Ok, so this is a game about... France?
Nah, really. First way of realizing if this is readable or not is by giving you my idea so far on what's this game about just by looking this screenshot.
I understand is a kind of political turn-based game where you must win some elections or so. You have different districts and you can quickly check how many people root for you, who prefer the other candidate and who's undecided yet.
The "end turn" button tells me that there is some kind of resource I spend during my turn (funds? actions?) and I can end it before spending all of it. I want to know which are the resources I have (aside funds). I mean, usually in this kind of games I have some "movements limit" or similar. I'm looking for something like that.
Then the color in the nametag is confuse. What's the meaning of the color? The colors match with the circles on the "map overlay". But it doesn't make sense to me. It's related? If it isn't, don't match the colors. If it's related, how it is related? It means that in the yellow places there are more patrons while in the blue ones there are more command points? Try to avoid using similar colors for different kinds of information.
But essentially I think I get the game at first glance. I guess some stuff will be clear if I see an animated gif or a video.
Advice: I like the art and I get that plain color is like your thing. I love plain color. But there are some things that look TOO plain, like the "End turn button". It doesn't seem a button at all and it looks kinda weird. Also the bars look awkward. I think that is because I associate plain color with static information. So it's cool that the "place cards" are in plain colors, or the icons for "reputations", "funds" and so. Because they're static elements (I guess). But the dynamic and specially the interactive ones might work better with another kind of finish.
But my overall opinion is that this is really pretty and clear. You're going the right way
woah! That surely is a piece of feedback
I hope it has been useful
And now is the awkward moment when I invite you to take a look on our devlog
(please don't hate me)