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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #580 on: August 24, 2023, 06:59:59 PM »




 Procedural Environment Interactions in Unity | Intro and FAST character setup




 The Secret behind THAT Uncharted Animation

https://www.youtube.com/watch?v=Wx1s3CJ8NHw
Intro to Animation Rigging & Procedural Animation in Unity
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gimymblert
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« Reply #581 on: August 28, 2023, 06:25:51 AM »




 Introducing Chaos: Let's Build Some Procedural Narrative Systems! #GDoCExpo
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gimymblert
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« Reply #582 on: August 28, 2023, 06:26:26 AM »




 Nate Austin | Procgen in Wildermyth: Storytelling | EPC2021
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gimymblert
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« Reply #583 on: August 29, 2023, 01:08:34 AM »




 Roland Reyer - Procedural Polygon Generator in Bifrost
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gimymblert
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« Reply #584 on: August 29, 2023, 02:24:36 AM »




 Jacek Szymonek - Behavior Places - breathing life into the world of Dying Light 2: Stay Human
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gimymblert
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« Reply #585 on: September 04, 2023, 08:16:36 AM »




 Project Pegasus - World Building for Games | Ian Smith | SIGGRAPH HIVE 2023




 Worlds Collide: Simulation x Proceduralism | Ben Watts & Justin Puda | SIGGRAPH HIVE 2023
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gimymblert
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« Reply #586 on: September 04, 2023, 09:37:35 AM »




 Crowd of Fur | Mario Marengo & Amit Khanna | SIGGRAPH HIVE 2023




 AI & Procedural Generation for Games | Johann Reynisson & Ólafur Larus Egilsson | SIGGRAPH HIVE 2023
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gimymblert
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« Reply #587 on: September 04, 2023, 12:03:58 PM »




 Houdini MLOPs - Data, Training and Generative AI | Moritz Schwind & Paul Ambrosiussen | SIGGRAPH...




 Generating Synthetic Data in Unique Spectrums | Jon Hanzelka & Jacob Berrier | SIGGRAPH HIVE 2023
« Last Edit: September 04, 2023, 12:39:51 PM by gimymblert » Logged

gimymblert
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« Reply #588 on: January 12, 2024, 07:32:02 PM »




Minecraft terrain generation in a nutshell

https://www.youtube.com/watch?v=ob3VwY4JyzE?
Reinventing Minecraft world generation by Henrik Kniberg

https://www.youtube.com/watch?v=hMh5bbgaQzk?
Why biomes ruin Minecraft world generation




Procedural Terrain Generation
« Last Edit: January 12, 2024, 08:32:37 PM by gimymblert » Logged

gimymblert
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« Reply #589 on: January 12, 2024, 08:35:03 PM »




Parallax Voxel Ray Marcher
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