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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionTankTank Rocket Fire [CANCELLED]
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Μarkham
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« on: February 21, 2009, 12:10:32 AM »

I haven't had time to work on this for the last few weeks, and I won't any time soon. Sad
Here's the latest build:
http://www.boogatech.com/temp/demo.html

Arrow keys and spacebar to control tank.  Numberpad + and - to control camera zoom.

TankTank Rocket Fire
Control a tank and do stuff.  Why?  I haven't thought of that yet.  Also, the tank can fly.

Movement and aim is controlled by hovering the mouse over the control stick on the panel.  Weapons/abilities are activated by clicking the mouse button and changed through the mouse wheel.

I have no idea how far I'll get in this, as I've got midterms, homework, a freelance project that needs to be finished before I start on anything else, and a university animation program application portfolio deadline mere days after the end of this competition.

This will be done in Flash with the Box2D physics library.

Videos
2|28|09 -



Images
2|21|09 - Concept art



2|25|09 - Box2D Testing



3|4|09 - Level generator testing
« Last Edit: March 20, 2009, 07:18:53 PM by Markham » Logged

Hempuli‽
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« Reply #1 on: February 21, 2009, 03:39:50 AM »

I love that sketch. "TANKTANKROCKET FIRE!"
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Synnah
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« Reply #2 on: February 21, 2009, 04:53:39 AM »

Agreed, the sketches are awesome!
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Μarkham
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« Reply #3 on: February 21, 2009, 10:50:08 PM »

And here we have the TANKTANK without the ROCKET FIRE:


I want this game to have Iji-style windows for the tank to smash through.  And, like, mobsters or something to be all like "Oh, crap!  It's a tank!"
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« Reply #4 on: February 21, 2009, 11:35:30 PM »

I want to see commonplace shoplifters yelling, "What the heck? IT'S A GIANT TANK!"
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Chris Z
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« Reply #5 on: February 24, 2009, 01:35:31 AM »

Digging the concept art, mine is nowhere near that lively  Gentleman
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« Reply #6 on: February 24, 2009, 02:26:19 AM »

it's delicious.

TANKTANKROCKETFIRE is the new COWABUNGA.
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Μarkham
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« Reply #7 on: February 25, 2009, 04:44:55 PM »

I've started off by hacking apart the Flash Box2D "HelloWorld" demo.  The creation of the TANKTANK is a success: it interacts with things, it rolls, and the barrel doesn't cut through the chassis any more.


Currently, without any controls or an actual game, it's more like "TANKTANK AWKWARD FALLING."

I still have to attach the treads, though I want to just have them be an animated sprite when the wheels are rolling rather than waste processing on making an actual belt to go around the wheels.

I'm also starting to remember things like how I've never programmed a game in an object-oriented way.
« Last Edit: February 25, 2009, 04:55:29 PM by Markham » Logged

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« Reply #8 on: February 26, 2009, 12:34:20 AM »

This looks great! I love the art on the tank.

Also, I keep thinking the game should be called TANKTANK REVOLUTION.
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« Reply #9 on: February 28, 2009, 03:35:26 PM »

...but the moment you give tanks the ability to dance, it would have to be named MECHMECH REVOLUTION.  Durr...?


Behold:

!
Rocket propulsion still needs tweaking, but I'll save that for when the temporary keyboard controls get replaced by the mouse-driven controls.

Next up, removing the text objects and figuring out how to write a level generator that creates a vector-based ground object from an array of arrays of tile numbers.
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« Reply #10 on: February 28, 2009, 03:59:41 PM »

Haha, looks fum!
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Mikademus
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« Reply #11 on: March 01, 2009, 09:43:45 AM »

^ I agree, atm it looks a bit like "BalsaHeliumTankTank Fire!" rather than "BigHeavyBadassTankTank Fire!". I'd like a little more impetus and weight both of the tank and obstacles. Still lookin' like it will be incredibly much fun though Smiley
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« Reply #12 on: March 01, 2009, 03:55:20 PM »

you know, what if the TANKTANK could move only using ROCKET FIRE?

wait, no that'd be stupid to have a tank that can't move.

maybe it could move pretty slowly?

ah well.
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Μarkham
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« Reply #13 on: March 04, 2009, 10:55:22 PM »


Created a camera and tiled level system, as bland as the tiles and background currently are! Smiley

Next I'll implement the "cockpit" interface, and then I'll pretty much be forced to figure out where exactly I'm going with this before going any further.  I'm thinking something along the lines of some guy creates a remote-controlled flying tank, and some guy steals some of his stuff, and then some secret evil moon-base needs to get blown up or something.

Tank/rocket physics are far from complete, btw.  Currently it's a bit weird to control when firing the rocket.
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« Reply #14 on: March 05, 2009, 06:03:26 AM »

That's spooky. I made a prototype last month with a very similar movement mechanic. I thought it was unique until I just spotted this thread, and originally my game used a tank before I changed it halfway through. Check out my demo:

http://forums.tigsource.com/index.php?topic=4953.0

It's the one about half way down the the first post called Lunar Buggy. It might give you some ideas on balancing the flight mechanic. Anyhow yours is looking good so far.
« Last Edit: March 05, 2009, 06:31:05 AM by Oddball » Logged

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« Reply #15 on: March 05, 2009, 11:45:38 PM »

I really like the way the tank looks. Almost clay-like, really.
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Μarkham
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« Reply #16 on: March 20, 2009, 07:19:03 PM »

I haven't had time to work on this for the last few weeks, and I won't any time soon. Sad
Here's the latest build:
http://www.boogatech.com/temp/demo.html

Arrow keys and spacebar to control tank.  Numberpad + and - to control camera zoom.
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