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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #100 on: May 07, 2016, 04:24:06 PM »

http://www.pcgamer.com/most-of-the-witcher-3s-dialogue-scenes-was-animated-by-an-algorithm/

http://forum.unity3d.com/threads/procedurally-generated-road-networks-and-intersections.236113/

http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach







« Last Edit: May 07, 2016, 04:58:09 PM by Jimym GIMBERT » Logged

InfiniteStateMachine
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« Reply #101 on: May 08, 2016, 01:53:05 PM »

I've been on the fence about buying a copy of houdini lately. Some of the stuff they have shown is really cool. A tad expensive for something i just want to try out though. Looks like 200$ a year is the cheapest option.
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gimymblert
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« Reply #102 on: May 11, 2016, 10:25:01 PM »

http://martindevans.me/game-development/2016/01/14/Procedural-Generation-For-Dummies-Galaxies/

city generation
http://procedural-generation.tumblr.com/post/144207888108/martin-evans-procedural-city-generation-for
http://martindevans.me/game-development/2016/03/30/Procedural-Generation-For-Dummies-Half-Edge-Geometry/
http://martindevans.me/game-development/2015/12/27/Procedural-Generation-For-Dummies-Lots/
http://martindevans.me/game-development/2016/05/07/Procedural-Generation-For-Dummies-Footprints/
http://martindevans.me/game-development/2015/12/11/Procedural-Generation-For-Dummies-Roads/
https://bitbucket.org/martindevans/base-citygeneration/src/a65800862b60?at=default

http://delacian.tumblr.com/post/139337898575/ive-ported-my-procedural-cyberpunk-city-generator

http://www.tmwhere.com/city_generation.html
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gimymblert
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« Reply #103 on: May 16, 2016, 07:54:18 PM »



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gimymblert
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« Reply #104 on: May 16, 2016, 09:08:38 PM »





https://www.jukedeck.com/ test it here
« Last Edit: May 16, 2016, 09:33:47 PM by gimymblert » Logged

gimymblert
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« Reply #105 on: May 16, 2016, 11:02:08 PM »

http://inconvergent.net/


http://www.creativeai.net/posts/mZFzGcMQycqcyRmXD/emotivemodeler-an-emotive-form-design-cad-tool EmotiveModeler - An Emotive Form Design CAD Tool


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gimymblert
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« Reply #106 on: May 16, 2016, 11:03:12 PM »




https://medium.com/@samim/ted-rnn-machine-generated-ted-talks-3dd682b894c0#.huoynwjlb
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gimymblert
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« Reply #107 on: May 16, 2016, 11:07:08 PM »






infinite world demo
https://github.com/EmileKroeger/infiniworld
« Last Edit: May 17, 2016, 10:44:35 AM by gimymblert » Logged

gimymblert
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« Reply #108 on: May 17, 2016, 10:44:15 AM »



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gimymblert
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« Reply #109 on: May 17, 2016, 11:01:58 AM »

http://www.creativeai.net/posts/x4A9bYwF8Km4SuQa4/generating-stories-about-images-with-recurrent-neural




https://medium.com/@samim/generating-stories-about-images-d163ba41e4ed#.1jixb6s7x
Generating Stories about Images
Recurrent neural network for generating stories about images
https://github.com/ryankiros/neural-storyteller



http://www.creativeai.net/posts/fteB2tNa3dNvHo8DJ/generating-captions-describing-videos-with-neural-networks



https://medium.com/@samim/generating-captions-c31f00e8396e#.p8j46ugce
Generating Captions
Describing Videos with Neural Networks

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« Reply #110 on: May 17, 2016, 11:40:24 AM »

This is a really cool thread.  Thanks for the effort gimymblert  Coffee
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gimymblert
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« Reply #111 on: May 17, 2016, 11:50:57 AM »

It need more clean up and signposting though, at least instead of aimlessly googling and sorting relevant and non relevant, you now have to triage only between useful and less useful.
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gimymblert
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« Reply #112 on: May 18, 2016, 11:16:23 AM »

https://forums.tigsource.com/index.php?topic=54841.0

Many faces of Procedural Generation:

https://forums.tigsource.com/index.php?topic=54109.0

https://forums.tigsource.com/index.php?topic=54230.0

https://forums.tigsource.com/index.php?topic=55833.0

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gimymblert
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« Reply #113 on: May 19, 2016, 04:51:22 PM »

dump
https://okbeast.com/2016/05/19/the-ups-and-downs-of-procedural-generation-in-games-and-why-im-just-not-into-it-by-john-seminario/
http://nordicgame.com/spaces-play-procedural-generation-level-design/
http://washingtonspectator.org/strawberry-cubes-forever/


http://procedural-generation.tumblr.com/post/144561741271/interactive-sketching-of-urban-procedural-models

http://www.kitfoxgames.com/level-design-and-procedural-generation-in-shattered-planet/

https://github.com/mittens/procgen

http://procedural-generation.tumblr.com/post/144512497643/codeology-codeology-is-a-visualizer-for

http://techblog.orangepixel.net/2016/05/procedural-adventures-in-heroes-of-loot-2/

http://procedural-generation.tumblr.com/post/144461344366/color-wander-matt-deslauriers-created-this



Quote
Started as just a demo sequence to put in use the system from my sound driven cloth deformations Houdini tutorial the project has grown a little bigger than I expected =) I ended up doing exploration of possibilities which will open for the fashion industry as new "smart" materials emerge allowing the clothes to react to surrounding sound, lighting conditions or even owner`s emotional state.

http://blog.journeyman.cc/2013/07/modelling-change-from-rural-to-urban.html

http://www.gizmag.com/creative-ai-procedural-game-development-angelina/35874/

https://www.reddit.com/r/proceduralgeneration/comments/4iraru/we_needed_more_tile_variations_instead_of_asking/

http://www.spacesofplay.com/blog/why-the-procedurally-generated-world-of-future-unfolding-is-hand-designed/

https://www.youtube.com/watch?v=C3PWG_y5oDg&feature=youtu.be&t=6m56s
The Making of Inferno

http://procedural-generation.tumblr.com/post/143803655668/yanko-oliveiras-procedural-characters-lets-get

https://www.youtube.com/watch?v=AFISmcAigfY&feature=youtu.be&a

http://www.gamasutra.com/view/news/271814/The_pros_and_cons_of_procedural_generation_in_Overland.php

https://www.youtube.com/watch?v=MS-Tx4021m4&feature=youtu.be&a

http://logoff.lotek.fr/post/143754480297/procedural-generation-from-dada-to-java
http://procedural-generation.tumblr.com/post/143748427403/from-dada-to-java-conversations-about-generative

https://www.youtube.com/watch?v=zBNJpvvUCOk?

http://procedural-generation.tumblr.com/post/143492337862/procedural-worlds-handmade-details-ultima-ratio


http://gamedev.stackexchange.com/questions/120471/creating-a-set-of-islands-by-subtracting-gradient-values-from-a-perlin-noise?atw=1

https://twitter.com/martindevans

http://procedural-generation.tumblr.com/post/143176173087/map-generation-in-lennas-inception-its-worth

http://gamedev.stackexchange.com/questions/119891/procedural-generation-game-updates-butterfly-effect?atw=1

http://gamedev.stackexchange.com/questions/4628/huge-procedurally-generated-wilderness-worlds?atw=1

http://gdcvault.com/play/1023372/Practices-in-Procedural

http://procedural-generation.tumblr.com/post/141846523836/tay-and-twitter-bots

http://procedural-generation.tumblr.com/post/141673986833/moon-hunters-and-rhizome-stories-ive-been

http://www.alorafane.com/blog/17

http://procedural-generation.tumblr.com/post/141441930665/coronoid-still-this-demo-took-first-place-at-the

http://procedural-generation.tumblr.com/post/141277251894/stickup-nsfw-a-code-based-generative-lyrics

http://countercomplex.blogspot.com/2011/10/some-deep-analysis-of-one-line-music.html

https://storify.com/gregkarber/22some-thoughts-on-procedural-generation-and-explo

http://procedural-generation.tumblr.com/post/139862161595/botwatch-interviews-allison-parrish-allison

http://forum.outerra.com/FMX/presentation/

http://procedural-generation.tumblr.com/post/139130894538/michael-cooks-danesh-yesterday-michael-cook

http://forum.unity3d.com/threads/best-unity-procedural-generation-tutorials.294890/

http://procedural-generation.tumblr.com/post/138560418443/planetarium-2015-last-may-daniel-linssen-made

https://www.reddit.com/r/gamedev/comments/43lupx/multilayered_procedural_game_world_wip/

http://procedural-generation.tumblr.com/post/138032782838/some-people-dream-of-an-infinite-grand-theft-auto

http://procedural-generation.tumblr.com/post/136137412320/a-time-for-destiny-the-illustrious-career-of

http://www.roguelikeradio.com/2016/01/episode-114-gameplay-orientated.htm

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gimymblert
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« Reply #114 on: May 19, 2016, 05:25:40 PM »

https://dl.dropboxusercontent.com/u/24530447/flash%20build/GameIdea.html
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gimymblert
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« Reply #115 on: May 19, 2016, 05:28:47 PM »

style sheet

http://dblakelyfuller.blogspot.com/2007/11/style-sheets-for-production.html
http://dblakelyfuller.blogspot.com/2008/02/more-style-sheets.html

make bot
http://cheapbotsdonequick.com/

http://barrl.net/2767

http://www.crystalcodepalace.com/traceryTut.html

https://hugovk.github.io/botsummit/2016/
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gimymblert
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« Reply #116 on: May 21, 2016, 12:20:07 AM »

http://dmitryulyanov.github.io/feed-forward-neural-doodle/
Feed-forward neural doodle

http://googleresearch.blogspot.co.at/2016/05/announcing-syntaxnet-worlds-most.html
Announcing SyntaxNet: The World’s Most Accurate Parser Goes Open Source
https://github.com/tensorflow/models/tree/master/syntaxnet

https://basesandframes.wordpress.com/2016/05/17/faster-math-functions/

https://github.com/midgen/cashgenUE
Infinite Procedural World Generator for UE 4.10

http://procedural-generation.tumblr.com/post/144461344366/color-wander-matt-deslauriers-created-this

http://www.whygamesstudio.com/2016/05/gravity-arks-procedural-generation.html

https://www.sceelix.com/
THE 3D GAMEDEV
PROCEDURAL ENGINE

http://pytectonics.sourceforge.net/index.shtml
PyTectonics is a 3d plate tectonics simulator written in Python to provide realistic terrain generation for enthusiast world builders.

https://github.com/clab/lstm-parser
Transition based dependency parser with state embeddings computed by LSTM RNNs

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gimymblert
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« Reply #117 on: June 19, 2016, 05:26:40 AM »

https://github.com/a1studmuffin/SpaceshipGenerator
Spaceship Generator
A Blender script to procedurally generate 3D spaceships from a random se
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gimymblert
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« Reply #118 on: June 21, 2016, 09:51:21 AM »

https://archives.nucl.ai/recording/building-a-galaxy-procedural-generation-in-no-mans-sky/
Building A Galaxy: Procedural Generation in No Man’s Sky
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gimymblert
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« Reply #119 on: June 22, 2016, 11:01:37 AM »



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