Hi friends I'm Alex M.A (
@zzanack) CEO in
Crankworks Games. We are developing a new low poly game called
Planet Rider:
You are a space ship pilot trapped into planets gravity in an unknown planetary system, and you have to scape from many planets as you can.
The transport between planets consists in a magical portal that it will be available collecting a determined number of energy balls. Be careful with these balls because they will make you to go faster. Every planet has its own structures, if you touch them you will lose your energy shield, and lose all energy balls that you had collected.
TechnologyAll planets have variations like the number of energy balls, structures, enemies, planet dimensions, colors... with random distribution and procedural execution.
We have 15 different color palettes with 5 five colors each one, then, one of them is selected randomly and every color is mixed in the same way, so every color palette selection I have a lot of combinations:
And 6 packs of structures with 3-4 models each one, these structures will be part of the landscape of each planet:
ItemsIn order to make this advance more easy, you could use some items which will help you to go more further:
Speed up / downYou can reduce your speed with the Speed down item. Be careful to collect the Speed up item, it will make you double speed.
Force fieldIn each planet there are structures where you can crash against them and lose energy shield, if your shield energy arrives to zero you will die. So get the Force field to protect yourself for 10 seconds.
ReverseChoosing this item your controls will be reversed and you will have a different point of view of your ship.
MagnetWhen you get the Magnet item all energy balls around you they will be attracted and collected, be careful because your speed will be increased considerably.
Breaker force fieldGet the Breaker force field and protect yourself crashing structures that don't allow you to go forward. It will be active for 10 seconds as the Force field.
GameplayAt the moment we have 4 planet categories and inside each one could have variations:
SpeedThis is the main gameplay of the game. You have to collect a determinate number of energy balls in order to open the portal which allows you jump to next planet.
BonusPlanets with bonus gameplay are plenty of energy balls which give you a lot of points.
EnemiesIn these planets you could find any kind of enemies, I have implemented UFOs for now. You must pursuit and touch them with the Breaker force field to destroy them, be carefull because there are some type of UFOs who don't move in a straight way.
SurviveAnd finally the planets who will test your reflexes. It will be different types of gameplays inside this category, for now I have developed the Meteor rain. You must survive 30 seconds in this planet.
This random distribution and procedural execution brings to player a new experience every time he plays the game.