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1404752 Posts in 68421 Topics- by 62082 Members - Latest Member: hby_stuff

February 07, 2023, 07:10:42 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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flowerthief
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« Reply #460 on: July 08, 2022, 10:09:13 AM »

https://www.routledge.com/Procedural-Storytelling-in-Game-Design/Short-Adams/p/book/9781138595309
Procedural Storytelling in Game Design
Edited By Tanya X. Short, Tarn Adams

Have you or anyone read that and could review/summarize the main points?
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gimymblert
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« Reply #461 on: July 11, 2022, 01:14:30 PM »





Mark R. Johnson | Generating Procedural Inventory | EPC2022




Ilia Tonev | Worldbuilding Pipeline at Twirlbound | EPC2022

https://www.youtube.com/watch?v=huSlumDglvE
Johannes Richter | Create & Fracture | EPC2022

https://www.youtube.com/watch?v=coH9wb6s0Qc
Jack Glavimans | Houdini Slime Simulation in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=p570CXrCmDQ
Robert Osborne | Building a City in the Matrix Awakens Experience | EPC2022

https://www.youtube.com/watch?v=yhFGX2xplNI
Joost van Dongen | Procedural Music Generation in Robo Maestro | EPC2022

https://www.youtube.com/watch?v=eE01Z-zc54U
Nikola Damjanov | Living Procedurally | EPC2022

https://www.youtube.com/watch?v=V-PIu3DgNME
Riley Miladi | Automated Physically-Based Animation Through Reinforcement Learning | EPC2022

https://www.youtube.com/watch?v=UjZ5nPwCCOk
Andrea Riccardi & Ole Greonbaek | How Proceduralism Helps Create Forza Horizon 5's Mexico | EPC2022

https://www.youtube.com/watch?v=u_cngCH5s6k
Marn Schokker | MusicXML Workflow for Houdini | EPC2022

https://www.youtube.com/watch?v=UHwslx6ux4k
Michael van den Berg | Improving Procedural Workflows in Unreal Engine | EPC2022

https://www.youtube.com/watch?v=NoW5yqPc11w
Len White | Procedural Techniques in Solar Ash | EPC2022
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gimymblert
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« Reply #462 on: July 11, 2022, 01:20:52 PM »

https://www.youtube.com/watch?v=xLVJP-o0g28?
The Matrix Awakens: Creating a World | Tech Talk | State of Unreal 2022

https://www.youtube.com/watch?v=usJrcwN6T4I?
The Matrix Awakens: Generating a World | Tech Talk | State of Unreal 2022



The Matrix Awakens: Creating the Vehicles and VFX | Tech Talk | State of Unreal 2022




The Matrix Awakens: Blurring Interactive and Cinematic Experiences |Tech Talk| State of Unreal 2022

https://www.youtube.com/watch?v=h_dJtk3BCyg
The Matrix Awakens: Creating the Characters | Tech Talk | State of Unreal 2022


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gimymblert
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« Reply #463 on: July 11, 2022, 09:57:34 PM »




Puppeteering: Recording Animations in UE5 | Feature Highlight | State of Unreal 2022




Giving Personality to Procedural Animations using Math
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gimymblert
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« Reply #464 on: July 15, 2022, 11:52:17 PM »




Procedural Grass in 'Ghost of Tsushima'
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gimymblert
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« Reply #465 on: July 19, 2022, 08:52:38 PM »




Modbox OpenAI-GPT3 / Replica AI Scripting
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gimymblert
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« Reply #466 on: July 20, 2022, 06:40:46 PM »




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gimymblert
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« Reply #467 on: August 28, 2022, 05:25:18 PM »

https://www.youtube.com/c/aarthificial/videos




Schrödinger's Levels - Astortion Devlog




Dynamic Conversations - Astortion Devlog #23

https://www.youtube.com/watch?v=TqfTFzWoljg
Taming Coroutines - Unity Tips


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gimymblert
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« Reply #468 on: August 29, 2022, 07:23:06 PM »




Procedural Generation of Everyday Sounds




Layer-Based Procedural Generation for Infinite Worlds

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gimymblert
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« Reply #469 on: August 29, 2022, 07:23:35 PM »




The Trick I Used to Make Combat Fun! | Devlog




Daggerfall and Procedural Generation - Finding Beauty in the Mundane
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gimymblert
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« Reply #470 on: September 07, 2022, 06:38:12 AM »

https://www.youtube.com/c/t3ssel8r/videos



Giving Personality to Procedural Animations using Math




Designing a Better Aim Assist for 2D Games
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gimymblert
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« Reply #471 on: September 07, 2022, 11:52:32 AM »

Someone made a game with midjourney
https://twitter.com/Nao_u_/status/1558595111147425792
use the translation tools of twitter to get the gist
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gimymblert
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« Reply #472 on: September 25, 2022, 02:24:00 AM »




How I made lipsyncing software in Godot
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gimymblert
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« Reply #473 on: January 30, 2023, 08:39:55 AM »




 DeepMind’s ChatGPT-Like AI Writes Amazing Screenplays!
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gimymblert
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« Reply #474 on: February 01, 2023, 01:47:33 AM »

Our local Ultima Ratio Regum
https://www.markrjohnsongames.com/2021/05/29/procedural-alcohol-generation/
https://www.markrjohnsongames.com/2021/08/31/0-9-august-urrpdate-procedural-weapon-and-shield-generation/
https://www.markrjohnsongames.com/2021/09/25/what-clock-should-urr-have/
https://www.markrjohnsongames.com/2021/11/29/procedurally-generating-treasure-maps/
https://www.markrjohnsongames.com/2021/12/31/ultima-ratio-regum-0-9-released/
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michaelplzno
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« Reply #475 on: February 06, 2023, 11:36:17 AM »

That grass tut was great, I found it too.
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Golds
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« Reply #476 on: February 06, 2023, 02:29:25 PM »

Generating Procedural Video Game Dialog With the OpenAI API and Real-Time Text-to-Speech





NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor.

Instead of writing the dialog directly, you tell the AI what kind of possibility space to write in, and give it some background. It’s sort of like prepping a kid for an improvisational play.

Speaking lines are sent to Google’s Cloud Text-to-Speech and processed live.

Read more details about this technique and its implications in the full post here: https://doomlaser.com/openai-api-generated-video-game-dialog-with-real-time-text-to-speech/
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