Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411425 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 08:52:44 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
Pages: 1 ... 3 4 [5] 6 7 ... 30
Print
Author Topic: Procedural resource dump  (Read 138798 times)
quantumpotato
Quantum Potato
Level 10
*****



View Profile WWW
« Reply #80 on: March 24, 2016, 08:31:02 AM »

https://bossfightbooks.com/products/spelunky-by-derek-yu
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #81 on: March 24, 2016, 03:16:42 PM »

http://www.tandfonline.com.sci-hub.io/doi/abs/10.1080/14626268.2016.1147469?journalCode=ndcr20&io
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #82 on: March 24, 2016, 04:43:59 PM »

https://procgen.wordpress.com/2016/03/24/procgen-pros-and-cons/
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #83 on: March 28, 2016, 01:03:27 PM »

https://www.smashingmagazine.com/2016/03/procedural-content-generation-introduction/

http://www.whim-project.eu/
http://www.whim-project.eu/whatifmachine/#/welcome

http://gamasutra.com/blogs/FranciscoRA/20160325/268900/ProcGen_pros_and_cons.php

https://twitter.com/mflux/status/714218543529611264/photo/1
https://twitter.com/mflux
« Last Edit: March 29, 2016, 07:25:45 AM by Jimym GIMBERT » Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #84 on: March 29, 2016, 06:24:04 PM »

http://www.imm.dtu.dk/~janba/skel2mesh-smi-preprint.pdf
Converting Skeletal Structures to Quad-Dominant Meshes

http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/Paper/BMesh.pdf
B-Mesh: A Fast Modeling System for Base Meshes of 3D Articulated Shapes
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #85 on: April 03, 2016, 10:46:25 AM »

http://yankooliveira.tumblr.com/post/142160886648/poor-mans-sky-experiments-with-procedural

https://www.reddit.com/r/proceduralgeneration/comments/4cgno6/it_was_hard_for_me_to_remember_all_those_random/

http://musicstudy.nl/

Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #86 on: April 04, 2016, 10:44:09 AM »

http://liris.cnrs.fr/eric.guerin/download/eg2016.pdf


http://martindevans.me/game-development/2016/03/30/Procedural-Generation-For-Dummies-Half-Edge-Geometry/
Procedural Generation For Dummies: Half Edge Geometry
« Last Edit: April 04, 2016, 07:13:56 PM by Jimym GIMBERT » Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #87 on: April 05, 2016, 07:40:19 AM »

http://fr.slideshare.net/fergunet/the-story-of-their-lives-massive-procedural-generation-of-heroes-journeys-using-evolved-agentbased-models-and-logical-reasoning
story generation
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #88 on: April 11, 2016, 07:08:52 PM »

http://www.whygamesstudio.com/2016/04/gravity-arks-procedural-generation.html

http://procedural-generation.tumblr.com/post/142355575623/mythology-and-procedural-generation-no-one-seemed
http://gdcvault.com/play/1023372/Practices-in-Procedural
Session Name   Practices in Procedural Generation
Speaker(s)   Tanya Short, Tarn Adams



http://procedural-generation.tumblr.com/post/142414636662/neural-doodle-and-image-analogies-as-an-artistic


https://procgen.wordpress.com/2016/04/07/procgen-implementation-considerations/


http://procedural-generation.tumblr.com/post/142469346794/tilemancer-speaking-of-artistic-centaurs-and

https://jeremykun.com/tag/procedural-generation/

https://www.youtube.com/watch?v=_2Ea2GOECEs&feature=youtu.be

Logged

oahda
Level 10
*****



View Profile
« Reply #89 on: April 12, 2016, 03:42:06 AM »

You should organise the thread a bit. I'm sure there's lots of good info here, but there's not much motivation to, or efficiency in, trying to go through stuff here. I know you called the thread "dump", but it would help. Sad

Look at how resources are organised here, for example.

---

Anyway, some stuff I've found in the last few days, which I'm not going to double check if they were already posted in here, precisely because of how unorganised it is... Tongue I'll try to organise it the way I think organisation should be done, to offer another example...

Starting points


Terrain and level generation


Programming resources




EDIT:
Added new links from my post below.
« Last Edit: April 12, 2016, 08:04:56 AM by Prinsessa » Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #90 on: April 12, 2016, 07:30:40 AM »

It will certainly have a reboot using this one as archive when I finish significant duty on my side, which will takes some time. In fact I will start a personal project specifically gear toward implementing procedural stuff so I don't have to stretch myself thin.

Don't worry about this state, the next one will be better, this one is the dump so we have at least a unique place to know the source exist.
Logged

oahda
Level 10
*****



View Profile
« Reply #91 on: April 12, 2016, 07:56:52 AM »

Good! I guess I'll keep adding any new stuff I find (and I've found some!) fully formatted to my list above so that you can at least copypaste that pre-formatted into the next version without having to do all the work yourself. c:

Some of the new stuff I found:

Polygonal map generation — voronoi as a basis for organic islands
Terrain from noise — lots of interactive examples + instructions

@redblobgames — lots of good procgen stuff in general on this Twitter account (author of above two articles)

libnoise — noise library for C++
opensimplex — noise library for Python
simplex-noise — noise library for JavaScript
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #92 on: April 12, 2016, 07:58:54 AM »

Thanks then : )
Logged

oahda
Level 10
*****



View Profile
« Reply #93 on: April 12, 2016, 08:04:23 AM »

c:

VoroWiki — devoted to Voronoi diagrams (and not the Voro/Võro language!)
Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #94 on: April 12, 2016, 06:13:14 PM »



Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #95 on: April 13, 2016, 07:14:27 AM »

http://www.creativeai.net/
Quote
In recent years, there has been an explosion of research and experiments that deal with Creativity and A.I. Almost every week, there is a new bot that paints, writes stories, composes music, designs objects or builds houses. Projects cover a wide range of disciplines — from machine learning, music, writing, art, fashion to industrial design and architecture. We call this phenomenon “CreativeAI”.

CreativeAI.net is a space to share CreativeAI projects. Countless links to CreativeAI Projects are floating around the web. It’s hard to keep track of these gems. CreativeAI.net attempts to solve this problem by offering a collaboratively curated feed of projects. Each project is conveniently presented as Link + Media + Tags + Discussion. People can submit their findings and let the community discover and discuss it. A regular newsletter makes it easy to stay up-to-date on recent advancements. It’s free and open.


http://pytectonics.sourceforge.net/index.shtml
« Last Edit: April 13, 2016, 08:28:38 AM by Jimym GIMBERT » Logged

gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #96 on: April 21, 2016, 09:40:00 PM »



Logged

oahda
Level 10
*****



View Profile
« Reply #97 on: April 23, 2016, 11:09:45 AM »

Nice! Those automatically appearing sliders in the debug interface after introducing new shader variables were great too. I need something like that.
Logged

Polly
Level 6
*



View Profile
« Reply #98 on: April 23, 2016, 12:16:34 PM »

I need something like that.

They are using imgui Wink
Logged
oahda
Level 10
*****



View Profile
« Reply #99 on: April 23, 2016, 12:18:13 PM »

I need something like that.

They are using imgui Wink
Hah! The one I just found and am about to integrate myself. Hand Thumbs Up Left
Logged

Pages: 1 ... 3 4 [5] 6 7 ... 30
Print
Jump to:  

Theme orange-lt created by panic