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TIGSource ForumsCommunityTownhallpacman - zero gravity
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Jay Jeon
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« on: February 20, 2009, 07:44:44 PM »

Iam shocked by Andrew McClure's jumpman.
because I have a very similar concepted game that I had finished last month. Cry
(I mean using physics in retro)
But Jumpman is cooler than Pacman physics. :D

It's a short one level game.



this is my score. very hard.
and dot is score.
BIG dot makes gravity !
use arrow key to move.

download links :
here
« Last Edit: February 21, 2009, 11:17:31 AM by imwill » Logged

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Inanimate
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« Reply #1 on: February 20, 2009, 09:02:07 PM »

That was really fun! I loved it!
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Cymon
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« Reply #2 on: February 21, 2009, 07:54:44 AM »

Holy.... That was great.

Let me recommend a name change tho. Pac-Man Zero-Gravity. Not entirely accurate, but that's the feeling it gives.

And a screenshot or two is a must.
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professor dead
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« Reply #3 on: February 21, 2009, 08:15:00 AM »

 Shocked




nice work  Grin
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AuthenticKaizen
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« Reply #4 on: February 21, 2009, 09:24:30 AM »

funny concept!
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Jay Jeon
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« Reply #5 on: February 21, 2009, 11:11:50 AM »

Let me recommend a name change tho. Pac-Man Zero-Gravity. Not entirely accurate, but that's the feeling it gives.

yeah.That would be great name.
So I just change it.Smiley

and I don't know why image links were broken.
professor dead. Thanks for your screen shots.
« Last Edit: February 21, 2009, 11:15:52 AM by imwill » Logged

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« Reply #6 on: February 21, 2009, 11:25:20 AM »

Played it, it is hilariously awesome Grin
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ஒழுக்கின்மை (Paul Eres)
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« Reply #7 on: February 21, 2009, 11:29:42 AM »

It seems as if, when you die, all the dots you collected re-appear (which didn't occur in the original game).
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Jay Jeon
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« Reply #8 on: February 22, 2009, 06:03:53 AM »

It seems as if, when you die, all the dots you collected re-appear (which didn't occur in the original game).

dots you collected dose not recover.
I think it is basic important element of gameplay.and this is just killing time. Well, hello there!
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« Reply #9 on: March 06, 2009, 12:15:17 PM »

That was surprising! I didn't expect anyone to turn such a classic structure as in Pac-Man into physics turmoil.

And it seems to have potential, can't avoid thinking of grabbing one of those wall pieces, and using it as a directional shield against the ghosts, that would be pretty cool Wink

It's a short one level game.

It lasted longer than "short" for me, has anyone managed to collect all the dots yet?

I either touched a ghost eventually, or the level seemed to reset at an unknown event, revealing how very many points actually were left in those heaps that seemed so small.
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JLJac
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« Reply #10 on: March 06, 2009, 01:14:20 PM »

Yeah! That rocks!

Only problem I found is that the collision boxes of the ghosts are a bit unforgiving, sometimes they get you without even touching you.

An idea: What if the big dots had a little arrow or something on them, and as they drift they also rotate, kind of like the pac man himself. When you eat them the gravity is directed towards where that arrow is pointed, making you able to include them in your tactics a bit more.
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Jay Jeon
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« Reply #11 on: March 11, 2009, 02:22:37 AM »

thanks guys.
I wanted to make a simple game as possible as quickly. 
so.It makes some problems.

Quote
An idea: What if the big dots had a little arrow or something on them, and as they drift they also rotate, kind of like the pac man himself. When you eat them the gravity is directed towards where that arrow is pointed, making you able to include them in your tactics a bit more.

It can be good idea that players can make own tactics.
In next game,I will consider your idea. thanks.Smiley
« Last Edit: March 11, 2009, 02:26:23 AM by imwill » Logged

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« Reply #12 on: March 11, 2009, 04:37:05 PM »

I define this game as cool
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JLJac
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« Reply #13 on: March 12, 2009, 06:59:53 AM »

D-FINED
*shadunk*
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