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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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Author Topic: Procedural resource dump  (Read 139114 times)
BorisTheBrave
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« Reply #400 on: November 28, 2019, 03:02:31 AM »





Just made a Unity tool for doing Wave Function Collapse that I think belongs there.

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gimymblert
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« Reply #401 on: November 28, 2019, 06:50:09 PM »

That's really cool!
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gimymblert
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« Reply #402 on: December 04, 2019, 03:07:50 PM »

https://www.weaverdev.io/blog/bonehead-procedural-animation
Making Bonehead:a primer on procedural animation in Unity.
(old link seems dead now)

https://www.reddit.com/r/proceduralgeneration/comments/e5t3bj/procedural_village_generator_ive_been_working_on/



I've been working on this procedural village generator for a while, finally feel like sharing with the procgen community!
https://twitter.com/_mired


https://www.reddit.com/r/proceduralgeneration/comments/dujjwz/procedural_challenge_5_procedural_adventure/
Procedural Challenge #5 - Procedural Adventure Generator.

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gimymblert
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« Reply #403 on: December 13, 2019, 10:20:42 AM »

https://www.gamasutra.com/blogs/YankoOliveira/20191206/355195/Into_the_Vortex_Procedurally_Generating_a_Hearthstone_Clone.php
Into the Vortex: Procedurally Generating a Hearthstone Clone
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gimymblert
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« Reply #404 on: January 12, 2020, 05:38:14 PM »




Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
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gimymblert
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« Reply #405 on: January 14, 2020, 11:21:01 AM »




A New Discovery about Dodecahedrons - Numberphile
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JobLeonard
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« Reply #406 on: January 15, 2020, 12:04:04 AM »

Numberphile is great, but what's the ProcGen connection?
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gimymblert
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« Reply #407 on: January 18, 2020, 09:51:05 AM »

mapping on platonic primitive
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gimymblert
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« Reply #408 on: January 24, 2020, 11:53:49 AM »




Procedural Generation: Programming The Universe
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gimymblert
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« Reply #409 on: February 09, 2020, 01:14:45 PM »




Star Citizen's Next-Gen Tech In-Depth: World Generation, Galactic Scaling + More!
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BorisTheBrave
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« Reply #410 on: February 12, 2020, 02:03:15 PM »

I've put out another procgen article:

Wave Function Collapse tips and tricks
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Schrompf
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« Reply #411 on: February 12, 2020, 11:22:39 PM »

Just wanted to say "Thanks" for your continued contributions to my link collection.
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gimymblert
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« Reply #412 on: February 16, 2020, 01:58:23 PM »

http://casual-effects.com/research/McGuire2019ProcGen/McGuire2019ProcGen.pdf
RAY TRACING A TINY PROCEDURAL PLANET
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gimymblert
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« Reply #413 on: March 05, 2020, 05:18:14 AM »




Plot and Parcel: Procedural Level Design in XCOM 2




Going Off-Script: Refactoring the NPC Mission System in Assassin's Creed: Origins
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gimymblert
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« Reply #414 on: March 05, 2020, 07:34:05 AM »




Tarn Adams - Villains in Dwarf Fortress




Jason Grinblat - Procedural History in Caves of Qud

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gimymblert
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« Reply #415 on: March 06, 2020, 12:46:22 PM »




Procedural Animation - Unity Tutorial/Showcase
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gimymblert
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« Reply #416 on: March 07, 2020, 02:40:16 PM »




Level Of Detail Planets in Unity #1 | Quadtrees and basics
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gimymblert
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« Reply #417 on: March 10, 2020, 11:06:27 AM »

Not exactly procedural (physics is borderline though, by being a simulation)
http://tiantianliu.cn/papers/xian2019multigrid/xian2019multigrid.pdf



Deformable Simulations…Running In Real Time!

But the method can help give idea
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gimymblert
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« Reply #418 on: April 04, 2020, 09:25:59 AM »




Muscle Simulation...Now In Real Time!
https://github.com/vcg-uvic/viper
https://arxiv.org/pdf/1906.05260.pdf
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ThemsAllTook
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« Reply #419 on: April 05, 2020, 06:00:08 AM »

Ooh, that's a good one! I've actually been looking for something like this. Thanks for posting it.
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