gimymblert
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« Reply #240 on: March 11, 2018, 03:34:20 AM » |
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CppCon 2017: Alan Bucior “Building Better Worlds: Developing a Procedural City Tool for Alien...”
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gimymblert
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« Reply #241 on: March 18, 2018, 03:39:21 PM » |
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« Last Edit: March 18, 2018, 05:10:19 PM by gimymblert »
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Zireael
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« Reply #242 on: March 18, 2018, 11:56:52 PM » |
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The free demo of Fugl is Mac-only
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gimymblert
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« Reply #243 on: March 25, 2018, 04:49:33 PM » |
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Helping It All Emerge: Managing Crowd AI in Watch Dogs 2
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gimymblert
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« Reply #244 on: March 26, 2018, 07:26:43 PM » |
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Discovery Scanner 1 - Creating a Galaxy with Dr Anthony Ross
The Making of ELITE (Computer Videogame)
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gimymblert
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« Reply #245 on: March 26, 2018, 07:27:09 PM » |
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gimymblert
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« Reply #246 on: March 26, 2018, 07:49:13 PM » |
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« Last Edit: March 26, 2018, 08:14:11 PM by gimymblert »
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gimymblert
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« Reply #247 on: March 26, 2018, 08:12:08 PM » |
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gimymblert
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« Reply #248 on: March 26, 2018, 08:20:30 PM » |
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« Last Edit: March 26, 2018, 08:53:03 PM by gimymblert »
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gimymblert
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« Reply #250 on: April 05, 2018, 05:22:07 PM » |
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gimymblert
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« Reply #251 on: April 07, 2018, 02:06:56 AM » |
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The Freedom Fallacy: Understanding "Player Autonomy" in Game Design
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JobLeonard
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« Reply #252 on: April 07, 2018, 04:47:07 AM » |
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I think I'm not following this thread yet, for some reason. Fixed that.
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gimymblert
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« Reply #254 on: April 09, 2018, 09:39:04 AM » |
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Assassin's Creed Syndicate: London Wasn't Built in a Day
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gimymblert
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« Reply #255 on: April 09, 2018, 10:23:42 AM » |
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Unite Austin 2017 - The Walking Dead: March to War - Rendering 10K Objects on Low-End Mobile Devices
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gimymblert
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« Reply #256 on: April 13, 2018, 10:07:43 AM » |
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Good Game Design is like a Magic Trick
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gimymblert
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« Reply #257 on: April 14, 2018, 02:18:13 AM » |
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gimymblert
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« Reply #258 on: April 21, 2018, 08:51:55 AM » |
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gimymblert
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« Reply #259 on: April 24, 2018, 04:49:02 PM » |
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Houdini@Siggraph - Session3 - Intro To Procedural Modeling
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