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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #60 on: November 15, 2015, 12:12:04 PM »




EXAG 2015 - Day One




PROCJAM 2015 Talks

http://procedural-generation.tumblr.com/post/126503154792/there-must-be-order-a-talk-by-mario-klingemann
http://procedural-generation.tumblr.com/post/133095292253/bookofsaturday-realtime-sound-visualization

http://opentranscripts.org/transcript/semantic-space-literal-robots/
Exploring (Semantic) Space With (Literal) Robots

http://www.jongware.com/galaxy8.html
The Frontier Galaxy VIII: The Flat Facts

http://web.media.mit.edu/~havasi/MAS.S60/
MAS.S60: Practical Natural Language Processing
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gimymblert
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« Reply #61 on: November 16, 2015, 02:25:45 PM »

http://www.amazon.ca/Procedural-Content-Generation-Game-Development-ebook/dp/B0158OZ8A4?SubscriptionId=AKIAJ26UPBB7JIRED3UQ&tag=yamtoowor01-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B0158OZ8A4

http://www.amazon.ca/Procedural-Content-Generation-Unity-Development-ebook/dp/B0166Y6YMQ?SubscriptionId=AKIAJ26UPBB7JIRED3UQ&tag=yamtoowor01-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B0166Y6YMQ

http://www.decontextualize.com/




EXAG 2015 - Day Two

https://twitter.com/RickKing16/status/662701784381726720
https://twitter.com/RickKing16/status/662672122108624896

http://www.makeuseof.com/tag/procedural-generation-took-gaming-industry/

https://pbs.twimg.com/media/CT3OE17UYAAGpb9.png
https://twitter.com/colewillsea/status/665915107331829760
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gimymblert
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« Reply #62 on: November 20, 2015, 11:15:04 PM »

http://procedural-generation.tumblr.com/post/133565664083/abulafia-abulafia-is-a-wiki-of-user-created-text

https://www.reddit.com/r/proceduralgeneration/comments/3tej3k/procedurally_generated_terrain_and_economies/


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gimymblert
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« Reply #63 on: December 03, 2015, 12:30:39 AM »

http://www.notanotherzombiegame.com/adventures-in-amateur-civil-engineering2/?utm_source=hootsuite

https://github.com/dariusk/NaNoGenMo-2015/issues?page=1&q=is%3Aopen+is%3Aissue+label%3Acompleted

http://www.indiedb.com/features/the-alchemy-of-guns?utm_source=twitterfeed&utm_medium=twitter
http://blog.nowhereprophet.com/post/134073530513/the-alchemy-of-guns

https://twitter.com/ADAMATOMIC/status/672085543891689472

http://blog.stephenwolfram.com/2015/12/what-is-spacetime-really/

http://www.pentadact.com/2015-11-26-laying-out-heat-signatures-ships-snakey-vs-branchy/

http://procedural-generation.tumblr.com/post/133890415043/discovery-of-the-mandelbulb-2009-the-thing-that
http://procedural-generation.tumblr.com/post/133616491954/fractal-forums-fractals-are-of-course
https://www.reddit.com/r/gamedev/comments/3ukzad/the_alchemy_of_guns_using_procedural_generation/

http://arxiv.org/pdf/1511.06349v2.pdf

http://blog.runevision.com/2015/11/a-study-in-composition.html

http://baku89.com/article/2394

http://www.eurogamer.net/articles/2015-11-21-keith-stuart-on-ai-acting-and-the-weird-future-of-open-world-games

http://www.bloomberg.com/news/articles/2015-12-02/computers-learn-how-to-paint-whatever-you-tell-them-to

https://www.reddit.com/r/WoEgame/comments/3tqd2h/the_art_of_chaos/

http://pnjeffries.itch.io/spartan-procjam-edition?utm_content=buffer11e4e&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

http://www.polygon.com/features/2015/11/20/9772708/elite-dangerous-horizons-expansion-adds-planetary-landings-on

http://jakedubber.tumblr.com/

https://itch.io/jam/procjam/screenshots

http://procedural-generation.tumblr.com/post/133491315173/thx-deep-note-1982-youve-likely-heard-the-deep

http://procedural-generation.tumblr.com/post/133428618983/offscreen-colonies-2015-64k-demo-the-demoscene

https://killscreen.com/articles/generate-tiny-ominous-landscapes-procedural-generation-toy/

http://procedural-generation.tumblr.com/post/133150627641/diversitizer-2014-as-2015s-procjam-is-wrapping

http://procedural-generation.tumblr.com/post/132687162316/tamperdrome-collection-tamperdrome-collection-by









http://www.indiedb.com/games/cogmind/news/map-design
« Last Edit: December 03, 2015, 06:28:20 PM by Jimym GIMBERT » Logged

gimymblert
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« Reply #64 on: December 27, 2015, 09:04:21 PM »

http://joshmillard.com/endlessjingling/
https://www.youtube.com/user/keeroyz/videos

http://procedural-generation.tumblr.com/post/133819109664/elite-dangerous-2014-planet-generation
http://procedural-generation.tumblr.com/post/134358502743/nanogenmo-2015-november-is-over-and-that-means
http://procedural-generation.tumblr.com/post/134483254240/procedurally-generating-a-narrative-in-forest-of
http://procedural-generation.tumblr.com/post/134427592623/nick-montforts-1k-story-generators-2008-now
http://procedural-generation.tumblr.com/post/134746503132/sid-meiers-civilization-1991-the-opening-moves
http://procedural-generation.tumblr.com/post/135866825581/dwarf-fortress-when-were-talking-about-procedural
http://procedural-generation.tumblr.com/post/135001450232/volumiscope-2015-8k-demo-im-pretty-sure-ive
http://procedural-generation.tumblr.com/post/135212801393/ch%C3%A2teauxuaet%C3%A2hc-procjam-2015-architecture-has
http://procedural-generation.tumblr.com/post/135274618781/joy-exhibition-2015-an-art-gallery-of-paintings
http://procedural-generation.tumblr.com/post/135339230347/the-history-of-text-generation-did-people
http://procedural-generation.tumblr.com/post/135405832703/shorties-a-generative-text-project-i-was
http://procedural-generation.tumblr.com/post/134942359390/x-a-game-of-y-z-procgen-2015-chess-in-its-long
http://procedural-generation.tumblr.com/post/135804241575/no-people-for-nanogenmo-2015-katierosepipkin
http://procedural-generation.tumblr.com/post/134545517646/elite-dangerous-stations-something-thats-a-bit

http://secretonline.github.io/NMS-Info/?info=Procedural%20Generation
https://www.reddit.com/r/NoMansSkyTheGame/comments/3xwasx/what_do_we_know_if_anything_about_the_games/

https://www.reddit.com/r/proceduralgeneration/comments/3vcbb3/monthly_challenge_1_dec_2015_procedural_pirate_map/
https://www.reddit.com/r/gamedev/comments/3y9qqh/procedural_cave_generation_tutorial/
https://www.reddit.com/r/proceduralgeneration/comments/3y2ufi/can_someone_explain_what_procedural_generation_is/


https://www.youtube.com/watch?v=5SMUckBTIfQ&feature=youtu.be


http://martindevans.me/game-development/2015/12/11/Procedural-Generation-For-Dummies-Roads/
http://martindevans.me/game-development/2015/12/27/Procedural-Generation-For-Dummies-Lots/
https://www.cs.purdue.edu/cgvlab/papers/aliaga/eg2012.pdf

https://github.com/maximecb/Turing-Tunes
http://alexcpeterson.com/2010/01/25/simple-flexibile-atmosphere-shaders/

http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/6837/pdf/imm6837.pdf

http://yhancik.tumblr.com/post/135339475527/procedural-generation-the-history-of-text

http://fireside.gamejolt.com/post/jam-favorites-procedural-generation-jam-cuupbhwv

http://noelberry.ca/2013/06/procedural-generation-the-dungeons

https://en.wikipedia.org/wiki/The_Engine

https://cloud.google.com/vision/

https://emshort.wordpress.com/2015/12/07/procjam-entries-nanogenmo-and-my-generated-generation-guidebook/

http://gamedev.stackexchange.com/questions/58664/2d-and-3d-perlin-noise-terrain-generation?atw=1
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gimymblert
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« Reply #65 on: January 05, 2016, 03:30:20 PM »

http://gamasutra.com/view/news/262869/7_uses_of_procedural_generation_that_all_developers_should_study.php

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gimymblert
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« Reply #66 on: February 28, 2016, 11:50:16 AM »





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« Reply #67 on: February 28, 2016, 01:37:33 PM »

http://pcgbook.com/wp-content/uploads/chapter03.pdf
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gimymblert
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« Reply #68 on: February 28, 2016, 06:03:59 PM »



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« Reply #69 on: February 29, 2016, 06:13:29 PM »

http://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html
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« Reply #70 on: March 02, 2016, 11:29:02 AM »

http://eldar.mathstat.uoguelph.ca/dashlock/CIG2013/papers/paper_32.pdf
Landscape Automata for Search Based
Procedural Content Generation.
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« Reply #71 on: March 05, 2016, 10:27:14 AM »

http://www.rogueprocess.run/2016/03/03/procedural-snake-eyes/
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« Reply #72 on: March 12, 2016, 10:08:16 AM »

http://motherboard.vice.com/read/underwater-castle-this-ai-creates-never-before-seen-super-mario-bros-levels
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« Reply #73 on: March 16, 2016, 11:02:42 AM »

http://kimikomuffin.tumblr.com/post/141155923663/procedural-generation-the-what-if-machine
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« Reply #74 on: March 16, 2016, 12:10:03 PM »

http://arxiv.org/pdf/1502.04623.pdf

http://evjang.com/articles/draw
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« Reply #75 on: March 21, 2016, 09:36:12 AM »



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« Reply #76 on: March 22, 2016, 08:11:56 AM »



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« Reply #77 on: March 22, 2016, 11:03:10 PM »

https://pbs.twimg.com/tweet_video/CeMFu62VIAANJxi.mp4

http://www.subsurfacegames.com/BlogPosts.jsp?id=57&Procedural-House-Generation-and-Placement

http://www.naimadgames.com/publications/gdc16/gdc16_aisummit_disla.pdf
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« Reply #78 on: March 23, 2016, 09:14:48 AM »

http://www.alorafane.com/blog/17

http://procedural-generation.tumblr.com/post/137167846082/infinity-and-procedural-generation-i-was-asked-on
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« Reply #79 on: March 24, 2016, 08:29:54 AM »

Wow Jimmym, thanks for the many links!

How I learned to love Procedural Art in No Man's Sky


Designing Procedural Games (panel)

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