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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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quantumpotato
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« Reply #40 on: September 23, 2015, 05:43:31 PM »

JS ibrary for Recording player input and playing it back. (easily ported).


http://quantumproductions.github.io/quantumimprint

You can define the playback differently than the input so you could have the players make turns Left and Right then use that input for a monster to boolean yes/no on a genetic algorithm for upgrading itself.

The example shows a paint demo recording the player painting then playing it back as they start with a new color brush.
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gimymblert
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« Reply #41 on: September 29, 2015, 06:58:42 PM »

dump

https://www.inf.tu-dresden.de/content/institutes/smt/cg/results/minorthesis/mpetrasch/files/Beleg_MPetrasch.pdf
Prozedurale St¨adtegenerierung mit Hilfe von
L-Systemen

http://josauder.github.io/procedural_city_generation/?utm_content=buffer8ced4&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

http://game.itu.dk/cig2010/proceedings/papers/cig10_037_016.pdf


http://procedural-generation.tumblr.com/post/129668543420/website-simulators-this-is-starting-to-become-a

http://www.justapixel.co.uk/creating-cities-from-code-the-struggle-so-far/

http://procedural-generation.tumblr.com/post/129799948255/cloud-ocr-its-another-project-from-katie-rose

http://procedural-generation.tumblr.com/post/129870904455/skyline-2015-shadertoy-is-a-website-where-people

http://site.cisternyard.com/2015/09/27/no-mans-sky-if-a-computer-could-play-god/

https://www.reddit.com/r/gamedev/comments/3l1o0j/designing_for_procedural_generation_featuring/

http://forums.tigsource.com/index.php?topic=50504.msg1184128#msg1184128

http://www.gamedev.net/page/resources/_/technical/game-programming/procedural-generation-of-puzzle-game-levels-r3862

http://shanee.io/blog/2015/09/25/procedural-island-generation/?utm_content=buffere5596&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

http://gitxiv.com/posts/GWSsLKQYkLzfBJS2u/semantic-image-segmentation-with-cnns-and-fully-connected

http://gitxiv.com/posts/9tpJKNTYksN5eWcHz/learning-deconvolution-network-for-semantic-segmentation

http://game.itu.dk/cig2010/proceedings/papers/cig10_049_087.pdf

http://game.itu.dk/cig2010/proceedings/papers/cig10_040_081.pdf

http://cilab.sejong.ac.kr/cig2011/proceedings/CIG2011/papers/paper49.pdf

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gimymblert
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« Reply #42 on: October 01, 2015, 08:20:53 PM »




Quote
ABSTRACT

In 1843, at the Egyptian Hall in Piccadilly, London, a machine called The Eureka was exhibited. While playing 'God Save the Queen' and projecting a unique view from a kaleidoscope, it composed, seemingly one letter at a time, a brand new Latin poem which was grammatically and metrically correct. It was just one of many machines which were built throughout history to invent new works of visual art, music, and poetry. Programs like 'DeepDream' and 'A Neural Algorithm of Artistic Style' are fascinating new methods for a kind of mechanical imagination, but in some ways they are carrying on a tradition that has been going on since prehistoric times.

This talk explores several of these historical attempts and how they differ from human art. It then covers how combining distributional semantic vector spaces with symbolic reasoning allows a new approach to automate understanding and artificial creativity, combining analogical reasoning with deductive reasoning.

Bio: Dr. Douglas Summers-Stay is an artificial intelligence researcher
at the Army Research Lab near Washington D.C. He is the author of
'Machinamenta: the thousand year quest to build a creative machine.'
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gimymblert
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« Reply #43 on: October 02, 2015, 10:59:46 PM »

https://web.stanford.edu/group/SHR/4-2/text/cohen.html

https://medium.com/@mtrc/the-frame-f64f6db3cb76
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gimymblert
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« Reply #44 on: October 03, 2015, 06:34:49 PM »

neural network and generation

http://web.mit.edu/felixsun/www/neural-music.html








https://github.com/MattVitelli/GRUV

http://www.foldl.me/2015/conditional-gans-face-generation/



https://www.youtube.com/watch?v=M2IebCN9Ht4

https://www.youtube.com/watch?v=mlXzufEk-2E
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gimymblert
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« Reply #45 on: October 08, 2015, 04:04:08 PM »

http://www.gamesbyangelina.org/2015/10/more-unpredictable-stuff/?utm_source=rss&utm_medium=rss&utm_campaign=more-unpredictable-stuff
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gimymblert
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« Reply #46 on: October 14, 2015, 11:22:42 PM »

http://procedural-generation.tumblr.com/post/129737145310/frontier-first-encounters-1995-explore-a-galaxy
http://procedural-generation.tumblr.com/post/129870904455/skyline-2015-shadertoy-is-a-website-where-people
http://procedural-generation.tumblr.com/post/129916722663/elfboi-procedural-generation-the-library-of
http://procedural-generation.tumblr.com/post/130226240209/procedural-generation-in-the-elite-series-theres
http://procedural-generation.tumblr.com/post/130294177407/a-procedurally-generated-wilderness-in-text
http://www.sibylmoon.com/a-procedurally-generated-wilderness/
http://procedural-generation.tumblr.com/post/130357855687/data-generation-this-week-patreon-had-a-data
https://www.kickstarter.com/projects/143870832/home-free-0
http://blog.digitaltutors.com/benefits-procedurally-generated-assets/
http://procedural-generation.tumblr.com/post/130704798868/flora-and-fauna-flora-and-fauna-shares-some
http://amarriner.github.io/Journey/
http://www.franchiseherald.com/articles/40711/20151007/no-mans-sky-procedural-generation.htm
http://procedural-generation.tumblr.com/post/130824817040/galactic-arms-race-2010-a-game-that-is-also-a
http://kghost.de/cig_proc/aux/paper_111.pdf
http://80.lv/articles/making-better-games-with-procedural-generation/
http://procedural-generation.tumblr.com/post/131179376608/generative-city-free-run-2015-heres-a-little
http://blog.runevision.com/2015/08/procedural-world-potentials-simulation.html
http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/






https://www.youtube.com/watch?v=Bza32b696Ew
https://www.youtube.com/watch?v=-Et5Ivi_yIg
https://paginas.fe.up.pt/~ei12085/misc/dungeon-generator/?w=64&h=24&mazeType=random&roomAttempts=100&roomMinSize=1&roomMaxSize=5&connectiveness=0.02
https://paginas.fe.up.pt/~ei12085/misc/dungeon-generator/main.js

http://www.magicaltimebean.com/2014/11/procedural-room-generation-explained/
http://forum.unity3d.com/threads/random-level-generator.342587/#post-2215083

http://www.procjam.com/
http://www.procjam.com/resources/

http://area.autodesk.com/blogs/chris/introducing-max-creation-graphs
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gimymblert
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« Reply #47 on: October 16, 2015, 04:21:42 PM »

http://www.gamasutra.com/blogs/DavidHSchroeder/20151014/256252/Infinity_is_More_Than_Ten_Right.php

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ThemsAllTook
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« Reply #48 on: October 16, 2015, 04:57:10 PM »

feel free to contribute or highlight/categorize interesting links in the dump. This should be pinned too, as source about procedural generation need to be centralized to help anyone. I hope I can come back and classify the link into something readable. For now...

Technical has a few too many stickies right now. I don't feel like this one is directly useful in its current state of "uncategorized dump of way more links than anyone could reasonably expect to read". Maybe I don't understand the purpose of this thread or its particular format, but do you still feel like it needs to be sticky?
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gimymblert
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« Reply #49 on: October 16, 2015, 05:07:43 PM »

it really depend on other, if they have a use of it, I don't plan to categorize until I finish some milestone in my project, I'll then also post implementation code and explanation along with the classification. But right now it's a project, feel free to do what's best to you now.
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gimymblert
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« Reply #50 on: October 17, 2015, 06:11:18 PM »

http://www.gamedev.net/page/resources/_/technical/game-programming/procedural-level-generation-for-a-2d-platformer-r3794
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gimymblert
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« Reply #51 on: October 23, 2015, 11:59:45 AM »

https://www.reddit.com/r/proceduralgeneration/comments/3pa8a1/my_take_at_a_roguelike_level_generator_ft/

https://www.artstation.com/artwork/peeling-paint-procedural

http://blogs.wefrag.com/skaven/2015/10/18/generation-procedurale-de-map/ (fr)
https://gist.github.com/CedricGuillemet/7ecf352692d1143dccd9
http://blogs.wefrag.com/skaven/2014/10/26/procedural-map-generation/
https://twitter.com/skaven_/status/650753043596754944
https://twitter.com/skaven_/status/651117185855688704

http://sbcgamesdev.blogspot.cz/2014/10/procedural-generation-of-puzzle-game.html?m=1
https://www.reddit.com/r/proceduralgeneration/comments/3pxphi/the_forgettable_dungeon_adventures_in_rewriting/
http://procedural-generation.tumblr.com/post/131761790871/tracery-kate-comptons-contribution-to-last-years





2mn paper
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gimymblert
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« Reply #52 on: October 24, 2015, 10:35:56 PM »

http://www.gamedev.net/topic/623145-terrain-generation-with-plate-tectonics/
http://www.theseus.fi/bitstream/handle/10024/40422/Viitanen_Lauri_2012_03_30.pdf?sequence=1

http://www.wired.co.uk/news/archive/2015-10/20/wordsmith-robot-journalist-download
http://www.wired.co.uk/news/archive/2015-10/20/wordsmith-robot-journalist-download

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gimymblert
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« Reply #53 on: October 28, 2015, 10:34:37 PM »

https://www.reddit.com/r/NoMansSkyTheGame/comments/3oyi79/question_about_the_procedural_generation_of/?utm_medium=twitter
http://www.amjbot.org/content/90/3/333.long (superformula)
http://www.jollycyb.org/voronoi_scala/
https://www.reddit.com/r/proceduralgeneration/comments/3dyfmt/voronoi_sphere_interactive_web_demo_link_in/
https://www.reddit.com/r/proceduralgeneration/comments/3doj46/looking_for_method_to_generate_cloud_coverage/
https://www.reddit.com/r/proceduralgeneration/comments/3bh5v0/realistic_drainage_in_heightmaps/
https://www.reddit.com/r/gamedev/comments/36djub/question_regarding_procedural_generation/
https://www.reddit.com/r/proceduralgeneration/comments/314x8j/markov_chains_and_the_bible/
https://www.reddit.com/r/proceduralgeneration/comments/2x529j/lets_talk_about_terrain_generation_in_3d_warning/
https://www.reddit.com/r/proceduralgeneration/comments/2v90q9/generating_resource_veins_and_pools_with/
https://www.reddit.com/r/proceduralgeneration/comments/2ut31l/question_breaking_block_polygons_into_building/
https://www.reddit.com/r/proceduralgeneration/comments/2url6w/question_generating_a_dungeon_from_a_highlevel/?utm_source=twitterfeed&utm_medium=twitter
http://vallentinsource.com/cubes/generation-chunk-awareness
https://www.reddit.com/r/proceduralgeneration/comments/2t9hsc/generation_chunk_awareness_details_in_comments/?utm_source=twitterfeed&utm_medium=twitter
http://mrusinovic.blogspot.com/
http://www.gamasutra.com/blogs/TanyaXShort/20140916/225758/Procedural_Generation_By_Molecule_or_Mythology.php?utm_medium=twitter&utm_source=twitterfeed
https://www.reddit.com/r/gamedev/comments/2nx1gh/i_made_a_voronoi_tessellation_generator_and_i/
https://www.reddit.com/r/proceduralgeneration/comments/2p31g0/a_node_and_image_processing_based_approach_to/
https://www.reddit.com/r/architecture/comments/2r3fek/looking_for_blueprints_of_houses_and_apartment/
http://www.karlsims.com/papers/siggraph94.pdf
https://www.reddit.com/r/proceduralgeneration/comments/2s62j2/a_hybrid_approach_to_3d_procedural_generation_and/



https://www.reddit.com/r/proceduralgeneration/comments/22cbr6/the_generative_music_and_procedural_sound_design/
http://bytten.net/devlog//2013/09/14/overworld-generation-part-1/
https://www.reddit.com/r/proceduralgeneration/comments/1ztgcc/zelda_or_secret_of_manastyle_world_generation/
http://bytten.net/devlog//2013/10/07/overworld-generation-part-2/
https://github.com/mizipzor/roguelike-dungeon-generator
http://blog.runevision.com/2013/09/layer-based-procedural-generation-for.html





Another branch of 'Generative Modeling Project' - Shigeto Maeda
http://gamedev.stackexchange.com/questions/110180/how-irregularly-shaped-rooms-should-be-placed-in-a-dungeon?atw=1
http://www.indiedb.com/games/faerie/news/vlog-procedural-level-generation
https://github.com/dariusk/NaNoGenMo-2015
https://www.youtube.com/watch?v=o9RK6O2kOKo
http://alexcpeterson.com/spacescape/
http://www.gamedev.net/page/resources/_/technical/game-programming/how-the-procedural-map-generation-works-in-reactor-heart-r3396
http://www.gamedev.net/topic/669930-procedural-road-system-and-l-system/
http://devblog.soufiane-khiat.com/ (fr) city generation


http://www.bbc.com/news/technology-33183508
http://gamerant.com/xcom-2-procedural-level-detail/
http://www.wired.com/2015/05/data-effect-minecraft/?mbid=social_twitter
http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian
http://www.engadget.com/2015/03/04/how-minecraft-worlds-are-made/
http://www.pcgamer.com/special-report-procjam-and-the-future-of-procedural-generation/
http://www.gizmag.com/creative-ai-procedural-game-development-angelina/35874/
http://www.eurogamer.net/articles/2015-01-11-make-something-that-makes-something-inside-the-procedural-generation-jam?utm_content=bufferd6d04&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
http://www.newyorker.com/tech/elements/the-video-game-that-maps-the-galaxy
http://www.technologyreview.com/view/531871/urban-fingerprints-finally-reveal-the-similarities-and-differences-between-american-and/
http://www.gamasutra.com/view/news/218371/Sir_You_Are_Being_Hunted_and_the_advantages_of_procedural_generation.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29
http://gizmodo.com/this-incredible-animation-was-made-by-code-that-could-f-1565294456
http://www.gamasutra.com/blogs/MichaelCook/20131026/203309/The_Saturday_Paper__Dream_Design.php?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29
http://www.engadget.com/2014/02/26/mmo-mechanics-procedural-generation-is-the-future/
https://medium.com/@katierosepipkin/language-after-the-writing-machine-f3bff4f73408#.a8msjyy87
http://www.gamasutra.com/view/news/38919/Opinion_Procedural_Generation_Cost_Analysis.php?utm_medium=twitter&utm_source=twitterfeed
https://www.youtube.com/watch?v=o9RK6O2kOKo Unite 2015 - A coder's guide to spline-based procedural geometry




https://www.reddit.com/r/proceduralgeneration/

audio
http://www.newyorker.com/tech/elements/what-a-dragons-mating-scream-sounds-like
https://soundcloud.com/newyorker/no-mans-sky-creatures
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« Reply #54 on: October 29, 2015, 10:59:03 AM »

it really depend on other, if they have a use of it, I don't plan to categorize until I finish some milestone in my project, I'll then also post implementation code and explanation along with the classification. But right now it's a project, feel free to do what's best to you now.
I think the fact that this whole thing isn't categorized (or even labeled) makes it really difficult to dive into.
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gimymblert
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« Reply #55 on: October 29, 2015, 11:06:53 AM »

Yes I know but time is thin. I'm alone, and someone could go link by link and categorize them too.
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gimymblert
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« Reply #56 on: November 01, 2015, 12:52:35 PM »







https://youtu.be/xT5P_tFZ6Wk?list=PLJGL9J0eR90elfdxdOR8E9rQhJA-MfYGi

http://forums.tigsource.com/index.php?topic=51155.msg1192953#msg1192953

https://github.com/Mindwerks/worldengine

http://www.beckylavender.co.uk/uploads/1/5/1/4/15147006/zelda-dissertation.pdf
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gimymblert
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« Reply #57 on: November 02, 2015, 11:24:56 PM »

http://ccg.doc.gold.ac.uk/michaelcook/index.html

http://ccg.doc.gold.ac.uk/research/index.html
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gimymblert
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« Reply #58 on: November 06, 2015, 12:34:38 PM »

http://procedural-generation.tumblr.com/post/132623860852/town-tiny-procedural-world-generator
http://delca.itch.io/town

http://forum.unity3d.com/threads/best-unity-procedural-generation-tutorials.294890/

https://itch.io/jam/procjam?utm_source=twitterfeed&utm_medium=twitter

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gimymblert
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« Reply #59 on: November 11, 2015, 10:58:40 PM »

http://procedural-generation.tumblr.com/post/133032211033/the-inquisitor-2014-since-this-is-procjam-week
http://www.gamasutra.com/view/news/258594/Sublevel_Zero_creators_on_the_perils_and_rewards_of_procedural_generation.php
http://procedural-generation.tumblr.com/post/132955974076/musikalisches-w%C3%BCrfelspiel-you-dont-have-to-know
http://ijedict.dec.uwi.edu/viewarticle.php?id=1972
http://procedural-generation.tumblr.com/post/132903392568/git-man-page-generator-both-procjam-and-nanogenmo
http://cjanssen.bitbucket.org/themegen/
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