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July 03, 2020, 04:54:27 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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gimymblert
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« Reply #420 on: April 06, 2020, 12:43:06 PM »

Ok this one isn't progen per see, but since you'll need to iterate huge list of data more than once:
https://www.forrestthewoods.com/blog/memory-bandwidth-napkin-math/
Memory Bandwidth Napkin Math
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gimymblert
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« Reply #421 on: April 22, 2020, 11:39:32 AM »

follow up to the list starting here:
https://forums.tigsource.com/index.php?topic=48415.msg1386904#msg1386904




The Story of Facade: The AI-Powered Interactive Drama | AI and Games
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BorisTheBrave
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« Reply #422 on: April 27, 2020, 12:16:05 PM »

Another tutorial by me, about the WFC algorithm.

https://www.boristhebrave.com/2020/04/13/wave-function-collapse-explained/
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JobLeonard
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« Reply #423 on: April 28, 2020, 12:16:29 AM »

Oooh, super-nice! Smiley
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gimymblert
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« Reply #424 on: May 27, 2020, 08:41:38 PM »

https://blogs.nvidia.com/blog/2020/05/22/gamegan-research-pacman-anniversary/
40 Years on, PAC-MAN Recreated with AI by NVIDIA Researchers
GameGAN, a generative adversarial network trained on 50,000 PAC-MAN episodes, produces a fully functional version of the dot-munching classic without an underlying game engine.
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gimymblert
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« Reply #425 on: June 05, 2020, 08:18:06 AM »




Face-to-Parameter Translation via Neural Network Renderer
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gimymblert
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« Reply #426 on: June 09, 2020, 11:27:27 AM »

https://www.youtube.com/playlist?list=PLRL3Z3lpLmH3PNGZuDNf2WXnLTHpN9hXy
3D World Generation (JavaScript)

https://www.reddit.com/r/proceduralgeneration/comments/gwr43v/gpubased_vector_field_generation_for_pathfinding/
GPU-based vector field generation for pathfinding over a 3D surface
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gimymblert
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« Reply #427 on: June 10, 2020, 08:00:41 AM »




Creating Lush Dynamic Procedural Foliage for Fable Legends (GDC 2016)
(never released)
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gimymblert
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« Reply #428 on: June 11, 2020, 07:15:58 PM »

http://www.gameaipro.com/
Welcome! It's all free!
All book chapters are free to download.
Enjoy!

-Steve Rabin, Series Editor
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gimymblert
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« Reply #429 on: June 26, 2020, 05:51:09 PM »




Forgotten Games: The Mystery of Entombed
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« Reply #430 on: June 27, 2020, 06:51:58 AM »

https://www.boristhebrave.com/2020/06/24/level-generation-in-slige/
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gimymblert
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« Reply #431 on: June 27, 2020, 08:40:15 AM »

borderline of the topic but:



Building Robots to Work in Human Spaces: 2020 ICRA Presentation

ATRIAS (academic precursor)
https://mime.oregonstate.edu/research/drl/publications/_documents/hubicki_2016.pdf

http://ames.caltech.edu/CDC_2014_dynamics_shaping.pdf
https://shishirny.github.io/pages/publications/conferences/hscc-2014_final.pdf
https://www.researchgate.net/profile/Kaveh_Akbari_Hamed/publication/265907397_Performance_Analysis_and_Feedback_Control_of_ATRIAS_A_Three-Dimensional_Bipedal_Robot/links/55ad66b908ae98e661a42bf8/Performance-Analysis-and-Feedback-Control-of-ATRIAS-A-Three-Dimensional-Bipedal-Robot.pdf
https://pdfs.semanticscholar.org/5cd1/377f3a86f08d50e670f12b2b441b79fe7fea.pdf
https://pdfs.semanticscholar.org/09c4/7e903d6c62ecb16b63018728c6ab456ef99e.pdf
https://www.cmu.edu/dynamic-walking/files/abstracts/Dadashzadeh_2013_DW.pdf
https://www.researchgate.net/publication/314601723_Spring-Mass_Walking_With_ATRIAS_in_3D_Robust_Gait_Control_Spanning_Zero_to_43_KPH_on_a_Heavily_Underactuated_Bipedal_Robot
https://static1.squarespace.com/static/5685a33005f8e23aa27901d3/t/5764f5b629687f6102a80c2d/1466234298556/Rezazadeh_etal_2015b.pdf
https://journals.sagepub.com/doi/10.1177/0278364916648388
https://pdfs.semanticscholar.org/36ad/51c454053fe6fedf05169847f0046d2c8ee2.pdf?_ga=2.64621359.1085047541.1593275811-461100662.1591288757


the amazing thing is that it's simply a spring mass model, the hard part is really mostly the hardware engineering to the necessary nimbleness to follow the model.
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