Hello Everyone! While I'm new and have not finished a project, I'm really excited to try my first compo and change that! So, without further ado, here is my concept.
The game will pit you as the pilot/operator of a small space exploration craft, in a style reminiscent of The Urquan Masters. You fly around, from the cockpit of your craft, and visit planets all over space, where Alien species and other factions are living, and try to either help them or fight them. Furthermore, you can land on planets and look around and get resources and equipment.
The controls would be simple - directionals to turn, space to thrust. The mouse would control the Deep Space Scanner, which allows you to scan for Life/Resources/Other Cool Things from space, without having to search the planet manually. When you are landed, two different sets of controls: Conversations would just be dialog trees, with point and click, while exploration would just be arrow keys to rotate your craft, and click to examine something specifically.
I'm artistically challenged, but I made a _vague_ mockup of how the space part would look. I will at some point make the cockpick niftier. But, anyway, heres my concept sofar:
I'm planning on trying to finish a very small version of this, contentwise, quickly, then spending the rest of the compo time adding more not-funamentally necesary features.
Oh, and I would like to add combat, eventually. But I think that would much more complicated than I'm capable of doing, so it won't be in this iteration of the game. Perhaps if this goes well, I'll continue it!
Wish me luck!
EDIT: Canceled.... sort of. The entire concept is too expansive for me to finish all on time. However, from the work I've done so far, a new concept is born... Expect a thread soon.