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gimymblert
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« Reply #201 on: April 29, 2017, 03:33:56 PM » |
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Unite 2015 - Creating the Galaxy with Unity 5: Disruptor Beam on Star Trek Timelines
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gimymblert
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« Reply #202 on: April 30, 2017, 02:00:22 PM » |
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« Reply #203 on: May 02, 2017, 09:11:53 AM » |
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Procedural Animation via a Neural Network
Phase-Functioned Neural Networks for Character Control
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gimymblert
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« Reply #204 on: May 05, 2017, 11:13:03 AM » |
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« Reply #205 on: May 05, 2017, 12:36:56 PM » |
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gimymblert
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« Reply #206 on: May 08, 2017, 08:57:16 PM » |
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gimymblert
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« Reply #207 on: May 09, 2017, 09:28:27 AM » |
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gimymblert
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« Reply #209 on: May 10, 2017, 09:02:03 AM » |
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« Last Edit: May 10, 2017, 09:43:45 AM by gimymblert »
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« Reply #210 on: May 10, 2017, 06:36:25 PM » |
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« Reply #211 on: May 21, 2017, 02:22:33 PM » |
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gimymblert
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« Reply #212 on: May 31, 2017, 01:08:40 PM » |
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Practical Procedural Generation for Everyone (bis)
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gimymblert
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« Reply #214 on: June 17, 2017, 09:08:56 AM » |
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DeepMind's AI Creates Images From Your Sentences | Two Minute Papers #163
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gimymblert
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« Reply #216 on: June 25, 2017, 07:25:14 PM » |
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Procedural Level Design in Eldritch
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gimymblert
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« Reply #217 on: June 26, 2017, 05:04:43 PM » |
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gimymblert
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« Reply #219 on: June 29, 2017, 09:46:38 PM » |
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How do you make an AI that designs video games? (Jonathan Blow)
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