Not the first time I've started making a game for a compo, but certainly the first time I've started a thread for one. Hopefully it will spur me onwards to actually completing something.
Heavily inspired by the game
Crystal Pixels, this will be a 3D wireframe abstract space explorer. I plan on having all the objects procedurally generated and continually growing (they probably won't make any kind of sense unlike in Crystal Pixels, but that's okay, so long as they're nice to look at).
Space will be vast in that Noctis-type way, and can be traversed in two ways - through spirals (which act as portals/wormholes) or by ramping up to some insane speed and powering off into the void - time dilation applies (probably not realistic time dilation, but still).
There may or may not be a goal, I haven't quite decided yet. Perhaps finding some special central spiral amidst the vastness of space. I've also pondered having a small number of enemies roaming the void, but I'm going to be realistic enough to not consider them very much. The game will probably end when things have grown to such an extent that the computer is having a meltdown displaying it (I'm hoping that things will get to a massive side before this, but I really don't have much idea how far I can go).
In reality: I will be quite happy if I get a spiral growing as time passes and the ship moving around.
I'll be using C++ with OpenGL/SDL - I haven't used OpenGL before except for a few tests, but given that the only thing I need to play with is the line drawing function, colours, and movement, I'm hoping not to get overwhelmed by new things. I'm not really sure how ambitious this is in reality, but I guess the best way of finding out is charging in and seeing.
(I'm also a teensy bit tempted to dump this idea and make something involving orbital military satellites firing nuclear weapons down to Earth - but I think having at least a little focus might be the best way to get something finished...)
So, that's the plan. Hopefully I'll have some colourful lines or something displaying by the end of tomorrow.