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TIGSource ForumsCommunityDevLogsLiberation Circuit: Rogue AI Simulator (version 1.3 - 15 April 2017)
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Author Topic: Liberation Circuit: Rogue AI Simulator (version 1.3 - 15 April 2017)  (Read 12497 times)
linley
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« Reply #40 on: March 03, 2017, 08:44:07 PM »





A new video with plenty of RTS gameplay, playing a mission from the start: harvesting, expanding, defending, and designing new processes and sending them into battle.
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Zireael
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« Reply #41 on: March 04, 2017, 08:17:19 AM »

The flexibility of your units designer is awesome! What are you using under the hood? Tons of subclasses?
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linley
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« Reply #42 on: March 04, 2017, 01:05:18 PM »

Even better - thousands of lines of procedural C! And lots of recursion.
« Last Edit: March 04, 2017, 01:15:36 PM by linley » Logged

linley
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« Reply #43 on: March 10, 2017, 05:55:12 PM »



It's taken a long time and many tens of thousands of lines of code, but the full release version of Liberation Circuit is finally ready:

Here it is. For the Windows binary, download Libcirc-v1.0-win-binary.zip and extract to a convenient location.

For other systems (Linux etc) there are compilation instructions in the readme.

To re-summarise: it's an RTS about escaping from a hostile computer system. It's also a programming game, and as well as controlling your units directly, you can also (optionally!) write your own AI routines for them.

Here's the trailer:





And for more gameplay:





Have fun!
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arvidsson
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« Reply #44 on: March 12, 2017, 02:07:48 AM »

Awesome job and congratulations for finishing the game! Only tried it a bit and it seems very polished. Will have to try it out more later.
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linley
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« Reply #45 on: March 12, 2017, 04:04:44 AM »

Thanks!

I should mention that it's up on itch.io: https://linleyh.itch.io/liberation-circuit
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linley
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« Reply #46 on: March 30, 2017, 07:27:43 PM »

And a new version (1.2) is up:

on itch: https://linleyh.itch.io/liberation-circuit
and Github: https://github.com/linleyh/liberation-circuit/releases/latest

Numerous changes, including:
  • a new font size option (see init.txt)
  • you can now use init.txt to specify a file to save mission progress to (in case your game directory is write-protected)
  • "template files" have been renamed to "multi-binary files" to reflect their purpose as collections of multiple processes in binary format for use in multiplayer games
  • many small changes to in-game text, to make it more helpful
  • press space to cycle between active "under attack" alerts
  • data well locations are marked on areas obscured by fog of war
  • music is paused when the "exit game" box is displayed
  • a new "quit game" option on the "exit game" box (quits to the story screen or the main menu)
  • many other minor changes.
   
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linley
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« Reply #47 on: April 15, 2017, 05:09:24 AM »

A new release!

Version 1.3 adds an integrated debugger/bytecode-watch system to help debug process code. v1.3 also fixes a few minor issues with v1.2.

Here's what the debugger looks like in action:



Edit: it would help if I posted the link. Here:
https://linleyh.itch.io/liberation-circuit
https://github.com/linleyh/liberation-circuit/releases/latest
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