Upheaval Development Blog - Alpha Update #1Heading into alpha build this week we had lots of planning, concepting, discussing, arguing, you name an idea related verb and we probably did it.
The general consensus for the group is that during this phase we are going to be preparing one more level and two more characters as well as a few new game mode options, so the discussion was dominated by these considerations.
Figure 1: Upheaval logo
Aside from this, we spent a lot of time planning how to plan, becoming more familiar with new tools and keeping our social media presence active and engaged.
New Character #1 Concept
ChargerThis character concept is based on a robot who can cast slightly weaker than average spells, or charge them, risking attack but making the attacks stronger than average.
Figure 2: Charger mood board
Elaborating on the concept, a few different varieties of robot were drawn up, the group liked the top-right and bottom-left varieties most so these body shapes were explored further.
Figure 3: Original charger variations
Further work on the character and consideration into keeping with the comical and somewhat zany theme of the game has led to the bulky torso, lean version that is currently most up to date.
Figure 4: Current version of charger model
New Character #2 Concept
Earth’s Greatest WarriorThe next concept has been dubbed Earth’s Greatest Warrior (EGW) at this stage. Evolving from an initial concept board of a variety of characters, EGW has a sense of charm and lightness tempering some of the darkness currently present in the game. The awesome images in Figure 5 represent a variety of concepts for a “Gravity Eater” style creature that draws his opponents towards him, slowing them down while he attacks and an “Arms Master” who wields a variety of weapons to allow for a dangerous and varied playstyle.
Figure 5: Original concept board for second new character possibilities
In consultation with the group, the original EGW character went through a variety of stages of concept development. Initially it was thought he was a bit too ordinary to fit into the game, particularly in relation to his floating console and his headgear.
Figure 6: Continued evolution of the EGW character
Concepting of EGW reached it’s current conclusion with a skulking, messy-haired floating hologram based console ready to be filled out into 3D and turn into the definition of Earth’s Greatest Warrior!
Figure 7: Current concept design for EGW
New Level Concept
Iceberg FrenzyOne of the key concerns and feedback points from the initial level Volcano Panic was the prevalence of an orange and red palette Since that the group thought it would be worthwhile for the second level to be created around a rather different set of colours, particularly blues and/or greens. Another key talking point about the first level was its flatness, so the group has spent some time considering the potential of adding verticality and height.
Figure 8: Potential ice level template with verticality
After some initial excitement around the idea of a massive floating iceberg to do battle on, the group decided to pursue this route further, with keen awareness of the potential of snow and ice to become hard to differentiate from one another as an aspect of the scenery.
Figure 9: Potential ice level ideas incorporating the central rune area.
The mechanic that the group is perhaps most excited about within the Iceberg Frenzy level is the introduction of a boss-type creature which acts as a vehicle for the destruction of the environment. This is not a creature the players actively attack, since the focus of the game is on attacking each other, but rather simply as a mechanismand this early into the project we really want to keep that at the core of everything we do.
General Project WorkThis week we have begun moving our project management needs to Hansoft also, this has been a trying time after using Microsoft Project last semester, but so far things are looking good. The group held a tutorial session on Thursday morning bringing everyone up to speed with the tool and has since been focussed on getting all the foreseeable tasks scheduled and assigned out.
Keeping our social media profile up and around has been a priority also. With Twitter, Facebook and now tumblr to keep a handle of, it’s all go here at Beast Mode Studios!
If you're interested, you can keep up with Beast Mode Studios’ progress here and at:
http://www.facebook.com/NZBeastModehttp://www.twitter.com/NZBeastMode