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January 28, 2020, 02:37:57 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Procedural resource dump
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Author Topic: Procedural resource dump  (Read 53340 times)
BorisTheBrave
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« Reply #400 on: November 28, 2019, 03:02:31 AM »





Just made a Unity tool for doing Wave Function Collapse that I think belongs there.

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gimymblert
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« Reply #401 on: November 28, 2019, 06:50:09 PM »

That's really cool!
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gimymblert
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« Reply #402 on: December 04, 2019, 03:07:50 PM »

https://www.weaverdev.io/blog/bonehead-procedural-animation
Making Bonehead:a primer on procedural animation in Unity.
(old link seems dead now)

https://www.reddit.com/r/proceduralgeneration/comments/e5t3bj/procedural_village_generator_ive_been_working_on/



I've been working on this procedural village generator for a while, finally feel like sharing with the procgen community!
https://twitter.com/_mired


https://www.reddit.com/r/proceduralgeneration/comments/dujjwz/procedural_challenge_5_procedural_adventure/
Procedural Challenge #5 - Procedural Adventure Generator.

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gimymblert
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« Reply #403 on: December 13, 2019, 10:20:42 AM »

https://www.gamasutra.com/blogs/YankoOliveira/20191206/355195/Into_the_Vortex_Procedurally_Generating_a_Hearthstone_Clone.php
Into the Vortex: Procedurally Generating a Hearthstone Clone
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gimymblert
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« Reply #404 on: January 12, 2020, 05:38:14 PM »




Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
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gimymblert
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« Reply #405 on: January 14, 2020, 11:21:01 AM »




A New Discovery about Dodecahedrons - Numberphile
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JobLeonard
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« Reply #406 on: January 15, 2020, 12:04:04 AM »

Numberphile is great, but what's the ProcGen connection?
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gimymblert
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« Reply #407 on: January 18, 2020, 09:51:05 AM »

mapping on platonic primitive
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gimymblert
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« Reply #408 on: January 24, 2020, 11:53:49 AM »




Procedural Generation: Programming The Universe
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