I've spent most of the day working on a game 4kb game for the
Java4k contest called Splosh4k. It is admittedly heavily inspired by
.
The game is distributed as applet and webstart:
AppletWebstartThe goal is simply to paint enough of the level using as few shots as possible. I might do something like adding a restriction on how many shots are available on each level, but I'm not sure.
Here's a partial screenshot, although I think it looks better in action:
Any comments, feedback and ideas would be very appreciated! The gameplay is kinda so-so as it is right now, might have to change that a bit. I could also use the remaining space for adding new maps or perhaps even a built-in editor (some 170 bytes left).