDIT: I just jury-rigged a game I've made to have views. Stuck some random numbers in so I only see part of the room, but no zooming glitch. However this complicates things since we don't what the problem is. (or at least I don't)
« Last Edit: June 10, 2009, 11:29:50 PM by mokesmoe » Logged
MaloEspada
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« Reply #49 on: June 16, 2009, 11:31:39 AM »

Played til the end. Really good, graphics and music were awesome
It could be a little longer, though...
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godsavant
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« Reply #50 on: June 16, 2009, 03:43:39 PM »

Thanks! We originally envisioned it around 15 levels or such. The last level is still missing, though, so we've still got something in store!
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godsavant
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« Reply #51 on: August 14, 2009, 02:34:11 PM »

Game is finished, the download link now goes to the current Announcements thread!

Thanks to everyone in this thread who provided valuable feedback!

Tears of Joy
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JaJitsu
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« Reply #52 on: August 14, 2009, 07:43:04 PM »

sweet this is finally finished!

Cant wait to play!
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Ishi
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« Reply #53 on: August 16, 2009, 10:40:52 AM »

Love the style of this, and the music, but unseen spikes randomly killing me really annoys me. Am I missing something or is it really a case of getting killed and memorising?
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godsavant
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« Reply #54 on: August 16, 2009, 10:46:00 AM »

Love the style of this, and the music, but unseen spikes randomly killing me really annoys me. Am I missing something or is it really a case of getting killed and memorising?

Look at the block faces.
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Lichen
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« Reply #55 on: August 16, 2009, 12:29:54 PM »

This game is fantastic.
It's pretty difficult, but I feel it's because I've become soft after not having played a lot of classic (or classic-style) games lately.

I really like one of the levels early on, where it was just an empty room with three windows to outside, and the floor was reflective.
It felt so serene and nice, but also somewhat threatening.

I'm only to the level where the rules shatter, but I need to take a break.

I thought I'd just drop by and say "nice work"!
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ritualdumpster.carrd.co
JaJitsu
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« Reply #56 on: August 16, 2009, 02:22:04 PM »

I loved it!

Really difficult but that is what makes the game what it is!
I liked everything and the ending was pretty cool.

great job
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increpare
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« Reply #57 on: August 16, 2009, 03:50:24 PM »

the graphics are all screwy on my windows pc; the masking doesn't seem to work and all the sprites have black backgrounds Sad
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« Reply #58 on: August 16, 2009, 03:51:34 PM »

the graphics are all screwy on my windows pc; the masking doesn't seem to work and all the sprites have black backgrounds Sad

Sounds like a game maker surface issue.  Either start up Fraps for a second, or restart your computer and it should be fine.
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mokesmoe
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« Reply #59 on: August 16, 2009, 11:15:50 PM »

I still have that zoomed in glitch. It was fixed in Indie brawl by changing quality from 1 to 0, but I don't know what the equivalent of that is here.
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