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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Programming Languages and Compilers (WIP)
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Author Topic: Programming Languages and Compilers (WIP)  (Read 222676 times)
danny34
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« Reply #220 on: May 18, 2012, 07:32:53 PM »

Maratis
(Maratis is a portable, simple and visual game development tool designed for artists and developers. The Engine has been tested on Windows, Mac, Linux and iOS. Maratis is Free and Open-source.)
http://www.maratis3d.org/
Features:
http://www.maratis3d.org/?page_id=49
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danny34
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« Reply #221 on: May 23, 2012, 12:34:40 PM »

GameSalad Creator for Mac
(A game creation tool for people who don't speak code. There's no faster or easier way to get started building a game than with GameSalad Creator. Its visual, drag & drop based style requires absolutely no coding whatsoever. Avoid spending hours poring over code, and spend more time finding the fun.)
http://gamesalad.com/creator

GameSalad Creator for Windows
http://forums.gamesalad.com/discussion/43719/windows-creator-faq
Video:



Download:
http://gamesalad.com/windowscreator
« Last Edit: May 23, 2012, 12:45:01 PM by danny34 » Logged
Tycho Brahe
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« Reply #222 on: May 25, 2012, 04:04:03 PM »

Quick 'n easy gcc assembly output inspector:
http://gcc.godbolt.org/?
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danny34
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« Reply #223 on: June 04, 2012, 05:03:08 PM »

Moscrif
(Moscrif is a set of cross-platform development tools dedicated to building mobile applications and 2D games run on smart mobile devices with operating system such as: IOS, Android, Samsung bada, Windows Mobile, Symbian. Moscrif contains compiler, parser, interpreter, virtual machine and debugger. Language used for coding is JavaScript. Moscrif SDK also includes integrated development environment.)
http://moscrif.com/doc/introduction
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Player 3
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« Reply #224 on: June 05, 2012, 07:39:26 AM »

Semi-related. http://en.wikipedia.org/wiki/GNU_Compiler_for_Java

Directly to machine code? Holy crap, why can't other major Java developers look into that?

Although...
Quote
However, after start-up, Java code compiled by GCJ does not necessarily execute any faster than bytecode executed by a modern JIT-enabled JVM. This is true even when GCJ is invoked with advanced optimization options such as -fno-bounds-check -O3 -mfpmath=sse -msse2 -ffast-math -march=native; in this case, the compiled program may or may not surpass JVM performance, depending on the operations performed by the code in question.[5]

Just loads faster. Not exactly that noticeable.
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Dacke
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« Reply #225 on: June 05, 2012, 07:45:22 AM »

Because it removes multi-platform support. With the only benefit being slightly faster start-up times. And possibly slightly faster code, during certain circumstances. The cost is high, the benefit is very low.

Note that Java is complied to it's own Bytecode, which is a kind of machine code. So it's already much faster than interpreted languages like Python.
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danny34
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« Reply #226 on: June 05, 2012, 04:34:23 PM »

Flare3D
(Flare3D provides professional tools for creating 3D content for Adobe Flash Platform. Flare3D's familiar interface will have you creating amazing content in record time. Focus on creativity while improving productivity! 100% optimized for Stage3d.)
http://www.flare3d.com/
Showcase
http://www.flare3d.com/showcase


Novelty
(Novelty is a tool for creating your own visual novels and 2D games. Easy to use WYSIWYG visual novel editor. No coding is required. A scripting language is available for advanced users. )
http://www.visualnovelty.com/
« Last Edit: June 06, 2012, 04:28:02 AM by danny34 » Logged
Nathan Cash
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« Reply #227 on: June 14, 2012, 11:53:05 PM »

As I said in the other thread I've been using Gamemaker for 4/5 years now, never felt the need to shift over to anything as my wants are generally 2d. Its not without its faults, tying the sound to the media player is probably the daftest thing I've come across but its easily worked around with a .dll to externalise stuff. Oh, and the documentation that comes with it whilst not as bad as the BlitzMAX docs, could certainly do with some sprucing up.

You can get a pretty reasonable game up and running using the drag and drop commands, but if you want to get the most out of it - there's the inbuilt scripting language GML which more than does the trick.

I'm still working on G-Force in it, and not hit any brick walls aside from my own lack of time. I've seen some great games written in it also, Clean Asia being a recent example, Pug Fuglys The Pyramid, Kairuga, Seiklus...

A lovely bit of kit all told, but understandably, not necessarily for everyone.

I love game maker! The drag and drop commands are not quite good enough for me but GML is more than enough. It also makes understanding any other language easy. Game Maker studio is GREAT!!! Anyways Derek made Spelunky in Game Maker and that proves that it is a worthy tool.
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enthrallstudios
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« Reply #228 on: August 10, 2012, 10:17:26 AM »

If we were arguing based on cost vs. power, then the obvious choice is pure C++ and OpenGL. 100% free, and extremely powerful. If you want to make it easier for yourself, then just use SFML. I may be a BIT biased though Wink
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Richard Kain
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« Reply #229 on: August 14, 2012, 10:36:02 AM »

If we were arguing based on cost vs. power, then the obvious choice is pure C++ and OpenGL.

It is worth pointing out that there is more to cost than just monetary considerations. You also have to consider the time it takes to learn a given solution, as well as the time it takes to work with a given solution and get results.

Now, the SFML solution is actually a good suggestion, as that library does a great deal to help cut down on the necessary learning and labor for getting C++ and OpenGL to do what you want them to. I can certainly agree that this is a very cost-effective solution for the budget-minded developer. I would also note that there are plenty of low-cost/free IDEs available that work well with C++ and SFML. I've personally gotten projects using SFML and OpenGL working in CodeBlocks, Visual Studio Express, and XCode.
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danny34
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« Reply #230 on: November 01, 2012, 04:27:21 AM »

Gideros Studio
(Gideros helps you build apps and games on iPhone, iPad and Android easily, with a Flash-like programming interface using a multi-platform development environment and IDE.)
http://www.giderosmobile.com/
There is a free version. Developers can immediately download Gideros Studio and start developing games and visually rich applications using Lua:
http://www.giderosmobile.com/pricing/
Showcase:
http://www.builtwithgideros.com/
« Last Edit: November 20, 2012, 05:26:25 PM by danny34 » Logged
danny34
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« Reply #231 on: November 20, 2012, 05:22:25 PM »

QB64
(QB64 is a modern version of the Basic programming language that allows programs created using Quick Basic 4.5 or Qbasic to run on Windows XP, Vista, Windows 7, Linux and Mac OSX. It will work on 32 or 64 bit machines and has many new features such as stereo sound, improved graphics and TCP/IP internet capabilities. QB64 can make fast and reliable programs for the entire family...!)
http://www.qb64.net/

This is an electronic magazine about FreeBASIC, QBasic and QB64 games(news, articles, programming tutorials, etc.) The magazine's name is BASIC Gaming:
http://games.freebasic.net/basicgaming.php
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Nathan Cash
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« Reply #232 on: December 11, 2012, 11:22:45 AM »

IG Maker. Not super powerful but good enough for artists to make prototypes
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danny34
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« Reply #233 on: December 18, 2012, 06:26:22 AM »

PureBasic
(PureBasic is a native 32 bit and 64 bit programming language based on established BASIC rules. The key features of PureBasic are portability (Windows, Linux, MacOS X and AmigaOS are currently supported), the production of very fast and highly optimized executables and, of course, the very simple BASIC syntax. PureBasic has been created for the beginner and expert alike.)
http://www.purebasic.com/index.php

GFX demos:
http://www.purearea.net/pb/showcase/index.php?sort=5&sQ=1

This is a very good interview with the author of PureBasic:
http://www.purearea.net/pb/english/interview_fred_2012.htm
« Last Edit: December 20, 2012, 03:57:11 PM by danny34 » Logged
danny34
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« Reply #234 on: December 18, 2012, 06:44:30 AM »

<<< BlitzPlus has been free since September. If you still haven't downloaded it, download it..!)>>>


BlitzPlus
(BlitzPlus provides developers with a complete 2D programming solution for the PC. Utilising a BASIC/C hybrid language for use with its compiler, BlitzPlus is capable of creating any type of 2D program, with minimal development-time and with minimal hassle. Create 2D Games and GUI Apps for Windows! Optional DirectX/OpenGL support!)
http://www.blitzbasic.com/Products/_index_.php
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danny34
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« Reply #235 on: December 30, 2012, 12:16:39 AM »

3 Step Studio
(3 Step Studio is a one-stop-shop for anyone who dreams of making games. The supportive community and easy-to-use tools will help you get started making games. With 3 Step, it's that simple to create games for iPhone, iPad, Mac and Windows PC!)
http://3stepstudio.com/
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comarkm
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« Reply #236 on: January 04, 2013, 08:42:49 AM »

3 Step Studio
(3 Step Studio is a one-stop-shop for anyone who dreams of making games. The supportive community and easy-to-use tools will help you get started making games. With 3 Step, it's that simple to create games for iPhone, iPad, Mac and Windows PC!)
http://3stepstudio.com/

This sounds interesting, what with its game templates and all, but unfortunately all new registrations are closed at this time and it can't be downloaded without a registered account.

Mark
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danny34
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« Reply #237 on: January 05, 2013, 01:35:50 AM »

3 Step Studio
(3 Step Studio is a one-stop-shop for anyone who dreams of making games. The supportive community and easy-to-use tools will help you get started making games. With 3 Step, it's that simple to create games for iPhone, iPad, Mac and Windows PC!)
http://3stepstudio.com/

This sounds interesting, what with its game templates and all, but unfortunately all new registrations are closed at this time and it can't be downloaded without a registered account.

Mark

Hi,

oh....I also haven't downloaded this software.
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danny34
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« Reply #238 on: January 05, 2013, 02:12:43 AM »

YoYo Games and MIPS Release Free Android(TM) Game Development Platform Exclusively for MIPS-Based(TM) Devices:
http://www.nasdaq.com/article/yoyo-games-and-mips-release-free-androidtm-game-development-platform-exclusively-for-mips-basedtm-devices-20130104-00243#.UOf4n6wY3VF

GameMaker: Studio™ MIPS™ Edition:
http://www.yoyogames.com/gamemaker/studio
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danny34
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« Reply #239 on: January 11, 2013, 05:58:45 PM »

CraftStudio
(CraftStudio is a multiplayer platform to create games and interactive movies.It's very easy to use and it feels just like playing. You will be making awesome stuff in no time!)



http://craftstud.io/
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