AboutGhostlords is a strategic turn-based RPG with a dynamic campaign. Build a team of ghosts to help you travel across a post-apocalyptic haunted Great Britain, putting to rest the spirits of the dead and battling the forces of Greater London. Inspired by games like Pokémon and FTL - every playthrough will be a unique challenge.
GameplayBasic gameplay involves you using your ghosts to fight enemies, who might be supernatural, mechanical, or human. Battles begin with you selecting a ghost from your team and giving them orders. Your ghosts’ abilities have different elemental types and energy costs, and might inflict status effects. You’ll have to pick your moves carefully to succeed, and might need to take some risks. Battles will sometimes go well and sometimes won’t, depending on how lucky (or prepared!) you are.
If you fight and beat a wild ghost, you might have the chance to capture their spirit and add it to your team. Ghosts can have varying elements, stats, and abilities, which gives them certain advantages and disadvantages. Putting together a well balanced team will be the main challenge of each playthrough.
You start the game in Edinburgh and have to get to London, but how you get there is up to you. This gives you some control over who you have to fight along the way. You’ll need to plan your journey and your team carefully to get all the way to London.
StoryIt has been twenty years since the Ghost Crisis - an event that wiped out most of the population of the world, turning them into ghosts. These spirits are now doomed to roam the land and haunt what’s left of humanity.
Your name is Elsie. You are a Ghostlord - a human with the ability to bind and control ghosts. Greater London's Metforce have kidnapped your husband Daniel and are taking him to London. You need to get there and find him – before it’s too late.
PlatformsI’m building Ghostlords in Unity using Matt Rix’s Futile 2d framework. Currently planning a desktop release on Windows, OSX, and Linux, but the game would work well on mobile too so that’s always a possibility.
Launch DateI’ve been working on the game on and off for over two years already, and most of the functionality is done. It’s mainly just a case of adding content and polish at this point. No set release date right now, but probably early 2016?
GhostsThis is a small sample of the ghosts that will be available. Planning on there being loads more!
Screenshots!!
Cheers!