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TIGSource ForumsCommunityDevLogsKnuckle Sandwich – Demo out now!
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Author Topic: Knuckle Sandwich – Demo out now!  (Read 39481 times)
Andrew Brophy
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« Reply #20 on: June 30, 2015, 04:41:04 PM »

Thanks everyone. I can't wait to see what people think of the game itself.

Liking the animation for the glasses adjustment also. Adds lots of personality.
This is just bursting with personality! I'll keep my eye on this.  Blink

Thanks guys. Unique animations sure take up a lot of time, but the end result is really worth it. I feel it allows you to squeeze as much personality as possible out of characters you might only interact with once.

Speaking of...

« Last Edit: June 30, 2015, 05:02:55 PM by Andrew Brophy » Logged

Crabby
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« Reply #21 on: July 02, 2015, 07:21:09 AM »



This guy reminds me of Fawful from Mario & Luigi: Bowsers Inside Story.
Dunno why, maybe its his dancing and the glasses. This game is shaping up to look very unique.
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Impmaster
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« Reply #22 on: July 02, 2015, 08:47:41 AM »

God I love the animation in this game. So much character.
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blekdar
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« Reply #23 on: July 03, 2015, 02:44:12 PM »

Oh my goodness this is so charming! I am so all over this.
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Andrew Brophy
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« Reply #24 on: July 05, 2015, 07:27:08 PM »

This guy reminds me of Fawful from Mario & Luigi: Bowsers Inside Story.
Dunno why, maybe its his dancing and the glasses. This game is shaping up to look very unique.

Thankyou. I've only played the first two M&L games - does Fawful become an even more excellent dancer afterwards? Popple is also a really cool character if you ask me.

God I love the animation in this game. So much character.
Oh my goodness this is so charming! I am so all over this.

Thankyou very much. I put a lot of thought into my characters.


« Last Edit: July 06, 2015, 12:49:41 AM by Andrew Brophy » Logged

aamatniekss
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« Reply #25 on: July 10, 2015, 11:14:28 PM »

Haha, this looks like it will be awesome! The animation is really great. I think the sub-pixels does it, usually I don't like it, but here it looks really great.
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eddietree
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« Reply #26 on: July 11, 2015, 12:34:29 AM »

Looks good! Very charming vibes. Beer!
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jovan.vesic
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« Reply #27 on: July 11, 2015, 05:32:10 PM »

i sense an interesting storyline here Hand Money Left Crazy Hand Money Right
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« Reply #28 on: July 12, 2015, 05:57:04 AM »

 Hand Shake Left Big Laff Hand Money Right
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« Reply #29 on: July 12, 2015, 06:35:42 AM »

Looks reallysmooth! 
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Andrew Brophy
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« Reply #30 on: July 12, 2015, 09:28:06 PM »

Hand Shake Left Big Laff Hand Money Right

 Hand Metal Left Hand Money Right

Looks reallysmooth! 

Thankyou. Sometimes things don't go so smoothly...

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jctwood
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« Reply #31 on: July 12, 2015, 10:21:48 PM »

Knuckle stabwich.
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Osteel
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« Reply #32 on: July 13, 2015, 07:48:48 AM »

Hand Shake Left Big Laff Hand Money Right

 Hand Shake Left Big Laff Hand Money Right


So is this an RPG, or just an explore/story based adventure? This is my favourite thing on TIG right now.
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Andrew Brophy
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« Reply #33 on: July 13, 2015, 06:07:47 PM »

Thankyou! I have a newsletter on the game's website if you'd like to get emails on important updates: http://knucklesandwich.biz


To answer your question, why not both?  Shrug

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gunswordfist
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« Reply #34 on: July 13, 2015, 08:34:51 PM »

I love creative menus.
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Osteel
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« Reply #35 on: July 14, 2015, 05:00:35 AM »

To answer your question, why not both?  Shrug

I was hoping this would be your answer.  Tears of Joy
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Crabby
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« Reply #36 on: July 14, 2015, 02:36:02 PM »

Hmm..where have I seen those enemy backgrounds before...
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Andrew Brophy
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« Reply #37 on: July 14, 2015, 06:54:35 PM »

gunswordfist: Menu design is easily one of my favourite aspects of making games. I love putting heaps of minor details into them.

Osteel: Hand Thumbs Up Right

Crabby: tbh, scenic backgrounds are a little too expensive to make and plain colours just don't do it for me. I think it works!








PS. Knuckle Sandwich got a feature article on Kotaku Australia today.



http://www.kotaku.com.au/2015/07/an-australian-video-game-about-terrible-terrible-jobs/
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Andrew Brophy
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« Reply #38 on: July 15, 2015, 04:35:56 AM »

Presenting Fiber Ghosts: the cereal so intense it'll break a GIF:

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Rebusmind
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« Reply #39 on: July 15, 2015, 05:22:08 AM »

Love the look of it!

I read you're doing this with Game Maker. Are you using it's 3D engine for stuff like the cereal box or is it a fake 3D effect?
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