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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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Sqorgar
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« Reply #20 on: July 01, 2015, 08:04:40 PM »

If I may humbly suggest my own contributions to the field: http://www.squidi.net/three/c_procedural.php
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gimymblert
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« Reply #21 on: July 01, 2015, 08:07:51 PM »

DAMN forgot about them, sorry Tongue
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gimymblert
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« Reply #22 on: July 23, 2015, 05:25:58 AM »

Art direction in no man's ky


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gimymblert
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« Reply #23 on: July 23, 2015, 10:03:08 AM »

extra creditz on procedural generation


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gimymblert
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« Reply #24 on: July 23, 2015, 02:02:49 PM »

ign no man sky




will update more no man sky here
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gimymblert
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« Reply #25 on: July 23, 2015, 07:09:35 PM »

http://www.cc.gatech.edu/~riedl/pubs/guzdial-pcg15.pdf
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bexsella
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« Reply #26 on: July 23, 2015, 07:37:06 PM »

David Pittman's talk on the procedural level generation of Eldritch:
http://www.gdcvault.com/play/1022110/Level-Design-in-a-Day
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gimymblert
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« Reply #27 on: July 23, 2015, 09:41:51 PM »

blind DUMP


https://www.reddit.com/r/proceduralgeneration/comments/3dyfmt/voronoi_sphere_interactive_web_demo_link_in/

https://www.reddit.com/r/proceduralgeneration/comments/3dpkw9/world_map_generator/

https://lowpolygen.wordpress.com/2015/07/17/map-generator/

http://www.reddit.com/r/proceduralgeneration/comments/3bh5v0/realistic_drainage_in_heightmaps/

https://www.reddit.com/r/NoMansSkyTheGame/comments/3e2evj/building_a_galaxy_procedural_generation_in_no/?utm_medium=twitter

http://www.reddit.com/r/gamedev/comments/3cfkvk/optimization_in_procedural_generation/

http://zarat.us/imagegram/

https://www.crowdcast.io/nuclai

http://www.gamasutra.com/view/feature/3377/algorithms_for_an_infinite_universe.php?print=1

http://www.gamasutra.com/view/feature/130921/a_realtime_procedural_universe_.php?print=1

http://www.google.com/custom?q=%22a+real-time+procedural+universe%22&lr=&newwindow=1&safe=off&cof=L:http://www.gamasutra.com/db_area/images/layout/gama2001logo2-yellow.gif%3BLH:50%3BLW:460%3BBGC:%23FFFFCC%3BLC:%23880000%3BVLC:%23808080%3B&sitesearch=gamasutra.com&hl=en&prmd=ivns&ei=acuxVfHkE8G1UcXGifAM&start=10&sa=N

http://www.gamasutra.com/view/feature/131507/a_realtime_procedural_universe_.php

http://www.gamasutra.com/view/feature/131393/a_realtime_procedural_universe_.php?print=1

http://www.gamasutra.com/view/feature/131451/a_realtime_procedural_universe_.php?print=1

http://isaackarth.com/deepdream/

http://www.gamasutra.com/blogs/LuisDiaz/20150522/244047/Procedural_Generation_digging_deeper.php

http://www.gamasutra.com/blogs/LuisDiaz/20150603/244874/Procedural_Generation_2__A_game_about_evolving_squirrels.php

http://www.gamasutra.com/blogs/LuisDiaz/20150722/249047/Procedural_generation_and_emergent_narrative_3__Murder_we_wrote.php





http://procedural-generation.tumblr.com/post/124231669976/infini-quest-made-for-procjam-2014-by-second


http://procedural-generation.tumblr.com/post/122944494938/the-keynote-for-iccc-by-emily-short-starts-at

http://procedural-generation.tumblr.com/post/124318771854/weve-seen-these-artists-before-christoph-bader

http://procedural-generation.tumblr.com/post/124739435516/proteus-2013-wait-didnt-we-just-talk-about

http://procedural-generation.tumblr.com/post/122244200004/markolost-this-is-part-01-of-three-part-series

http://procedural-generation.tumblr.com/post/124145191479/generated-detective-when-is-a-picture-worth-a

http://procedural-generation.tumblr.com/post/122953862675/doomlaser-new-project-fps-roguelike

http://procedural-generation.tumblr.com/post/122959024755/fyprocessing-notational-via-floraform-on

http://procedural-generation.tumblr.com/post/122964165069/smalllandmarks-spent-a-rainy-afternoon-writing

http://procedural-generation.tumblr.com/post/124657726768/substrate-2003-shortly-after-the-turn-of-the

http://procedural-generation.tumblr.com/post/122969296688/joewintergreen-here-are-some-sick-gifs-of-game

http://procedural-generation.tumblr.com/post/123034939748/a-full-and-complete-reckoning-of-uncommon

http://procedural-generation.tumblr.com/post/123399034398/fyprocessing-p5art-hey-everyone-if-youre

http://procedural-generation.tumblr.com/post/123450916590/where-did-these-strange-buildings-come-from-they

http://procedural-generation.tumblr.com/post/123716084240/procedural-generation-doesnt-have-to-stop-once

http://procedural-generation.tumblr.com/post/123823810393/i-dont-want-to-clutter-the-blog-with-deepdream

http://procedural-generation.tumblr.com/post/123540143361/i-waded-in-clear-water-speaking-of-using-unusual

http://procedural-generation.tumblr.com/post/123880729063/letsgetprocessing-tileable-2d-noise-in-my

http://procedural-generation.tumblr.com/post/123629798465/calx-uk-david-wilson-is-an-artist-who-has-worked
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gimymblert
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« Reply #28 on: July 23, 2015, 10:06:01 PM »

blind dump

http://www.rockpapershotgun.com/2015/07/14/procedural-planet-generators/?utm_content=buffer471e2&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

http://unity3d.com/learn/tutorials/projects/procedural-cave-generation-tutorial

http://www.futuredatalab.com/proceduraldungeon/

http://www.examiner.com/article/xcom-2-s-art-director-talks-procedural-generation-humanity-losing-more

https://jsfiddle.net/marcelomagri/js5jgmqa/7/

http://blackseaodyssey.com/2015/07/14/blacksea-odyssey-procedural-level-generation/

http://www.fastcodesign.com/3048667/how-4-designers-built-a-game-with-184-quintillion-unique-planets?partner=rss

http://www.gamedev.net/page/resources/_/technical/game-programming/procedural-generation-of-puzzle-game-levels-r3862

http://www.engadget.com/2015/07/14/no-mans-sky-math-pbs-video/?utm_content=bufferdf571&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

http://killscreendaily.com/articles/procedurally-generated-game-captures-lurid-rituals-concert/

http://killscreendaily.com/articles/bring-magic-spelunky-3d-architecture/?utm_content=bufferb687c&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

http://www.jollycyb.org/voronoi_scala/

http://smileitsolutions.com/procedural-generation-changes-the-rules/?utm_source=twitter&utm_medium=evergreen_post_tweeter&utm_campaign=website

http://www.rheena.com/articles/sony-games-consoles-aa/377812-no-man%E2%80%99s-sky-new-trailer-touts-infinite-worlds-and-procedural-generation?utm_source=Ps3&utm_medium=twitter&utm_term=Playstation+3+ps3&utm_content=Playstation+3+psp,+news,+reviews,+cheats+%26+games

http://saviors-dev.tumblr.com/post/123846618762/work-in-progress-procedural-generation-this-is

http://www.indiedb.com/news/crowd-mechanics-and-pathfinding-part-22?utm_source=twitterfeed&utm_medium=twitter

http://gyazo.com/49951f09ce779a605ccfcb57225c2459

http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6661386

http://www.makeuseof.com/tag/procedural-generation-took-gaming-industry/

http://martindevans.me/Heist/2012/11/23/What-Isn't-Procedural-Generation/

https://www.npmjs.com/package/scrimshaw

http://www.joshmillard.com/markov/calvin/?6392548884962181120

http://procworld.blogspot.com/2015/05/evolution-of-procedural.html

http://www.metafilter.com/150722/Its-possible-to-create-an-entire-reality-using-nothing-but-algorithms?utm_source=twitterfeed&utm_medium=twitter

http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5742785

http://gamelogic.co.za/grids/documentation-contents/quick-start-tutorial/

https://twitter.com/triptych/status/619788412887797760

http://martindevans.me/assets/TensorRoads1.webm

http://go3dprinting.tumblr.com/post/124728910879/procedural-generation-weve-seen-these-artists

http://upcommons.upc.edu/handle/2099.1/26632

http://algorithmicbotany.org/papers/#abop

http://x.pv8.us/games/sublevel-zero-procedural-generation-prototype-mark-i.html?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter

http://video.newyorker.com/watch/commentary-the-universe-of-no-man-s-sky

http://imgur.com/a/eWucF
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bexsella
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« Reply #29 on: July 23, 2015, 10:51:21 PM »

Some IEEE Xplore papers and articles (University students, see if you have access to these for free)

Procedural Generation of 3D Canyons: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6915296
Landscape automata for search based procedural content generation: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6633619
Procedural generation of story-driven maps: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6000324
Procedural Content Generation: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6774651
Volumetric Virtual Worlds with Layered Terrain Generation: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6680087
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gimymblert
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« Reply #30 on: July 24, 2015, 07:17:56 PM »

Quote
Patent disclaimer
Before you read any farther, you should know that Sony Online actually patented some of the technology that I am going to describe. If you are someone who should not be reading technology patents, you should stop now.


http://www.raphkoster.com/2015/04/20/swgs-dynamic-world/

didn't read  Lips Sealed
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gimymblert
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« Reply #31 on: July 24, 2015, 07:28:51 PM »

not quite procedural but interesting if you think hard about it
http://www.puzzlescript.net/

http://www.puzzlescript.net/Documentation/documentation.html
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gimymblert
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« Reply #32 on: July 24, 2015, 07:39:59 PM »

aneglina code source and other
https://github.com/gamesbyangelina

his creator twitter
https://twitter.com/mtrc
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gimymblert
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« Reply #33 on: July 24, 2015, 07:46:53 PM »

cave generation on unity
http://unity3d.com/learn/tutorials/projects/procedural-cave-generation-tutorial

proteus
http://procedural-generation.tumblr.com/post/124567177536/proteus-2013i-needed-something-soothing

IRDC US 2015 - Jason Grinblat, Collaborative Storytelling through Procedural Generation
https://www.youtube.com/watch?list=PLNLzpFdhCqk2HKId_glRexeI-zORKDhIk&v=wd31PMVy8XE

reality check progen
https://www.youtube.com/watch?v=ZVl1Hmth3HE&feature=youtu.be

tgn explain NMS




The strange world of computer-generated novels
Welcome to National Novel Generation Month, where the algorithm is the author
http://www.theverge.com/2014/11/25/7276157/nanogenmo-robot-author-Novel

Thoughts On No Man's Sky & Procedural Generation | Game/Show | PBS Digital Studios




PBS explain NMS
https://www.youtube.com/watch?v=2KlmY7zxAp0

Procedural Generation & Weak Games | No Man's Sky | Feature Creep
https://www.youtube.com/watch?v=er7rXP2CV58

The Game Master is an AI: Procedural generation of player's experience
Ryan Pergent CD Projekt RED https://twitter.com/gdcon/status/623167752908308481
Quote
I'll be presenting the project I've been working on for the past year. A text based game where not only the world, but also the story and everything related to player's experience is procedurally generated and managed by an AI. I'll talk about the concept, the design and mechanics to make it work and I'll present a prototype of the game.
https://www.youtube.com/watch?v=yf0JwthFTHU

Procedurally-generated moths are wonderfully haunting, plausible
http://boingboing.net/2015/07/14/procedurally-generated-moths-a.html

No Man's Sky - 7 Reasons Why it'll be no one's cup of tea
https://www.youtube.com/watch?v=5589h7oesNk

Math for Game Developers - Procedural Generation (White and Blue Noise)
https://www.youtube.com/watch?v=lRfdN4L2SUg
« Last Edit: July 24, 2015, 08:05:01 PM by Jimym GIMBERT » Logged

gimymblert
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« Reply #34 on: August 20, 2015, 07:39:35 AM »

http://www.fdg2013.org/program/workshops/papers/PCG2013/pcg2013_6.pdf

https://twitter.com/mtrc/status/632195677641179137
Quote
we can talk it over at proconprocgengencon, the pros and cons of procedural content convention.

 Big Laff
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« Reply #35 on: August 29, 2015, 05:47:22 AM »

Nice thread! There are a lot of interesting links!  Toast Left

By the way, I am the author of the presentation in the first link. Smiley PCG is not my main main research topic (I'm more into pathfinding and planning stuff) but PCG is one of my main interest so I try to do something on it every time I can. Smiley

I will add something to this thread in the future and if you have questions about something I mentioned in the slides, feel free to ask me anything.
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gimymblert
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« Reply #36 on: August 31, 2015, 10:03:06 AM »

https://www.reddit.com/r/gamedev/comments/3j1544/procedural_dungeon_generation_algorithm/
https://github.com/adonaac/blog/issues/7

http://procedural-generation.tumblr.com/post/128019231649/i-got-a-alligator-for-a-pet-a-novel-by
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gimymblert
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« Reply #37 on: August 31, 2015, 10:47:24 AM »

http://cgpress.org/archives/houdini-building-tool.html?utm_medium=twitter&utm_source=twitterfeed

https://www.reddit.com/r/gamedev/comments/3j2ycc/editor_for_procedural_level_generation/?utm_source=twitterfeed&utm_medium=twitter

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gimymblert
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« Reply #38 on: September 18, 2015, 07:33:08 PM »

dump
http://www.justapixel.co.uk/creating-cities-from-code-the-struggle-so-far/
http://procedural-generation.tumblr.com/post/129313956063/hannah-and-the-twelve-disk-tower-of-hanoi-2014
http://www.insaneunity.com/blog/2015/09/18/procedural-generation-p2p/
https://code.google.com/p/dynamicstructures/source/browse/#svn%2Ftrunk%2Fdocuments%2Fpublic_papers
http://nucl.ai/blog/forgeries-user-guide/
http://web.mit.edu/felixsun/www/neural-music.html

update
http://procedural-generation.tumblr.com/post/128875646075/aggressive-passive-2013-if-youve-ever-had
http://procedural-generation.tumblr.com/post/129107920408/the-elder-scrolls-arena-1994-which-game-lets
http://forum.unity3d.com/threads/asset-smithy-procedural-generation-framework-gif-heavy.354728/
https://twitter.com/KitfoxGames/status/643790722777399296 (tarn of dwarf fortress interview video)

http://procedural-generation.tumblr.com/post/129146322353/where-is-the-best-place-to-learn-the-basics-of
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gimymblert
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« Reply #39 on: September 21, 2015, 06:42:28 PM »

iOS 9.1 with perlin noise emoji, pack it up pea evolution achieved


http://procedural-generation.tumblr.com/post/129488607818/chead-theres-a-legit-perlin-noise-emoji-in-ios


game maker tutorial





http://blog.tomrijnbeek.nl/technical/game-programming/random-dungeon-generation


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