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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeOn designing games for human condition - An attempt to create a check list.
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Author Topic: On designing games for human condition - An attempt to create a check list.  (Read 747 times)
ori
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« on: July 24, 2015, 08:28:27 AM »

Hello everyone, I have been designing interactive products for over a decade and games were always a huge interested, I started working on commercial game projects around three years ago even though I did game related things here and there. The biggest part of my design research was always about a bridge between human condition and digital experience, more recently I started to work on ethical aspect of certain design choices as well.

I gave a talk at Casual Connect in Singapore few months ago:

and now I am not only applying my belief system to the new title we are working on (dev log: http://forums.tigsource.com/index.php?topic=49328.0) but also trying to work on a type of a check list that would help designers make sure their project address human condition with respect and reward, I do think this makes sense but would love to hear opinions, suggestions and ideas.
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
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