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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« on: June 05, 2015, 06:50:09 PM »

There was an old thread it is dead, let's make a new one to keep up with what's happening in that scene:

And intro presentation with history of current philosophy:
http://www.davideaversa.it/2015/06/procedural-contents-generation-in-modern-videogames/

on this sub forums:
http://forums.tigsource.com/index.php?topic=45555.msg1099074#msg1099074
http://forums.tigsource.com/index.php?topic=5174.0
http://forums.tigsource.com/index.php?topic=42177.0
http://forums.tigsource.com/index.php?topic=41420.0
http://forums.tigsource.com/index.php?topic=36991.0
http://forums.tigsource.com/index.php?topic=16527.0
http://forums.tigsource.com/index.php?topic=1606.0
http://forums.tigsource.com/index.php?topic=2236.0
http://forums.tigsource.com/index.php?topic=46719.0
http://forums.tigsource.com/index.php?topic=25793.0

sources dumps
http://tinysubversions.com/spelunkyGen/
http://braingale.org/forums/index.php?topic=81.0
http://pcg.wikidot.com/
http://pcgbook.com/
http://blog.noctua-software.com/noc_turtle.html?utm_medium=twitter&utm_source=twitterfeed
http://www.reddit.com/r/proceduralgeneration/
http://accidentalnoise.sourceforge.net/minecraftworlds.html
http://neotextureedit.sourceforge.net/
http://thegreystudios.com/blog/?p=146
http://forums.tigsource.com/index.php?topic=30325.0
http://forums.tigsource.com/index.php?topic=20944.0
http://forums.tigsource.com/index.php?topic=16224.0
http://britcruise.com/2010/03/31/strategy-for-emotion-control-in-an-algorithmic-music-composition-engine/
http://martindevans.me/assets/facadeingame.webm
http://gfycat.com/WiltedKaleidoscopicChimpanzee
https://news.ycombinator.com/item?id=8782532&nbsp
http://procedural-generation.tumblr.com/post/120684151616/procedural-generation-of-sokoban-levels-heres
http://procedural-generation.tumblr.com/post/120653459153/procedural-generation-of-narrative-puzzles-in
https://twitter.com/Mr_Tomoso/status/606239184358133760
http://tomlinthwaite.com/2015/06/03/procedural-tilemap-generation/
http://www.gdcvault.com/play/1022134/Making-Things-Up-The-Power
http://www.ultimaratioregum.co.uk/game/
http://game.itu.dk/cig2010/proceedings/papers/cig10_043CP2_115.pdf
http://blog.eai.eu/procedural-content-generation-in-serious-games/
http://procedural-generation.tumblr.com/post/119839017842/dreamer-of-electric-sheep-2014-a-procedurally
http://voxels.blogspot.be/
http://adistler.com/wp-content/uploads/2015/05/Procedural-Run-Time-Game-Generation.pdf
http://xdavidleon.tumblr.com/post/58097415717/zelda-dungeon-generation-in-unity3d
http://hitsplaytime.fr/edenproject/2015/05/03/creating-an-entire-universe/
http://jcgt.org/published/0004/02/01/



http://www.cgchannel.com/2015/05/esri-ships-cityengine-2015-0/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+%28CG+Channel+-+Entertainment+Production+Art%29#utm_source=feed&utm_medium=feed&utm_campaign=feed?utm_source=twitterfeed&utm_medium=twitter
http://lennasinception.com/
http://www.theseus.fi/bitstream/handle/10024/40422/Viitanen_Lauri_2012_03_30.pdf
http://asymbina.tumblr.com/post/116901000198/procedural-generation-warning-forever-2003-a
http://forum.unity3d.com/threads/procedural-mesh-generation-moving-gameobject-vs-moving-all-gameobject-mesh-vertices.320014/
http://blog.tomrijnbeek.nl/technical/continuous-procedural-generation
http://gamedev.stackexchange.com/questions/tagged/procedural-generation
https://github.com/TheBerkin/Rant
http://www.redblobgames.com/articles/noise/introduction.html
http://jayelinda.com/modelling-by-numbers-part-1b/
http://jayelinda.com/modelling-by-numbers-part-1a/
http://experilous.com/1/blog/post/planet-generation-tool-for-worldbuilding
http://experilous.com/1/blog/post/procedural-planet-generation
http://delca.itch.io/town
http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/viewFile/7450/7641
http://grail.cs.washington.edu/projects/motion-fields/
http://www.sentientsketchbook.antoniosliapis.com/index.php
https://forums.unrealengine.com/showthread.php?67599-Dungeon-Architect-Plugin
http://www.wasabimole.com/procedural-tree/how-to-generate-a-procedural-tree-in-unity-3d/
http://allenchou.net/2015/04/game-math-precise-control-over-numeric-springing/
http://motion.cs.umn.edu/PowerLaw/
http://gamedev.stackexchange.com/questions/12938/how-can-i-optimise-a-minecraft-esque-voxel-world
https://twitter.com/search?q=procedural%20generation&src=typd
http://vallentinsource.com/cubes/generation-chunk-awareness
https://books.google.com/books?id=jDb6AwAAQBAJ&pg=PA460&lpg=PA460&dq=simulation+bubble+ai&source=bl&ots=YPEysyXRib&sig=8D2ipe0-dNo6tWAYyHs74gsCSJY&hl=en&sa=X&ei=M9cmVZzHIoGs7AaE84GoCw&ved=0CDsQ6AEwBA#v=onepage&q=simulation%20bubble%20ai&f=false



http://killscreendaily.com/articles/how-no-mans-sky-paints-18-quintillion-worlds-algorithmic-brush/?utm_content=buffer4d2ce&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
https://www.shadertoy.com/view/Ms2SD1
http://web.archive.org/web/20080228054410/http://www.davebollinger.com/works/pixelspaceships/
http://murfvs.net/2015/03/05/procedural-serendipity-redux/?utm_source=twitterfeed&utm_medium=twitter
http://procedural-generation.tumblr.com/post/112690693741/gearhead-arena-and-gearhead-2-are-mecha-piloting
http://procedural-generation.tumblr.com/post/112631196602/more-about-worley-noise-worley-noise-is-named
http://www.jvlamberti.com/masters-thesis-procedural-generation/#itemId=54bb7734e4b054d2823c08ef
http://www.minecraftforum.net/news/60039-how-are-minecraft-lands-generated
http://divingintodart.blogspot.com/2015/03/procedural-generation-part-seven-world.html?utm_source=dlvr.it&utm_medium=twitter
https://healingthemasses.wordpress.com/2015/03/05/the-procedural-phenomenom/?utm_source=twitterfeed&utm_medium=twitter
http://oskarstalberg.com/game/CityGenerator/
https://www.youtube.com/watch?v=m-RjTLItOgs
http://www.cs.berkeley.edu/~sequin/PAPERS/Parish_Mueller_Cities.pdf
http://www.sci.utah.edu/~chengu/street_sig08/street_sig08.pdf
http://gamesitb.com/SurveyProcedural.pdf
http://procedural-generation.tumblr.com/
http://alexstv.com/index.php/category/voxels
http://gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793
http://www.tmwhere.com/city_generation.html (gta generator with code)
http://procjam.tumblr.com/post/99689402659/procedural-generation-tutorials-getting-started
http://www.reddit.com/r/programming/comments/2w0r8h/procedural_city_generation/
http://www.gizmag.com/creative-ai-procedural-game-development-angelina/35874/

http://dev.pubs.doc.ic.ac.uk/phd-game-design/phd-game-design.pdf
http://www.jorisdormans.nl/articles.php
http://www.jorisdormans.nl/machinations/wiki/index.php?title=Main_Page

http://blog.rabidgremlin.com/2014/12/09/procedural-content-generation-l-systems/
http://itch.io/jam/procjam/rate/13765
https://www.codementor.io/c_sharp/tutorial/procedural-generation-visual-rendering-unity3d?utm_term=unity3d-nebulae&utm_content=bufferf467e&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
http://martindevans.me/assets/SubsectionsInFacades.webm
http://procedural-generation.tumblr.com/post/121120881658/openxcom-openxcom-is-an-open-source-implementation
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5742785

http://www.fakemusicgenerator.com/
http://artsites.ucsc.edu/faculty/cope/mp3page.htm
http://www.soundhelix.com/


https://www.youtube.com/watch?v=zn2QS4sh-9k
https://www.youtube.com/watch?v=lRfdN4L2SUg



not pcg but useful data input in a system
http://www.openstreetmap.org/export#map=11/14.6610/-60.9315
http://notes.underscorediscovery.com/l-systems-and-procedural-generation/


misc lead to nowhere sorry (note for myself)
http://forums.tigsource.com/index.php?action=search2;params=YWR2YW5jZWR8J3wwfCJ8YnJkfCd8NHwifHNob3dfY29tcGxldGV8J3x8InxzdWJqZWN0X29ubHl8J3x8Inxzb3J0fCd8cmVsZXZhbmNlfCJ8c29ydF9kaXJ8J3xkZXNjfCJ8c2VhcmNofCd8cHJvY2VkdXJhbA==;start=30
http://forums.tigsource.com/index.php?topic=18040.1000
« Last Edit: June 12, 2015, 03:39:17 PM by Jimym GIMBERT » Logged

gimymblert
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« Reply #1 on: June 05, 2015, 06:51:41 PM »

feel free to contribute or highlight/categorize interesting links in the dump. This should be pinned too, as source about procedural generation need to be centralized to help anyone. I hope I can come back and classify the link into something readable. For now...
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« Reply #2 on: June 05, 2015, 07:08:20 PM »

Nice list of resources Jimym, for those who make anything sweet you should totally share on the creative thread.
« Last Edit: June 05, 2015, 07:53:15 PM by Kitheif » Logged
ThemsAllTook
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« Reply #3 on: June 05, 2015, 07:50:41 PM »

http://www.gdcvault.com/play/1021877/Constructing-the-Catacombs-Procedural-Architecture
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gimymblert
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« Reply #4 on: June 05, 2015, 08:41:52 PM »

Nice list of resources Jimym, for those who make anything sweet you should totally share on the creative thread.

THIS!
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baconman
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« Reply #5 on: June 12, 2015, 07:45:24 AM »

Dynamic level generator = https://app.box.com/s/n1dyk5qp89b71qo19p44
GMK (8.1) source thereof = https://app.box.com/s/r3i22bulbxa1pf74eu07

I was getting quite a good ways into a dynamic character/physics system - one where a choice of actors would determine variables like max H-speed and how high they could jump; and then level mapping that used those as factors in generating the in-game content. And then my HDD crashed and my cloud save got corrupted. Sad

Oh, and a simple, randomizable list of horizontal/vertical obstacles to use in said levels... and I'm still working on a set of top-down-adventure obstacles like that, too. But it's back to start again! Gonna be rebuilding that stuff soon, but just... OUCH!! Fucking ouch.
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gimymblert
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« Reply #6 on: June 12, 2015, 01:38:54 PM »

added an intro presentation to pcg
http://www.davideaversa.it/2015/06/procedural-contents-generation-in-modern-videogames/
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gimymblert
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« Reply #7 on: June 12, 2015, 01:49:35 PM »

make procedural music
http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
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gimymblert
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« Reply #8 on: June 23, 2015, 12:32:31 PM »



https://github.com/dariusk/NaNoGenMo-2014
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gimymblert
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« Reply #9 on: June 23, 2015, 01:48:39 PM »

http://procedural-generation.tumblr.com/post/120765823012/flow-in-procedural-generation-more-puzzle

http://procedural-generation.tumblr.com/post/120853499151/prostheticknowledge-shape-of-the-world

http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5742785

http://procedural-generation.tumblr.com/post/121586466160/generating-magic-cards-using-deep-recurrent

http://procworld.blogspot.ca/2015/05/evolution-of-procedural.html

http://forum.unity3d.com/threads/best-unity-procedural-generation-tutorials.294890/

http://www.andriesvandermeer.com/2015/06/procedural-generation.html

https://kurnic.wordpress.com/2015/06/08/thesis-end-is-near/

http://smileitsolutions.com/procedural-generation-changes-the-rules/?utm_source=twitter&utm_medium=evergreen_post_tweeter&utm_campaign=website

https://twitter.com/Cupcake_Plays/status/610647225056649217

http://procedural-generation.tumblr.com/post/122156496668/hyperrogue-procedural-generation-doesnt-have-to

http://gamedev.stackexchange.com/questions/58141/manipulating-perlin-noise

https://twitter.com/calxdesign/status/613011271638753280

http://julian.togelius.com/Mark2015Procedural.pdf

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« Reply #10 on: June 23, 2015, 01:49:38 PM »

I wrote a post on bending CSG brushes for procedurally generated planets a while back. It might fit here?

http://allenchou.net/2013/07/bending-solid-geometry-in-planetary-annihilation/
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« Reply #11 on: June 23, 2015, 01:51:11 PM »

YES!

Anything procedural belong here!

still need to do a bit of organization and classifying with the link
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« Reply #12 on: June 26, 2015, 11:02:11 AM »

http://killscreendaily.com/articles/bring-magic-spelunky-3d-architecture/?utm_content=bufferb687c&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

https://twitter.com/steakyfask/status/614437563164704768

http://gamelogic.co.za/grids/documentation-contents/quick-start-tutorial/
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« Reply #13 on: June 27, 2015, 05:34:29 AM »

http://www.amjbot.org/content/90/3/333.full.pdf+html
https://en.wikipedia.org/wiki/Superformula
https://en.wikipedia.org/wiki/Superellipse

http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
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« Reply #14 on: June 27, 2015, 09:02:44 AM »

http://www.bit-tech.net/gaming/2006/11/09/Procedural_Textures_Future_Gam/1
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« Reply #15 on: June 29, 2015, 08:49:57 PM »

Progen the twittee
https://twitter.com/proc_gen

dump
http://procedural-generation.tumblr.com/post/122244200004/markolost-this-is-part-01-of-three-part-series

https://www.kickstarter.com/projects/hollowtree/shape-of-the-world

https://www.seedofandromeda.com/blogs/58-procedural-heightmap-terrain-generation
http://www.reddit.com/r/gamedev/comments/3bbrmq/procedural_heightmap_terrain_generation?utm_content=buffer835f5&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer //same thing but reddit
https://www.seedofandromeda.com/blogs/49-procedural-gas-giant-rendering-with-gpu-noise
https://www.seedofandromeda.com/blogs/51-procedural-star-rendering
https://www.seedofandromeda.com/blogs/42-new-voxel-mapping-technique
https://www.seedofandromeda.com/blogs/1-creating-a-region-file-system-for-a-voxel-game
https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
https://www.seedofandromeda.com/blogs/30-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-2

http://procedural-generation.tumblr.com/post/122695633818/nichthemeron

http://procedural-generation.tumblr.com/post/122756381881/twitch-plays-ai-interactive-neural-network-no

https://twitter.com/ECbotOfficial/status/615274895291904000

http://www.nielsvdiermen.com/?portfolio=procedural-terrain-generation-in-unreal-with-the-houdini-engine



http://www.gamasutra.com/blogs/NickDonnelly/20150629/247283/

http://linuxfr.org/news/je-cree-mon-jeu-video-e10-generation-procedurale-de-carte-partie-1 french
https://github.com/jube/mapmaker code

http://www.reddit.com/r/proceduralgeneration/comments/3bh5v0/realistic_drainage_in_heightmaps/

http://www.reddit.com/r/gamedev/comments/3bicb9/version_2_of_the_rant_procedural_text_generation/
http://berkin.me/rant/
https://github.com/TheBerkin/Rant

http://www.ccgworkshop.org/watch-live/

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gimymblert
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« Reply #16 on: June 30, 2015, 08:51:18 AM »

tumblr tag
https://www.tumblr.com/tagged/procedural-generation
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« Reply #17 on: June 30, 2015, 09:15:00 AM »

International Computational Creativity Conference is going on right now, and being livestreamed.
http://procedural-generation.tumblr.com/post/122861231398/international-computational-creativity-conference

http://www.ccgworkshop.org/watch-live/

https://twitter.com/FlappyTeam/status/615660821952266240
https://youtu.be/wd31PMVy8XE?list=PLNLzpFdhCqk2HKId_glRexeI-zORKDhIk


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« Reply #18 on: July 01, 2015, 09:38:42 AM »

https://www.youtube.com/channel/UChXJZ40qbzFMhQ1Mqv1dO2Q
ICCC (International Computational Creativity Conference)

http://computationalcreativity.net/iccc2015/?page_id=154
« Last Edit: July 01, 2015, 04:12:51 PM by Jimym GIMBERT » Logged

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« Reply #19 on: July 01, 2015, 07:02:32 PM »

http://www.gamasutra.com/blogs/JoshNewland/20150624/246897/2D_procedurally_generated_world_building_in_Unity.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29
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