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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #240 on: March 11, 2018, 03:34:20 AM »




CppCon 2017: Alan Bucior “Building Better Worlds: Developing a Procedural City Tool for Alien...”
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gimymblert
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« Reply #241 on: March 18, 2018, 03:39:21 PM »

List of resources
https://firespark.de/?id=article&article=ProceduralGenerationResources

erosion
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.27.8939&rep=rep1&type=pdf
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.27.8939&rank=1&q=musgrave%20erosion%20fractal%20ray&osm=&ossid=

https://github.com/Nashet/Interactive-Erosion
https://www.reddit.com/r/proceduralgeneration/comments/847oed/procedural_erosion/

wind
https://forum.unity.com/threads/shader-open-source-polygon-wind-for-low-poly-tree-assets.499240/

planet
https://www.reddit.com/r/proceduralgeneration/comments/8462av/what_do_you_think/
https://www.shadertoy.com/view/4tjGRh

MISC:

Multiple Neighborhoods Cellular Automata
https://softologyblog.wordpress.com/2018/03/09/multiple-neighborhoods-cellular-automata/
https://www.reddit.com/r/proceduralgeneration/comments/83ucfc/multiple_neighborhoods_cellular_automata_by/

Episode 1: A Nothing Place by James Ryan, a proof-of-concept pilot episode that was procedurally generated.
https://www.reddit.com/r/proceduralgeneration/comments/83r8t0/episode_1_a_nothing_place_by_james_ryan_a/

Procedural object placement
https://www.reddit.com/r/proceduralgeneration/comments/83imj0/procedural_object_placement/

Generating the maps of Trollskog
http://www.indiedb.com/news/generating-the-maps-of-trollskog

music generator
https://www.reddit.com/r/proceduralgeneration/comments/85eqsi/working_on_pcg_music_at_the_moment_this_was_by/


Software:
It's free now
https://www.sceelix.com

Fugl
https://kotoristudios.itch.io/fugl



https://www.reddit.com/r/proceduralgeneration/comments/82xcdv/fugl_procedural_biome_generator_free_to_download/

Procedural Dungeon Toolkit
https://www.assetstore.unity3d.com/en/?stay#!/content/71317
https://www.reddit.com/r/proceduralgeneration/comments/7zxoaw/combining_procedural_generation_with_manual_level/

random maze generator tool made for GameMaker Studio 1.4 and 2.0.
https://nazatogamedev.itch.io/random-maze-generator
« Last Edit: March 18, 2018, 05:10:19 PM by gimymblert » Logged

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« Reply #242 on: March 18, 2018, 11:56:52 PM »

The free demo of Fugl is Mac-only Sad
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gimymblert
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« Reply #243 on: March 25, 2018, 04:49:33 PM »




Helping It All Emerge: Managing Crowd AI in Watch Dogs 2
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gimymblert
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« Reply #244 on: March 26, 2018, 07:26:43 PM »




Discovery Scanner 1 - Creating a Galaxy with Dr Anthony Ross




The Making of ELITE (Computer Videogame)
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gimymblert
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« Reply #245 on: March 26, 2018, 07:27:09 PM »





"Experimental Creative Writing with the Vectorized Word" by Allison Parrish
https://procedural-generation.tumblr.com/post/165970506737/experimental-creative-writing-with-the-vectorized




Kate Compton: Bot Poetics // Interrupt 4
https://procedural-generation.tumblr.com/post/163536613848/kate-compton-bot-poetics-interrupt-4-theres


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gimymblert
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« Reply #246 on: March 26, 2018, 07:49:13 PM »

https://ruggnar.com/ProcGen/
Level Generation in Ruggnar

http://ijdykeman.github.io/ml/2017/10/12/wang-tile-procedural-generation.html
Procedural Worlds from Simple Tiles
https://procedural-generation.tumblr.com/post/169502241664/procedural-worlds-from-simple-tiles-this-approach
https://github.com/IJDykeman/wangTiles

https://github.com/google/bottery
Bottery
https://procedural-generation.tumblr.com/post/166986943409/bottery-in-exciting-news-for-bot-makers-kate

http://www.procjam.com/tutorials/wfc/
Generating Worlds With Wave Function Collapse

https://mattdesl.svbtle.com/tendril-web-toy
Leaf Notes – An Interactive Web Toy

https://www.benfrederickson.com/flowers-from-simplex-noise/
Generating Flowers Using Simplex Noise

https://www.reddit.com/r/proceduralgeneration/comments/8681k4/lsystems_from_randomly_chosen_rules/
L-systems from Randomly Chosen Rules

https://www.reddit.com/r/proceduralgeneration/comments/86p2y1/procedurally_generated_bismuth_crystals/
Procedurally Generated Bismuth 'Crystals'

https://github.com/johanokl/ProceduralTextureMaker
ProceduralTextureMaker

http://random-genesis.getforge.io/projects/worldgen3.html
reducing the computational weight of flood fills used to detect lakes and such
https://www.reddit.com/r/proceduralgeneration/comments/84ywxp/reducing_the_computational_weight_of_flood_fills/

https://heavens-vault-game.tumblr.com/post/164556877780/procedural-narrative-cupcakes
Procedural narrative cupcakes

http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
cgMusic - Can computers create music?

https://www.reddit.com/r/proceduralgeneration/comments/86xd9k/something_i_cooked_up_with_my_cellular_automata/
Something I cooked up with my Cellular Automata generator
https://streamable.com/nc2i6



https://www.reddit.com/r/proceduralgeneration/comments/86y2dl/episode_2_the_good_stuff_by_james_ryan_a/
Episode 2: The Good Stuff by James Ryan, a procedurally generated podcast

https://soundcloud.com/kerbobotat/procedural-generation-sad-piano
Procedurally Generated Piano
https://www.reddit.com/r/proceduralgeneration/comments/8741q1/procedurally_generated_piano/

https://soundcloud.com/search?q=procedural%20generation
Résultats de recherche pour "procedural generation



https://www.reddit.com/r/Unity3D/comments/874ljj/new_version_of_weapon_generator_now_with_5_new/
New version of weapon generator! Now with 5 new fronts, naming system + stats.


https://www.reddit.com/r/proceduralgeneration/comments/85o9zt/video_guide_to_plate_tectonics/
Video Guide to Plate Tectonics




https://www.reddit.com/r/proceduralgeneration/comments/85xr8e/i_am_sharing_this_cool_procedural_texture_node/
I am sharing this cool procedural texture node tree that generates flower psychedelic art created using Blender Cycles.






Online demo
https://codepen.io/jda0/full/aYmLvJ
http://procgenesis.com/WorldGen/worldgen.html
« Last Edit: March 26, 2018, 08:14:11 PM by gimymblert » Logged

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« Reply #247 on: March 26, 2018, 08:12:08 PM »




A Hat, A Coat And A Breach Grenade - Heat Signature's Character Generation | Possibility Space
https://www.youtube.com/user/cutgarnetgames/videos
https://procedural-generation.tumblr.com/post/165590164708/possibility-space-videos-about-procedural
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« Reply #248 on: March 26, 2018, 08:20:30 PM »

https://www.reddit.com/r/javascript/comments/870145/js1k_results_announced/
JS1K results announced
JS1K is a yearly code golfing competition where people submit JS demos of 1024 bytes or less.

http://romancortes.com/v2/nefertiti-1kb.html
The Making of Nefertiti 1kb

https://codepen.io/y0natan/pen/MVvxBM?editors=0010
Solar Quartet - JS1K 2018 writeup

http://jsriffs.blogspot.com/2018/03/making-of-cyber-auroras.html
Making of Cyber Auroras



https://betterexplained.com/articles/understanding-why-complex-multiplication-works/
Understanding Why Complex Multiplication Works

https://bisqwit.iki.fi/story/howto/bitmath/
Bit mathematics cookbook
« Last Edit: March 26, 2018, 08:53:03 PM by gimymblert » Logged

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« Reply #249 on: March 27, 2018, 12:10:08 AM »

https://soundcloud.com/backward-compatible/humans-dont-count-feat-isaac-karth-and-alex-swaim
Backward-Compatible.com 58. Procedural Generation in Games (feat. Isaac Karth and Alex Swaim)
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« Reply #250 on: April 05, 2018, 05:22:07 PM »

https://www.khanacademy.org/partner-content/pixar
Pixar in a box
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« Reply #251 on: April 07, 2018, 02:06:56 AM »




The Freedom Fallacy: Understanding "Player Autonomy" in Game Design
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« Reply #252 on: April 07, 2018, 04:47:07 AM »

I think I'm not following this thread yet, for some reason. Fixed that.
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gimymblert
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« Reply #253 on: April 07, 2018, 07:06:29 PM »

Angelina is back:

http://www.gamesbyangelina.org/2017/07/angelina-next/
ANGELINA Next
http://www.gamesbyangelina.org/2018/04/angelina-egx-rezzed/
ANGELINA @ EGX Rezzed


Funny anecdote by the creator interacting with angelina creating games:
https://twitter.com/mtrc/status/982398225641541632




Continuous Automated Game Design - EXAG 2017 Talk
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« Reply #254 on: April 09, 2018, 09:39:04 AM »




Assassin's Creed Syndicate: London Wasn't Built in a Day
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« Reply #255 on: April 09, 2018, 10:23:42 AM »




Unite Austin 2017 - The Walking Dead: March to War - Rendering 10K Objects on Low-End Mobile Devices
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« Reply #256 on: April 13, 2018, 10:07:43 AM »




Good Game Design is like a Magic Trick
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« Reply #257 on: April 14, 2018, 02:18:13 AM »

http://www.gamasutra.com/blogs/SebastienBENARD/20170329/294642/Building_the_Level_Design_of_a_procedurally_generated_Metroidvania_a_hybrid_approach.php
Building the Level Design of a procedurally generated Metroidvania: a hybrid approach.
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« Reply #258 on: April 21, 2018, 08:51:55 AM »

http://nothkedev.blogspot.com/2018/04/normans-sky-2-years-later-joke-made-in.html?spref=tw
Norman's Sky - 2 years later - A joke made in 10 hours that exploded
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« Reply #259 on: April 24, 2018, 04:49:02 PM »




Houdini@Siggraph - Session3 - Intro To Procedural Modeling
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