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TIGSource ForumsCommunityDevLogsGet Kraken! - Flinging, Sticky platformer
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SelfTitled
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« on: July 23, 2015, 09:32:47 AM »

Get Kraken!


Description:

Get Kraken! is a platformer where you navigate the levels by flinging the kraken around, sticking to walls and avoiding hazards.

The goal of each level is to reach the exit.


Video dev updates:

YouTube:






Dev Log 1


Screens:

current:

earlier:
Screen 1
Screen 2

« Last Edit: August 29, 2015, 07:58:04 AM by SelfTitled » Logged

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« Reply #1 on: August 08, 2015, 04:17:33 AM »

Dev Update 2




Here is an update on what I've been up to since the original post.

Theme and Narrative

   I think I'm settled on a steam punk theme, I've been looking at a lot of steam punk art and listening to steam punk music and it just seems to suit the theme. I've been throwing ideas about the narrative around and I have a vague idea of what I'm going to do but I'm not quite ready to talk about it just yet.

Art

   With the theme settled I've been playing around with ideas for art, collecting reference art and doodling ideas. I find doodling helps me play with ideas and perhaps more importantly gives me practice drawing (I'm a programmer). Below is one such doodle.


I updated the tile map to have a copper colour and produced a mock up of a screen.


I also updated the krakens face but that was mainly because I needed to have the face as a seperate object so I could move it around.

Code

   A lot of work has gone into the save game system since the last update. The save game system saves data about each level attempt. This data is then used in the level selection screen to determine which levels have been unlocked and can therefore be played. Stats are also tracked about how the level was played for example how many times the kraken was killed. Not sure what I'm going to use this data for but thought it best to track it for future purposes, perhaps level rank or achievements.

And that is it for this update.

Thanks
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« Reply #2 on: August 29, 2015, 08:15:15 AM »

Dev Update 3





Game

   I've been working a lot on tools since the last update. Since the game is being made in unity I have decidied to mostly use unity editor scripts for things like level editing.
Things I've work on include:

- Level loading / saving now stable.
- Level editing now supports fills.
- Unity Serialisation (assembly reload) now supported by the level.

Apart from tools work I have added a baisc UI framework and support for background level objects.
I added the background objects in a hope to liven up the background a bit, as it seemed a bit too plain and static.

Art

   The only art created this update was placeholder art for the background pieces but I have been exploring art software mainly Krita and Toon Boom.

And that is it for this update.

Thanks
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