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TIGSource ForumsDeveloperPlaytestingPoint and click game – “Where is my Family ? available
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wimfgame
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« on: July 15, 2015, 06:11:30 AM »

Hello everyone, Smiley

Before,  sorry for my English… Cry

I develop a point and click adventure game since a few months.

I have put a French demo version on my website and the opinions that I received from the players are very positive.

I continued the development and new playable demo with 4 pieces in multilingual (FR/UK) is now online on http://wimfgame.com/en/

So that the project can continue, because there is no game without players, can you, if you like my game, help me to make known my project and to share a maximum.  Thank you very much.

The project

The game is called "Where is my Family?".

The story you are going to live is that of a teenager, who after being scolded by his mother for a bad report, finds himself locked in his bedroom.

Meanwhile, his mother and his little brother, quietly in the living room, will be kidnapping and the kidnappers will demand of him, to find and deliver his father.

 The goal of the game will be to discover the reason of the kidnapping, why they want her father, and to deliver its family..

To arrive at the end, you will pass by 18 rooms (4 in demo version), and by various combined event of research, suspense and humour.

You meet several characters, of which certain paramount to arrive at the end of history.

Progress report

The introduction and the demo of the 4 first rooms are entirely playable.

Currently, here the progress report of the project:

GENERAL:
Scenario: 100%
Music: 40%
Sound effects: 50%

ROOM 1 to 4:
Graphics: 100%
Animation: 100%
Actions: 100%
Interface: 100%
Cursors: 100%

ROOM 5:

Graphics: 100%
Animation: 50%
Actions: 20%
Interface: 100%
Cursors: 100%


ROOM 6 to 18:

Graphics: 100%
Animation: 20%
Actions: 5%
Interface: 100%
Cursors: 100%

Thank a lot and take pleasure to play this demo  Hand Any Key
« Last Edit: May 19, 2019, 09:43:43 AM by wimfgame » Logged

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« Reply #1 on: July 16, 2015, 01:13:42 AM »


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« Reply #2 on: August 01, 2015, 09:11:35 AM »

I have finish the MAC and LINUX adaptation of the demo game.
 
Demo of the 4 rooms available on WIMFGAME.COM (guaranteed virus-free files, scanned with Bitdefender).
 
A new room with strange atmosphere is almost finished. Soon visible on my site.
 
I wish you a good holiday.

Wimfgame
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« Reply #3 on: August 15, 2015, 01:44:16 PM »

To improve the game immersion and for the best animation to the character, I have buy a base model that I reworked. Here is the final result of the character in several different types of emotions:

This character is fully animated with motion capture, which will in the near future a much smoother animation and facial expressions and transmit the emotions of the character.

The animation is done at home using Kinect 2, and the result, which will be published shortly, is much more natural than the figure currently included in the game.

Integration of the character and entertainment end of October.

Pictures and videos will enhance the site as and development.

Before starting the integration, I propose to the players to vote for the prefered character on my website http://wimfgame.com

New character :

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« Reply #4 on: August 20, 2015, 11:53:51 PM »

Hello everyone,

To end of the year broadcast a full game, and also to reward players motivated to test and advance the adventure, I propose a small contest, this only in a fun and profit sharing project without any financial interest. My wish is just to have more and more players and to reward you for your sharing.

The principle is simple. In the demo of the game, free download http://WIMFGAME.COM you will find an object that will give you the solution to the enigma. The competition begins this 08/14/2015 and ends on 30/09/2015 at 22:00.

People who found the solution to the enigma will have to go to my website WIMFGAME, click CONTEST and fill the form with their response.

After the contest, the right answers will be drawn to give a chance to everyone to win gifts.

1 draw will take place 01/10 for the jackpot (Logitech G302 Gaming Mouse Daedalus premium) and 4 other draws for four new rechargeable USB battery backup for recharging mobile phones and tablet everywhere. (1 battery per winner).

To show that the winners will be drawn, the draw will be broadcast live on the draw wimfgame.com and video will be posted also on site at the 01/10

Winners will be notified by email.

The contest rules are available on my website.

Thank you to all if you want to share my project.

Wimfgame.
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« Reply #5 on: September 07, 2015, 04:59:24 AM »

News of the project :

•   A new version for the demo (v1.04) is online. It contains the following changes

Corrections :

-   Objects caught in the inventory are now tied mouse cursor as the player has not used the right click or that the action was not successful.
-   Toggle effect between toolbar and inventory fixed.
-   Optimized variables, reducing the processors calculations.

Evolutions :

-   Capacity increased inventory.
-   Removing the inventory navigation arrows.

•   New photo and video of new room , online on http://wimfgame.com
•   Website completely redone, with more content.
 •   For questions or problems with the game, I put on the site an online discussion system.

Since the last update, I received via forums and email, a lot of feedback players on the project.

In summary, here's what comes out.

-   The main character, currently included in the demo, collected 58.33% of votes.
-   The second character, not included, collected 41.67%.

Since there are many views, it was decided to keep the two characters. The choice between the two will be included at the beginning of the game.

-   2 versions of the game will be available (after a personal choice as well as the opinions and feedback of players)

o    1 free version, which will include :

   The full story
   The character currently in the demo
   18 rooms

o    1 paid version, which will include in addition to the free version:

   The second character, selectable at the start of play
   4 additional rooms
   2 different end
   Interaction between the character of the game and the player via email (the character of the game will communicate with the player by email)
   Goodies (still to be defined)

o   A crowdfunding campaign will be launched shortly. This version will be launched only if the campaign succeeds.

o   The free version will be launched end December 2015.

Finally, do not forget the online contest, which ends on 30/09.
And especially thank you to all.





Wimfgame

Demo available on WIMFGAME.COM
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« Reply #6 on: September 25, 2015, 01:33:27 AM »

Having too many bugs with the current interface, I decided, after receiving notice of many players, creating a more friendly interface.

It finalized and being tested before publication!

I have deleted the long left-clicking, multiple ways of acting and combining interfaces, which return objects in the inventory without action've accomplished, names of objects or action remaining hanging on the cursor despite the change of environment or objects in hand.

A single interface has now been developed. Now, the system is much simpler and is finally stable.

In summary :

-The Overview of the object with the mouse cursor shows the name of the object and the possible action at the time of rollover. A left click valid action.
- A right click on the object activates its review or just loose the object if it is in hand.

The type of action when mouseover may change depending on what the player has done such actions on it. These changes impact on stability make the gameplay much better, both in the environment than in the inventory From this change, when you now have an inventory item in hand, it remains active as long as you did not click with the right button to let go, or that the action was successful and that the object is no longer available.

Concerning the evolution of the final version, all the parts is over 80%. Small delay due to the embedding of the voices. I try to respect the exit end of this year or early 2016.

Thank you all
Wimfgame.com

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« Reply #7 on: October 26, 2015, 08:14:44 AM »

New update (version 1.05) of the “Where is my Family” demo, online at:  http://wimfgame.com (same room numbers than 1.04 but many changes and patches).

Thank you to those who have "drooled" before the images of the new intro. They'll be happy. The new intro is over and included in this new version.

Contents of the new version 1.05

News :
1.  Tutorial at launch (with turn-off in the main menu)
2.  Percentage of progress of the game in the option menu (allows you to see the percentage of your progress in the demo)

Modifications :
1.  New mouse interface, facilitating interactions with objects and environment.
2.  Intro completely redone and texts adapted and corrected.
3.  The mouse icons have improved and more numerous (now the cursor is automatically adjusted according to the type of action (in previous versions, to open a door, turn on or off a lamp, open a drawer, still using the cursor "use" that was displayed. now each action to its dedicated icon (open door, switch light, open drawer, pet the dog, etc ...).
4.  Help Page redone, now contains more graphics and less text.
5.  Modified random Answers (now correspond better to the game when the player makes a wrong action).

Corrections :
1.  Items taken in inventory are now hanging on the mouse as a useful action was not executed.
2.  Fixed bug on the door of the hall (the object remains in hand now active when flying over the area of the door).
3.  Fixed when the player picks up the fuses. (Now, only the fuses are added to the inventory, unlike the old version where they disappeared randomly).
4.  Fixed the volume setting in the options menu.

Optimization :

1.   Better compression of the game elements to reduce the 100 MB demo.
I continue the development of the final version.

Work in progress:

- Modelling of the last pieces.
- Test of raw voice. The result beyond my expectations!

Have fun with this new version
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« Reply #8 on: December 22, 2015, 08:40:34 AM »

Since the new character and voice on my website alot returns are mostly positive. With the good reviews that I received, I fixed this release.

I lost about one month to redo the new character animations, the release date will be postponed to the first quarter 2016. The final date will be announced in January. I hope you understand this report, which will have a better game.

All the puzzles are completed, which allowed me to add a few pieces playable and change the scenario a bit to have several additional events in the adventure. The game contains 36 playable rooms.

After reading the final script to many people, and with good advice received, the scenario is fixed and validated.

Here's the latest on the progress of the game:

Improvements:

o Screen of GSM interface, replaced for the possibility to calling with GSM directly in the room This includes a new system of dialogue, and a new animation during a GSM call.







o The position of the dialogues is now fixed at a single location, thus facilitating the reading of texts.
o Positions of the characters animations is synchronized ( correcting bad transition between differents animation).
o Intro in BD Intro,  with more action, including video effects.
o Possibility to skip intro and tutorial with ESCAPE key.

Corrections:

o The button battery has been replaced by a AA battery.
o Fixed the position of the volume control sliders.
o The English translation corrected with a good English (only in final version).

Latest :

o Animation when combining 2 objects.
o Added many animations related to the action of the character
o Added many animations when the player does not react.
o The French voice have ended for the first piece, voices from other rooms are being records.
o Subtitles can now be enabled or disabled in options menu.
o Adding the voice volume control.
o Added the choice of full screen or windowed.
o Now that everything is set, and that nothing will change, I can officially announce that contain the 2 versions:

The free version will contain:

- 16 different environments.
- 36 playable rooms.
- Approximately 270 clickable or usable objects (in inventory or in rooms)
- French Voice over all the characters, activated subtitles in French or English.

If I reach the goal of my future crowdfunding campaign, The paid version will be available with the addition of free content:

- Android and Ios version
- Goodies:
       • - Soundtracks
       • - Artbooks
       • - Vidéo Tutorial in french (subtitled in English)  of the room 1 : " How to create a fully playable game (room 1) " (From the sketch of the scene until we get to the full playable part, through modeling the room, objects, inserting the Visionaire Studio game engine, action planning, and integration of music and voices).

New demo with lot of improvement coming soon.

For a little help, thank you for sharing the project.

http://wimfgame.com
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« Reply #9 on: January 05, 2016, 04:40:08 AM »

2 new rooms: Toilets coffee and a lobby






Follow my point & click game "Where is my Family" and progress of the project on
http://wimfgame.com
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« Reply #10 on: January 19, 2016, 01:07:34 PM »

After some technical problems, I was forced to redo my website, it is now online, always at the same address http://wimfgame.com
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« Reply #11 on: July 21, 2017, 05:05:14 AM »

Hello everyone,

Two years ago, I was developing a point-and-click adventure game on Pc, Mac and Linux, which tells the story of Ben, a 12-year-old teenager who watches helplessly for the kidnapping parents. Being locked up in his room, he does not manage to rescue them, and when he reaches the door, it is already too late.

What then? To call the police ? Calling his father?

Rash and full of courage, he decides to seek them alone and discover the cause of the rapture.

The baseline scenario promises many twists and turns by letting you spend many hours discovering his story, helping him solve puzzles throughout the adventure, while encountering several crazy characters.

I had too much instability of the game to release a stable version. For a few weeks now, a new version of the engine I use (Visionaire studio) has been released (version 5.0), which has allowed me to improve a lot of points to offer a more stable, less resource intensive game, And of a much better quality.

I take advantage of these improvements to add additional scenes, improve the whole game and integrate new characters.

The game will always be available on Windows, Mac and Linux in full French, subtitled English

The demo (which is still the old version 1.07 alpha) is available at http://wimfgame.com

My current works are visible on my site http://wimfgame.com and my page http://facebook.com/wimfgame

Here are some screenshots








The new trailer:




And two video examples of completed scenes



https://www.youtube.com/watch?v=OCmKzXDqj-c

Do not hesitate to subscribe to my Facebook page or my newsletter on my site to stay informed
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« Reply #12 on: September 29, 2017, 10:53:27 AM »

Here are the latest news of the game. The release of the game is not very far. Game always planned on Windows, Mac and Linux.
I added :
-New characters (NPC) in several scenes.
- Worked with the particle engine to make more life to the scenes (wind, dust, fog, flying leaves, etc ...).
- All the scenes are now optimized and I removed the superfluous. The game is therefore less resource intensive.
- I also put some new personal musical compositions.
- Several rooms have also been added to increase the life of the game and add some intrigue.

Here are some videos to give you an idea of some work done:

Character Voice Overview:




New scene (the cemetery):




Feel free to follow the game on my site http://wimfgame.com and my Facebook page https://www.facebook.com/wimfgames

In the meantime, an interactive live will be launched on Facebook or twitch (to be defined). You will attend the gameplay and will be able via the chat to direct me to perform the actions (I remind you that we are in a game point and click).

The game will be offered in full to all new subscribers of my Facebook page (offer between 29/09/2017 and 31/10/2017).

The best help I can get is your sharing.

Do not hesitate to share, thank you in advance.

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« Reply #13 on: November 24, 2017, 02:07:38 PM »

Hello. Big game evolution

I updated the animations of my characters. Before, the walk was jerky, it was not very pretty.

I recalculated my animations and added framerate in each animal. Now, the movements are fluid.

Here is an overview of the result:



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« Reply #14 on: December 23, 2017, 02:48:30 PM »

Ben and me wish you a merry Christmas. Let this feast bring you joy and happiness. And to celebrate, Ben decided to write your most beautiful greeting messages in his diary. Send your messages to [email protected] until 15/01/2018 and these will be in the game on Ben's diary. Each message will be rewarded with free game when it comes out. Date of release game scheduled for 1St Quarter 2018. take your pencils! thank you Smiley

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« Reply #15 on: January 27, 2018, 01:44:25 PM »

The evolution of the game continues. The question that often comes back is: "What does the family look like before it disappears? This is a response element Wink

Test phase soon ready.

https://wimfgame.com
https://www.facebook.com/wimfgames

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« Reply #16 on: February 01, 2018, 03:36:08 AM »

Latest progress of this week (not visible in the demo, only for the final version)

- Added double click that makes the character run.
- The main character now contains 43 different animations out of the 50 planned (the demo only contained 13).
- All scenes now contain animations and various sound effects.
- NPCs (non-playable characters) have been added to several scenes.
- The stability of the game interface has been completely revised, the gameplay has remained the same but is more responsive and free of bugs.
- The set of unused files have been cleaned up and a big part of the files have been optimized to make the game less resource intensive.
- The music is now without cuts (They do not restart at each change of scene but continue or they had stopped)
- The texts have been adjusted to no longer overflow the screen, regardless of the resolution of the game.
- Many other small bug fixes.

It was a big job but the result is worth it. I'm finishing the last 7 animations of the character this week.

The final scene is under preparation. Then follow a beta version to detect any bugs and errors. All this to allow a stable version when the game will be release.

Feel free to comment and share, it is now that it becomes important.

Enjoy!




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https://wimfgame.com/
https://www.facebook.com/wimfgames
« Last Edit: February 01, 2018, 03:48:55 AM by wimfgame » Logged

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« Reply #17 on: July 01, 2018, 10:31:16 AM »

Do you like surveys and games that are not taken seriously? Are you a big fan of point & click adventure games? Then discover Where is my Family, or the story of a child looking for his missing parents. Find a few winks to classics of great adventure games.
 
Mix of logical puzzles where you have to use a key to open a drawer, and crazy puzzles, when you will have to be ingenious to transform an object, like combining dyes and soap to create a useful mixture to help you 
 
Help little Ben, who after a hard day of school, helplessly attends the kidnapping of his family and, being locked in the living room, will have to go out to embark on a great adventure trying to find his family and thwart the horrible machination that is preparing in the small town of Trouville-en-Perdurois!
 
Control an endearing character, with sometimes childish reactions, and discover with him a great number of places, sometimes unusual such as the "crazy hospital", the big labyrinth of hedges, the old cemetery and many others, and learn what the Nonocom will do ...
 
Voices and texts in full French!
Subtitles available in French and English.
 
Release scheduled for mid-July!
 
https://wimfgame.com
http://facebook.com/wimfgames/
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« Reply #18 on: May 19, 2019, 09:43:27 AM »

Hello. My game is approved by Steam. Available on their platform on May 28, 2019. https://store.steampowered.com/app/1081400/Where_is_my_family/
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