gimymblert
|
|
« Reply #220 on: July 06, 2017, 08:05:44 PM » |
|
Star Citizen: Around the Verse - Crafting Procedural Moons
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #221 on: July 09, 2017, 03:53:46 PM » |
|
|
|
|
Logged
|
|
|
|
|
gimymblert
|
|
« Reply #223 on: July 15, 2017, 06:38:23 PM » |
|
The Rainworld Animation Process
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #224 on: July 16, 2017, 03:46:19 PM » |
|
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #225 on: July 18, 2017, 11:30:41 AM » |
|
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #226 on: July 19, 2017, 06:54:57 AM » |
|
|
|
|
Logged
|
|
|
|
|
gimymblert
|
|
« Reply #228 on: August 11, 2017, 04:56:48 AM » |
|
"Unite 2015 - A coder's guide to spline-based procedural geometry":
|
|
|
Logged
|
|
|
|
Zireael
|
|
« Reply #229 on: August 11, 2017, 05:18:52 AM » |
|
The Unity video will definitely be a great primer for anyone looking to generate meshes procedurally (and it's applicable to other engines with minimal modifications, not just Unity)
|
|
|
Logged
|
|
|
|
muki
|
|
« Reply #230 on: August 11, 2017, 12:07:53 PM » |
|
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #231 on: August 16, 2017, 05:22:45 PM » |
|
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #232 on: August 25, 2017, 12:19:58 AM » |
|
|
|
|
Logged
|
|
|
|
|
gimymblert
|
|
« Reply #234 on: October 05, 2017, 09:10:04 AM » |
|
The Inner Workings of Fortnite's Shader-Based Procedural Animations
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #235 on: October 17, 2017, 12:45:13 PM » |
|
Games By ANGELINA | The AI Game Designer
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #236 on: October 18, 2017, 05:23:43 AM » |
|
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #237 on: January 20, 2018, 12:56:26 AM » |
|
IK Rig: Procedural Pose Animation
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #238 on: January 26, 2018, 11:15:21 PM » |
|
Procedural Generation For Game Jams: Faster, Better, Weirder
|
|
|
Logged
|
|
|
|
gimymblert
|
|
« Reply #239 on: January 30, 2018, 04:03:12 AM » |
|
Huddle up! Making the [SPOILER] of INSIDE
|
|
|
Logged
|
|
|
|
|