Evil-Ville
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« on: February 20, 2009, 07:36:00 PM » |
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No gameplay or anything like that yet. You can just walk and look around. VIDEO: ANOTHER VIDEO: I got bored and decided that I could just list all the enemies I have so far. I got bored and listed all the enemies I have made so far. Tank Basic cannon fodder enemy. Can be annoying in big amounts though. Weapon has limited range. Mech 1 Follows you around and circle strafes while shooting big slow moving bullets. If you get too close it will start backpedaling. Mech 2 Slowly lumbers towards you while shooting around in circular pattern. Mech 3 Some sort of artillery support mech. Fires 3 shots upwards after which they fall somewhere around you. Human
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« Last Edit: March 02, 2009, 01:49:14 PM by Evil-Ville »
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Evil-Ville
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« Reply #2 on: February 21, 2009, 03:20:12 AM » |
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Shooting implemented. I've already done too much considering the compo hasn't even started Edit: Sneaking in a new screenshot. I toned down the line effect thing as the black lines looked a bit too harsh. The bigger crosshair always stays at the horizon (kind of) while the small one moves up and down. The white ball is a LIGHTNING BALL. Or something like that.
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« Last Edit: February 21, 2009, 05:30:01 AM by Evil-Ville »
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Solved
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« Reply #3 on: February 21, 2009, 03:48:02 AM » |
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Looks good.
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professor dead
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« Reply #4 on: February 21, 2009, 07:27:02 AM » |
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I toned down the line effect thing as the black lines looked a bit too harsh.
an improvement ...i think, idk, i like both The bigger crosshair always stays at the horizon (kind of) while the small one moves up and down. The white ball is a LIGHTNING BALL. Or something like that.
wait, so does the mech look up and down or am i confused? the white thing an egg bullet?
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medieval
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« Reply #5 on: February 21, 2009, 09:09:22 AM » |
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you're technically not supposed to start any graphics or programming until tomorrow
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Hempuliā½
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« Reply #6 on: February 21, 2009, 09:28:32 AM » |
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you're technically not supposed to start any graphics or programming until tomorrow
Shht!
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Evil-Ville
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« Reply #7 on: February 21, 2009, 11:27:14 AM » |
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wait, so does the mech look up and down or am i confused?
Yeah I explained that a bit shittily. I'll try to capture some video after the compo starts. you're technically not supposed to start any graphics or programming until tomorrow
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professor dead
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« Reply #8 on: February 21, 2009, 11:28:18 AM » |
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I'll try to capture some video after the compo starts.
weeelll
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Evil-Ville
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« Reply #9 on: February 21, 2009, 02:19:51 PM » |
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So since it's LEGAL to work on the competition game in Finland now, here's a video. It shows everything I've done, which isn't much. I don't think I have that much of an unfair advantage over people who haven't started yet.
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r.kachowski
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« Reply #10 on: February 21, 2009, 02:30:38 PM » |
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Sneaking in a new screenshot. well, i've just officially lost the will to compete edite:
that looks well sexy! what are you making this with??
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professor dead
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« Reply #11 on: February 21, 2009, 02:36:40 PM » |
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wow the bullet effects, walking animation (sway), and the models depicted are all really well done. is the "crosshair" the only things that's going to be red? it's a little jarring from the rest of the really dark world. yeah, i think it might be too dark?
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Evil-Ville
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« Reply #12 on: February 21, 2009, 02:43:57 PM » |
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qrrbrbirlbel: I am using game maker.
professor dead: I don't know about that. I was going to make all the graphics outside the cockpit greyscale but maybe that's not a good choice? I like it myself though
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professor dead
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« Reply #13 on: February 21, 2009, 03:16:49 PM » |
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qrrbrbirlbel: I am using game maker.
professor dead: I don't know about that. I was going to make all the graphics outside the cockpit greyscale but maybe that's not a good choice? I like it myself though
ha, no no, i do think that the greyscale is a good choice. it should look more complete once the rest of the cockpit is finished, i suppose. what's the white box at the top for? mapping? is there a story for this game or is it pure destruction action either way, this is awsoms
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #14 on: February 21, 2009, 03:24:16 PM » |
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That's turning out really awesome!!
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Evil-Ville
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« Reply #15 on: February 21, 2009, 03:27:30 PM » |
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The game will most likely have a simple story. As for the white box I am not 100% sure about it myself yet.
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Inanimate
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« Reply #16 on: February 21, 2009, 05:09:20 PM » |
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Maybe the white box could be your health? It has shades of blue to red to show danger? When you get hit, it moves one shade closer to red?
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Evil-Ville
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« Reply #17 on: February 21, 2009, 06:46:46 PM » |
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I think I am done with the cockpit for now. I'll probably make it less symmetric at some point.
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Biggerfish
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« Reply #18 on: February 21, 2009, 07:01:38 PM » |
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That's looking very sweet. I love the scanlines especially!
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