Mark R. Johnson | Generating Procedural Inventory | EPC2022
Ilia Tonev | Worldbuilding Pipeline at Twirlbound | EPC2022
https://www.youtube.com/watch?v=huSlumDglvEJohannes Richter | Create & Fracture | EPC2022
https://www.youtube.com/watch?v=coH9wb6s0QcJack Glavimans | Houdini Slime Simulation in Unreal Engine | EPC2022
https://www.youtube.com/watch?v=p570CXrCmDQRobert Osborne | Building a City in the Matrix Awakens Experience | EPC2022
https://www.youtube.com/watch?v=yhFGX2xplNIJoost van Dongen | Procedural Music Generation in Robo Maestro | EPC2022
https://www.youtube.com/watch?v=eE01Z-zc54UNikola Damjanov | Living Procedurally | EPC2022
https://www.youtube.com/watch?v=V-PIu3DgNMERiley Miladi | Automated Physically-Based Animation Through Reinforcement Learning | EPC2022
https://www.youtube.com/watch?v=UjZ5nPwCCOkAndrea Riccardi & Ole Greonbaek | How Proceduralism Helps Create Forza Horizon 5's Mexico | EPC2022
https://www.youtube.com/watch?v=u_cngCH5s6kMarn Schokker | MusicXML Workflow for Houdini | EPC2022
https://www.youtube.com/watch?v=UHwslx6ux4kMichael van den Berg | Improving Procedural Workflows in Unreal Engine | EPC2022
https://www.youtube.com/watch?v=NoW5yqPc11wLen White | Procedural Techniques in Solar Ash | EPC2022