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1368138 Posts in 64204 Topics- by 56143 Members - Latest Member: Chi_taah

October 22, 2019, 04:49:38 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #380 on: August 13, 2019, 08:55:45 AM »




AI Animation Tutorial | The Simpsons with EbSynth


HOLY SHIT
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BorisTheBrave
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« Reply #381 on: August 13, 2019, 02:05:35 PM »

The irony is ebsyth uses texture patches for alignment, so a cartoon input (with large blocks of flat color), is more or less the worst case for it.
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JobLeonard
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« Reply #382 on: August 14, 2019, 12:11:40 AM »

Yeah. I think this technology will have amazing applications for mixing 3D animation for animation the motion, and "rotoscoping" it with hand-drawn keyframes. The 3D footage will be the equivalent to greenscreen input, basically, and the trick will be to render it with tons of tracking dots/lines on the parts that you want animated.
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gimymblert
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« Reply #383 on: August 16, 2019, 05:21:31 AM »

You mean it's an animation intern, do teh rough animation, then do highquality keyframe, hand to intern, correct the intern mistakes ...

also this:



Artist+AI Lecture: Figures and Form


https://www.youtube.com/watch?v=zV0W29c1vUE?
STOPS: Dynamics for LAIKA Films | Peter Stuart & David Horsley | SIGGRAPH 2019

This last video told me the thing I was annoyed about video game water for a long time: Meniscus
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gimymblert
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« Reply #384 on: August 22, 2019, 08:30:02 AM »

https://www.yoyogames.com/blog/92/game-dev-diary-pt-2-organising-chaos
 ORGANISING CHAOS
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gimymblert
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« Reply #385 on: September 05, 2019, 08:10:09 PM »



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gimymblert
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« Reply #386 on: September 20, 2019, 05:02:46 PM »




Animating an Autonomous 3D Talking Avatar
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gimymblert
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« Reply #387 on: October 02, 2019, 01:35:12 AM »




Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen
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gimymblert
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« Reply #388 on: October 10, 2019, 05:47:19 PM »




GCAP 2018: Procedural Generation by Automating Blender
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gimymblert
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« Reply #389 on: October 20, 2019, 03:26:34 PM »

https://www.artstation.com/siver/blog/1z2X/houdini-blog-29-city-generation
Houdini Blog #29: City Generation

Unroll the other part manually
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