Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411485 Posts in 69371 Topics- by 58427 Members - Latest Member: shelton786

April 24, 2024, 05:16:52 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
Pages: 1 ... 5 6 [7] 8 9 ... 30
Print
Author Topic: Procedural resource dump  (Read 139017 times)
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #120 on: July 07, 2016, 02:34:28 PM »

http://procedural-generation.tumblr.com/post/146952066425/cyclic-dungeon-generation-this-article-by-joris


http://ctrl500.com/tech/handcrafted-feel-dungeon-generation-unexplored-explores-cyclic-dungeon-generation/


Introduction to Inventory-Aware Pathfinding
http://www.gamasutra.com/blogs/DavideAversa/20160422/271073/Introduction_to_InventoryAware_Pathfinding.php


Drawing vector field
https://generateme.wordpress.com/2016/04/24/drawing-vector-field/


Visualizing Procgen Text
https://emshort.wordpress.com/2016/06/13/visualizing-procgen-text/


StyLit: illumination in 3D renderings styled from sketches
http://procedural-generation.tumblr.com/post/146066624798/stylit-illumination-in-3d-renderings-styled-from





http://setosa.io/ev/eigenvectors-and-eigenvalues/
Eigenvectors and Eigenvalues
Explained Visually


https://community.unity.com/t5/External-Tools/Procedural-3D-scenes-creator-Sceelix/m-p/2646789#M36911
Procedural 3D scenes creator, Sceelix
Sceelix is a software that allows you to create complete and unique 3D scenes, with terrains, vegetation, cities and other elements, in an efficient and manageable way. Through a powerful procedural engine and an intuitive visual node-based editor, all and any kind of scene elements, from 3D models and textures to game physics and behaviors, can be automatically generated using visual creation rules.


« Last Edit: July 07, 2016, 02:56:17 PM by gimymblert » Logged

ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #121 on: July 08, 2016, 05:06:14 AM »

Why was I not subscribed to this thread before??
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #122 on: July 15, 2016, 06:06:01 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #123 on: July 26, 2016, 10:44:13 PM »

http://www.creativeai.net/posts/ZtCHCfoyKmnXXKT4u/generative-models-for-shape-and-appearance
Generative Models for Shape and Appearance


http://www.creativeai.net/posts/xgGHWcd9FXgvDzPYG/encouraging-chaos-the-use-of-generative-sound-in-no-man-s
Encouraging Chaos, the Use of Generative Sound in No Man’s Sky

http://www.creativeai.net/posts/8ZcXjTnhWEMvb5DZ3/the-math-of-no-man-s-sky-3-videos-on-procedural-generation
The Math of No Man's Sky - 3 videos on Procedural Generation
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #124 on: August 16, 2016, 08:58:04 PM »

http://gamescriticism.org/articles/smith-3-a
A PROCEDURALIST VIEW ON DIVERSITY IN GAMES

Quote
by Gillian Smith

Abstract

The way in which information is represented to the machine, as well as how procedures use it, reveals biases during game development that influence the way in which players experience a game. Additionally, in order to critique the role of gender, race, and sexuality in games that are partially procedurally generated, it is necessary to examine the role the software takes as a designer. Looking at diversity and inclusion through a proceduralist lens allows us to more deeply analyze current games, as well as prompt new questions and avenues for technical and design research.
Logged

koalefant
Level 0
***


View Profile WWW
« Reply #125 on: August 19, 2016, 05:17:47 PM »

Quite interesting slides from "Computational Network Design from Functional Specifications" from SIGGRAPH 2016:

http://www.pengchihan.co/?page_id=14


Logged

Working on a grappling-hook game about frogs DevLog
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #126 on: August 24, 2016, 03:49:49 PM »

http://explosm.net/rcg/jtnreqhtw
Random Comic Generator 2.0
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #127 on: August 29, 2016, 12:53:20 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #128 on: August 30, 2016, 08:59:17 PM »

http://procedural-generation.tumblr.com/post/148991267963/no-mans-sky-the-game-is-finally-out-so-what-do-i

http://procedural-generation.tumblr.com/post/149181052163/homogeneity-and-contrast-in-procedural-generation

http://notesfromasmalluniverse.tumblr.com/


to read thread about progen
https://twitter.com/NoraReed/status/767495600686243842



https://twitter.com/radiatoryang/status/765976617378349056

http://level-design.org/

http://www.blog.radiator.debacle.us/2015/06/local-level-design-and-history-future.html
Local level design, and a history / future of level design
« Last Edit: August 30, 2016, 09:26:17 PM by gimymblert » Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #129 on: August 30, 2016, 10:58:45 PM »

Generating fantasy maps
http://mewo2.com/notes/terrain/
http://procedural-generation.tumblr.com/post/148797344025/generating-fantasy-maps-martin-oleary-continues


Generating naming languages
http://mewo2.com/notes/naming-language/
http://procedural-generation.tumblr.com/post/148357589702/generating-naming-languages-for-nanogenmo-2016

http://www.zompist.com/kit.html
Logged

ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #130 on: August 31, 2016, 04:09:22 AM »

*whiteboard test image*

Hey, that's pretty cool.
Logged

oahda
Level 10
*****



View Profile
« Reply #131 on: August 31, 2016, 04:26:05 AM »

Woah, Zompist and LCK getting mentioned here? My two communities are merging! Screamy
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #132 on: August 31, 2016, 09:36:32 AM »

http://procedural-generation.tumblr.com/post/148845551779/via-httpswwwyoutubecomwatchv-xx7-o869wek
Quote
CPU Bach

Interactive generative music software probably isn’t the first thing that comes to mind when someone says “Sid Meier”, but it’s not as outre if you consider that he started making flight simulators and did pirate games, spy sims, and Railroad Tycoon before Civilization came along. Still, CPU Bach is probably the oddest entry in his oeuvre. Jeff Briggs, involved as always in Microprose’s music, also worked on the design and programming.
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #133 on: August 31, 2016, 04:42:51 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #134 on: August 31, 2016, 04:43:06 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #135 on: August 31, 2016, 04:43:20 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #136 on: August 31, 2016, 04:43:28 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #137 on: August 31, 2016, 04:43:36 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #138 on: August 31, 2016, 04:43:50 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #139 on: August 31, 2016, 04:43:56 PM »



Logged

Pages: 1 ... 5 6 [7] 8 9 ... 30
Print
Jump to:  

Theme orange-lt created by panic