So, it's been a while since I last updated this devlog. A lot has gone into the game in the past few weeks, though primarily in terms of level design, so not huge amounts to actually show! I do plan on posting up some video content soon.
I've been working on locking down the look based on various bits of feedback I've had from here, Twitter and in that place I so seldom see called 'real life'. I've tried to retain some of the bold look that the red player character has, while keeping the coherence of the terrain coloured character. I've done that by injecting some colour back in, as well as applying some colour grading. Any thoughts?
I've also started drawing up some decorations to make the scenes more interesting, such as the mushrooms and grass that can be seen in this shot.
In order to speed up placement of decorations of things like this I expanded my spline editor tools (used for creating terrain, moving platforms, anything that requires lines/shapes really!) to allow for placement of prefabs. So as shown in this example you can see long bits of grass being placed along the spline. The actual definition needs tweaking so that the placement is more natural, but it's a start.
I'm also trying to create a logo, but I'm definitely struggling on this part, as I want something that reflects the story and style of the game. I think I'll create a few over the next few weeks to get some opinions!
In terms of this devlog, I'd like to try and write a few posts about some of the tools I use, and how I've extended them over the next few weeks. I use Unity, as you can see in the previous screenshot, but I've written a large amount of shaders and editor extensions to make my job easier now I'm getting to the nitty gritty of level design.
Examples of some of the topics include -
* Terrain generation
* Context menus and workflow
* Moving platforms
* Level themes, effects and colour grading
If anyone has any interest in one of these in particular let me know and I'll prioritise it!
Thanks all