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1402737 Posts in 68124 Topics- by 61741 Members - Latest Member: serges_games

September 25, 2022, 09:31:56 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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flowerthief
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« Reply #460 on: July 08, 2022, 10:09:13 AM »

https://www.routledge.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309
Procedural Storytelling in Game Design
Edited By Tanya X. Short, Tarn Adams

Have you or anyone read that and could review/summarize the main points?
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gimymblert
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« Reply #461 on: July 11, 2022, 01:14:30 PM »





Mark R. Johnson | Generating Procedural Inventory | EPC2022




Ilia Tonev | Worldbuilding Pipeline at Twirlbound | EPC2022

https://www.youtube.com/watch?v=huSlumDglvE
Johannes Richter | Create & Fracture | EPC2022

https://www.youtube.com/watch?v=coH9wb6s0Qc
Jack Glavimans | Houdini Slime Simulation in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=p570CXrCmDQ
Robert Osborne | Building a City in the Matrix Awakens Experience | EPC2022

https://www.youtube.com/watch?v=yhFGX2xplNI
Joost van Dongen | Procedural Music Generation in Robo Maestro | EPC2022

https://www.youtube.com/watch?v=eE01Z-zc54U
Nikola Damjanov | Living Procedurally | EPC2022

https://www.youtube.com/watch?v=V-PIu3DgNME
Riley Miladi | Automated Physically-Based Animation Through Reinforcement Learning | EPC2022

https://www.youtube.com/watch?v=UjZ5nPwCCOk
Andrea Riccardi & Ole Greonbaek | How Proceduralism Helps Create Forza Horizon 5's Mexico | EPC2022

https://www.youtube.com/watch?v=u_cngCH5s6k
Marn Schokker | MusicXML Workflow for Houdini | EPC2022

https://www.youtube.com/watch?v=UHwslx6ux4k
Michael van den Berg | Improving Procedural Workflows in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=NoW5yqPc11w
Len White | Procedural Techniques in Solar Ash | EPC2022
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gimymblert
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« Reply #462 on: July 11, 2022, 01:20:52 PM »

https://www.youtube.com/watch?v=xLVJP-o0g28?
The Matrix Awakens: Creating a World | Tech Talk | State of Unreal 2022

https://www.youtube.com/watch?v=usJrcwN6T4I?
The Matrix Awakens: Generating a World | Tech Talk | State of Unreal 2022



The Matrix Awakens: Creating the Vehicles and VFX | Tech Talk | State of Unreal 2022




The Matrix Awakens: Blurring Interactive and Cinematic Experiences |Tech Talk| State of Unreal 2022

https://www.youtube.com/watch?v=h_dJtk3BCyg
The Matrix Awakens: Creating the Characters | Tech Talk | State of Unreal 2022


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gimymblert
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« Reply #463 on: July 11, 2022, 09:57:34 PM »




Puppeteering: Recording Animations in UE5 | Feature Highlight | State of Unreal 2022




Giving Personality to Procedural Animations using Math
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gimymblert
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« Reply #464 on: July 15, 2022, 11:52:17 PM »




Procedural Grass in 'Ghost of Tsushima'
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gimymblert
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« Reply #465 on: July 19, 2022, 08:52:38 PM »




Modbox OpenAI-GPT3 / Replica AI Scripting
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gimymblert
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« Reply #466 on: July 20, 2022, 06:40:46 PM »




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gimymblert
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« Reply #467 on: August 28, 2022, 05:25:18 PM »

https://www.youtube.com/c/aarthificial/videos




Schrödinger's Levels - Astortion Devlog




Dynamic Conversations - Astortion Devlog #23

https://www.youtube.com/watch?v=TqfTFzWoljg
Taming Coroutines - Unity Tips


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gimymblert
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« Reply #468 on: August 29, 2022, 07:23:06 PM »




Procedural Generation of Everyday Sounds




Layer-Based Procedural Generation for Infinite Worlds

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gimymblert
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« Reply #469 on: August 29, 2022, 07:23:35 PM »




The Trick I Used to Make Combat Fun! | Devlog




Daggerfall and Procedural Generation - Finding Beauty in the Mundane
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gimymblert
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« Reply #470 on: September 07, 2022, 06:38:12 AM »

https://www.youtube.com/c/t3ssel8r/videos



Giving Personality to Procedural Animations using Math




Designing a Better Aim Assist for 2D Games
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gimymblert
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« Reply #471 on: September 07, 2022, 11:52:32 AM »

Someone made a game with midjourney
https://twitter.com/Nao_u_/status/1558595111147425792
use the translation tools of twitter to get the gist
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gimymblert
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« Reply #472 on: Today at 02:24:00 AM »




How I made lipsyncing software in Godot
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