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August 17, 2018, 05:39:49 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #300 on: July 31, 2018, 12:01:04 AM »




Roguelikes and the Modular Genre
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gimymblert
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« Reply #301 on: July 31, 2018, 12:45:56 AM »

https://www.gdcvault.com/play/1025442/Walk-Tall-My-Friends-Giving
Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'




Prompto's Facebook: How a Buddy-AI Auto-Snapshots Your Adventure in FFXV

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gimymblert
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« Reply #302 on: July 31, 2018, 12:59:58 AM »




Building The AI For BioShock Infinite's Elizabeth




Creating Bioshock Infinite's Elizabeth

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gimymblert
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« Reply #303 on: July 31, 2018, 01:00:55 AM »




Ellie: Buddy AI In The Last Of Us




Programming Context-Aware Dialogue in The Last of Us

https://www.youtube.com/watch?v=Ox2H3kUQByo
Unsynced: The Last of Us Melee System

https://www.youtube.com/watch?v=UNxOxiR5T_M
Texturing Uncharted 4: A Matter of Substance (presented by Allegorithmic)



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gimymblert
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« Reply #304 on: July 31, 2018, 01:03:35 AM »




Helping It All Emerge: Managing Crowd AI in Watch Dogs 2




Free Range AI: Creating Compelling Characters for Open World Games

https://www.youtube.com/watch?v=RFWrKHM0vAg
Modeling AI Perception and Awareness in Splinter Cell: Blacklist
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gimymblert
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« Reply #305 on: July 31, 2018, 01:38:24 AM »




AI For Generated Worlds
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gimymblert
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« Reply #306 on: August 01, 2018, 11:30:05 PM »

https://www.indiedb.com/games/dead-cells/news/the-level-design-of-a-procedurally-generated-metroidvania
Building the Level Design of a procedurally generated Metroidvania: a hybrid approach
https://www.gamasutra.com/blogs/SebastienBENARD/20170329/294642/Building_the_Level_Design_of_a_procedurally_generated_Metroidvania_a_hybrid_approach.php


« Last Edit: August 01, 2018, 11:45:08 PM by gimymblert » Logged

gimymblert
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« Reply #307 on: August 02, 2018, 12:32:07 AM »

http://fbksoft.com/procedural-level-generation-for-a-2d-platformer/
Procedural Level Generation for a 2D Platformer

http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php?print=1
How to Make Insane, Procedural Platformer Levels

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/
Rooms and Mazes: A Procedural Dungeon Generator

https://imgur.com/HqcqQwd
superformula (patented)
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gimymblert
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« Reply #308 on: August 03, 2018, 04:36:33 AM »

https://www.dfworkshop.net/questing-place-resource/
Questing: Place Resource (daggerfall)
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gimymblert
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« Reply #309 on: Today at 12:18:03 AM »

https://80.lv/articles/animating-beasts-using-the-procedural-way-in-unity/
Animating Beasts Using The Procedural Way in Unity
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