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1325035 Posts in 59768 Topics- by 50988 Members - Latest Member: cassowary

December 14, 2017, 04:36:31 pm

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TIGSource ForumsCommunityDevLogsFamily Man - Demo testers required
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Author Topic: Family Man - Demo testers required  (Read 12806 times)
Bluebutton
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« Reply #140 on: June 13, 2017, 02:38:36 pm »

Big progress

Still churning away, so I added damage back to the characters, as they are damaged they become visually beat up. Black eyes, bloody nose, that sort of thing. I also game them a health bar that indicates the enemies overall health.


On top of that to add some more strategy and brutality to combat I added a stun state, if you have damaged an enemy below 25% they go down on their knees where you can finish them off or focus on another enemy. Different enemies have stun lengths and vulnerabilities. For example if you attack somebody without a helmet who hasn't seen you with a strong attack they instantly go into this state.



Still some physics bugs to fix...

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Bluebutton
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« Reply #141 on: June 14, 2017, 04:22:02 am »

Making the AI fun

So after the above I feel like the combat is in a pretty good place now, not finished but very representative. So next thing is to make the AI fun to fight. It's fun already, especially with a few enemies but without them blocking and behaving in different ways it won't truly excel.

There are a few ways I plan to do this:

  • The plan with the left/right attacks was the AI can block in either of those directions
  • Make the AI pause and wait before attacking, possibly in tandem with one another so that the fights become more strategic
  • Have varying enemy types with different weapons, bats, guns etc.
  • Have the enemies throw stuff at you, crates, smashables, etc.
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Battlefrog
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« Reply #142 on: June 14, 2017, 11:43:06 am »

Sure like the combat!

When can we get a demo?  Wink
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Bluebutton
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« Reply #143 on: June 14, 2017, 09:28:13 pm »

I'm sending out a combat demo to friends very soon!
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Bluebutton
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« Reply #144 on: June 15, 2017, 04:01:28 am »

Had this idea, couldn't resist:

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Bluebutton
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« Reply #145 on: June 16, 2017, 03:19:06 pm »

Putting the final touches onto the demo before I send it out.


Blocking is also in for the NPCs and has made the game 10x more fun. That is all.
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io3 creations
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« Reply #146 on: June 16, 2017, 04:05:56 pm »

Had this idea, couldn't resist:


Yep, that's the "correct" way to open the door.  That's how the FIGHT KNIGHT does it. Wink

I wonder, what happens if the door lands in a way that it gets stuck between your character and an enemy?  Perhaps, after it's removed from it's original location, it could break apart if it's being punched or contacted by people.
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Mr E Key [formerly Mr E Soup] devlog
Bluebutton
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« Reply #147 on: June 17, 2017, 11:47:50 am »

Haha! Great minds.

That is a possibility with the door getting stuck, but in playtesting I've rarely seen it happen. I will probably particle effect+destroy it.
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Connor
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« Reply #148 on: June 17, 2017, 10:12:39 pm »

holy shit you made polarity?! i played the shit outta that game about two years back with a bunch of friends. awesome memories. not exactly my cup of tea, this, but ill definitely keep an eye on it just because of your previous work. keep doing great things man.
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Bluebutton
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« Reply #149 on: June 18, 2017, 09:40:14 am »

holy shit you made polarity?! i played the shit outta that game about two years back with a bunch of friends. awesome memories. not exactly my cup of tea, this, but ill definitely keep an eye on it just because of your previous work. keep doing great things man.

Haha. Bit random but yeah I'm that guy. Glad you liked Polarity. This game will be better  Beg
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andyfromiowa
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« Reply #150 on: June 18, 2017, 11:40:46 am »

Love the concept.  Combat looks fun and overall, the visual style is charming.  Gentleman Keep up the good work!
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Bluebutton
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« Reply #151 on: June 19, 2017, 04:11:15 am »

Little sneak peak of the demo. The smashable weapons were a pain but worth it.

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Bluebutton
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« Reply #152 on: June 19, 2017, 01:20:28 pm »

I was improving my raycasting on guns and accidentally created a death stare mode.

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Bluebutton
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« Reply #153 on: June 24, 2017, 03:25:08 pm »

Added shotguns. They are really fun to use.

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justincavenagh
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« Reply #154 on: June 24, 2017, 05:18:21 pm »

man that trailer had some feels. When do you think the demo will be available? What platforms are you aiming for?
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Bluebutton
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« Reply #155 on: June 28, 2017, 09:24:36 am »

Demo Update

I'm looking for a small number of playtesters to try out a tiny taster of the game, focused on combat.

Message me if interested!

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Bluebutton
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« Reply #156 on: July 10, 2017, 01:45:29 pm »

Been a little quiet, but still cracking on in the background.

The first character you meet is a cat called Daisy. Being Family Man you don't necessarily have to be nice to her..

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supermario8033
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« Reply #157 on: September 03, 2017, 03:57:02 pm »

Nice job bluebutton, i wanna be a demotester.
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