gimymblert
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« Reply #120 on: July 07, 2016, 02:34:28 PM » |
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« Last Edit: July 07, 2016, 02:56:17 PM by gimymblert »
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ProgramGamer
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« Reply #121 on: July 08, 2016, 05:06:14 AM » |
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Why was I not subscribed to this thread before??
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gimymblert
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« Reply #122 on: July 15, 2016, 06:06:01 PM » |
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gimymblert
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« Reply #123 on: July 26, 2016, 10:44:13 PM » |
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gimymblert
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« Reply #124 on: August 16, 2016, 08:58:04 PM » |
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http://gamescriticism.org/articles/smith-3-aA PROCEDURALIST VIEW ON DIVERSITY IN GAMES by Gillian Smith
Abstract
The way in which information is represented to the machine, as well as how procedures use it, reveals biases during game development that influence the way in which players experience a game. Additionally, in order to critique the role of gender, race, and sexuality in games that are partially procedurally generated, it is necessary to examine the role the software takes as a designer. Looking at diversity and inclusion through a proceduralist lens allows us to more deeply analyze current games, as well as prompt new questions and avenues for technical and design research.
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koalefant
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« Reply #125 on: August 19, 2016, 05:17:47 PM » |
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Quite interesting slides from "Computational Network Design from Functional Specifications" from SIGGRAPH 2016: http://www.pengchihan.co/?page_id=14
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Working on a grappling-hook game about frogs DevLog
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gimymblert
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« Reply #126 on: August 24, 2016, 03:49:49 PM » |
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gimymblert
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« Reply #127 on: August 29, 2016, 12:53:20 PM » |
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gimymblert
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« Reply #128 on: August 30, 2016, 08:59:17 PM » |
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« Last Edit: August 30, 2016, 09:26:17 PM by gimymblert »
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gimymblert
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« Reply #129 on: August 30, 2016, 10:58:45 PM » |
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ProgramGamer
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« Reply #130 on: August 31, 2016, 04:09:22 AM » |
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*whiteboard test image*
Hey, that's pretty cool.
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oahda
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« Reply #131 on: August 31, 2016, 04:26:05 AM » |
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Woah, Zompist and LCK getting mentioned here? My two communities are merging!
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gimymblert
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« Reply #132 on: August 31, 2016, 09:36:32 AM » |
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http://procedural-generation.tumblr.com/post/148845551779/via-httpswwwyoutubecomwatchv-xx7-o869wekCPU Bach
Interactive generative music software probably isn’t the first thing that comes to mind when someone says “Sid Meier”, but it’s not as outre if you consider that he started making flight simulators and did pirate games, spy sims, and Railroad Tycoon before Civilization came along. Still, CPU Bach is probably the oddest entry in his oeuvre. Jeff Briggs, involved as always in Microprose’s music, also worked on the design and programming.
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gimymblert
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« Reply #133 on: August 31, 2016, 04:42:51 PM » |
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gimymblert
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« Reply #134 on: August 31, 2016, 04:43:06 PM » |
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gimymblert
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« Reply #135 on: August 31, 2016, 04:43:20 PM » |
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gimymblert
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« Reply #136 on: August 31, 2016, 04:43:28 PM » |
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gimymblert
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« Reply #137 on: August 31, 2016, 04:43:36 PM » |
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gimymblert
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« Reply #138 on: August 31, 2016, 04:43:50 PM » |
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gimymblert
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« Reply #139 on: August 31, 2016, 04:43:56 PM » |
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