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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionMECH-THING [CANCELLED]
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Author Topic: MECH-THING [CANCELLED]  (Read 12752 times)
Evil-Ville
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« on: February 20, 2009, 07:36:00 PM »



No gameplay or anything like that yet. You can just walk and look around.

VIDEO:


ANOTHER VIDEO:



I got bored and decided that I could just list all the enemies I have so far.


I got bored and listed all the enemies I have made so far.

Tank


Basic cannon fodder enemy. Can be annoying in big amounts though. Weapon has limited range.

Mech 1


Follows you around and circle strafes while shooting big slow moving bullets. If you get too close it will start backpedaling.

Mech 2


Slowly lumbers towards you while shooting around in circular pattern.

Mech 3


Some sort of artillery support mech. Fires 3 shots upwards after which they fall somewhere around you.

Human


Shrug
« Last Edit: March 02, 2009, 01:49:14 PM by Evil-Ville » Logged
professor dead
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« Reply #1 on: February 20, 2009, 07:38:47 PM »

looks good  Grin Hand Thumbs Up Right
God this compo's awsom
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Evil-Ville
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« Reply #2 on: February 21, 2009, 03:20:12 AM »

Shooting implemented. I've already done too much considering the compo hasn't even started  Corny Laugh

Edit: Sneaking in a new screenshot.



I toned down the line effect thing as the black lines looked a bit too harsh. The bigger crosshair always stays at the horizon (kind of) while the small one moves up and down. The white ball is a LIGHTNING BALL. Or something like that.
« Last Edit: February 21, 2009, 05:30:01 AM by Evil-Ville » Logged
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« Reply #3 on: February 21, 2009, 03:48:02 AM »

Looks good.
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professor dead
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« Reply #4 on: February 21, 2009, 07:27:02 AM »

I toned down the line effect thing as the black lines looked a bit too harsh.

an improvement  Grin Hand Thumbs Up Right ...i think, idk, i like both

The bigger crosshair always stays at the horizon (kind of) while the small one moves up and down. The white ball is a LIGHTNING BALL. Or something like that.

wait, so does the mech look up and down or am i confused?



the white thing an egg bullet?
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medieval
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« Reply #5 on: February 21, 2009, 09:09:22 AM »

you're technically not supposed to start any graphics or programming until tomorrow
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Hempuliā€½
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Sweet potatoes.


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« Reply #6 on: February 21, 2009, 09:28:32 AM »

you're technically not supposed to start any graphics or programming until tomorrow

Shht!
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Evil-Ville
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« Reply #7 on: February 21, 2009, 11:27:14 AM »

wait, so does the mech look up and down or am i confused?

Yeah I explained that a bit shittily. I'll try to capture some video after the compo starts.

you're technically not supposed to start any graphics or programming until tomorrow

Hand Thumbs Up LeftWink Hand Point Right
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professor dead
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« Reply #8 on: February 21, 2009, 11:28:18 AM »

I'll try to capture some video after the compo starts.

weeelll  Giggle
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Evil-Ville
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« Reply #9 on: February 21, 2009, 02:19:51 PM »

So since it's LEGAL to work on the competition game in Finland now, here's a video. It shows everything I've done, which isn't much. I don't think I have that much of an unfair advantage over people who haven't started yet.


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r.kachowski
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and certainly no love below


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« Reply #10 on: February 21, 2009, 02:30:38 PM »

Sneaking in a new screenshot.



well, i've just officially lost the will to compete  Tongue

edite:




that looks well sexy! what are you making this with??
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professor dead
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« Reply #11 on: February 21, 2009, 02:36:40 PM »





wow Shocked Shocked the bullet effects, walking animation (sway), and the models depicted are all really well done.  is the "crosshair" the only things that's going to be red?  it's a little jarring from the rest of the really dark world.  yeah, i think it might be too dark?
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Evil-Ville
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« Reply #12 on: February 21, 2009, 02:43:57 PM »

qrrbrbirlbel: I am using game maker.

professor dead: I don't know about that. I was going to make all the graphics outside the cockpit greyscale but maybe that's not a good choice? I like it myself though
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professor dead
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« Reply #13 on: February 21, 2009, 03:16:49 PM »

qrrbrbirlbel: I am using game maker.

professor dead: I don't know about that. I was going to make all the graphics outside the cockpit greyscale but maybe that's not a good choice? I like it myself though

ha, no no, i do think that the greyscale is a good choice.  it should look more complete once the rest of the cockpit is finished, i suppose.  what's the white box at the top for? mapping?  is there a story for this game or is it pure destruction action Well, hello there!

either way, this is Kiss awsoms Kiss
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Ivan
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alright, let's see what we can see


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« Reply #14 on: February 21, 2009, 03:24:16 PM »

That's turning out really awesome!!
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Evil-Ville
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« Reply #15 on: February 21, 2009, 03:27:30 PM »

The game will most likely have a simple story. As for the white box I am not 100% sure about it myself yet.
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« Reply #16 on: February 21, 2009, 05:09:20 PM »

Maybe the white box could be your health? It has shades of blue to red to show danger? When you get hit, it moves one shade closer to red?
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Evil-Ville
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« Reply #17 on: February 21, 2009, 06:46:46 PM »

I think I am done with the cockpit for now. I'll probably make it less symmetric at some point.

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Biggerfish
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« Reply #18 on: February 21, 2009, 07:01:38 PM »

That's looking very sweet. I love the scanlines especially!
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« Reply #19 on: February 22, 2009, 12:38:34 AM »

Looking mighty good, keep it up! Hand Thumbs Up LeftSmiley
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