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gimymblert
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« Reply #281 on: June 27, 2018, 06:12:04 AM » |
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Redesigning Computationally Creative Systems For Continuous Creativity - ICCC 2018 Talk
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gimymblert
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« Reply #282 on: June 27, 2018, 10:44:01 AM » |
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On All Fours: Creating Realistic Quadruped Motion
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gimymblert
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« Reply #283 on: June 27, 2018, 10:19:11 PM » |
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Procedural Level Generation in Sure Footing | AI and Games
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gimymblert
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« Reply #285 on: June 30, 2018, 08:50:32 PM » |
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gimymblert
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« Reply #286 on: June 30, 2018, 09:01:23 PM » |
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Seed Of Andromeda: Round Planets Explained pt 1.
SoA Tech: Round Voxel Planets
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« Last Edit: June 30, 2018, 09:11:29 PM by gimymblert »
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gimymblert
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« Reply #287 on: June 30, 2018, 09:14:08 PM » |
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gimymblert
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« Reply #288 on: June 30, 2018, 09:27:31 PM » |
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gimymblert
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« Reply #289 on: June 30, 2018, 09:28:40 PM » |
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Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
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gimymblert
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« Reply #290 on: July 03, 2018, 09:49:31 AM » |
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Writing Modular Characters for System-Driven Games
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gimymblert
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« Reply #292 on: July 23, 2018, 09:06:04 PM » |
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JobLeonard
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« Reply #293 on: July 24, 2018, 06:13:41 AM » |
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That one really needs video/audio/transcript
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gimymblert
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« Reply #294 on: July 24, 2018, 04:07:58 PM » |
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« Last Edit: July 24, 2018, 08:42:03 PM by gimymblert »
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gimymblert
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« Reply #295 on: July 24, 2018, 08:05:53 PM » |
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Packing more integer data in a single integer number: nombre = data1 * base1 + ... + datan * basen
Decoding the data packed: nombre = input
datan = nombre % base reste = nombre / base
datan-1 = reste % base reste = reste / base
...
data1 = reste % base reste = reste/base
With base being the integer range of value packed per data. Base = 256, mean you will retrieve data that range from 0 to 255, base 2 will be 0 to 1.
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vikepic
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« Reply #296 on: July 25, 2018, 12:25:55 AM » |
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Love procgen! Saving for later
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gimymblert
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« Reply #297 on: July 27, 2018, 09:53:58 PM » |
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Unite 2016 - The Power of Procedural Meshes https://www.youtube.com/watch?v=nJO9qTjR3UI?Unite Europe 2016 - The Power of Procedural Meshes Unite 2014 - Dungeon of the Endless Rendering and Procedural Content
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« Last Edit: July 28, 2018, 01:33:35 AM by gimymblert »
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gimymblert
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« Reply #298 on: July 28, 2018, 01:32:23 AM » |
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Unite 2015 - A Little Math for Your Big Ideas
Unite Europe 2016 - Procedural Content Generation in Unity
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gimymblert
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« Reply #299 on: July 30, 2018, 05:36:30 AM » |
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Supercharged! Vehicle Physics in Skylanders
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