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TIGSource ForumsCommunityDevLogsHomestead - Farming RPG - DevLog
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Author Topic: Homestead - Farming RPG - DevLog  (Read 45550 times)
Lukan Spellweaver
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« on: July 27, 2015, 04:17:51 PM »


Get Farmin':
GameJolt: https://gamejolt.com/games/Homestead/36317
Itch.io: https://lukanspellweaver.itch.io/homestead-demo
Steam: https://store.steampowered.com/app/966250/Homestead/

Made by Lukan
With help from Ninety and Kepons

Latest Release: 2020
Windows and Ubuntu builds available
Windows 7+ required(Vista may work, not tested)
Ubuntu Builds have been discontinued currently

Current Features
Grow, tend, and sell crops for cash
Raise and take care of livestock
Follow Quests to unlock more items/areas



Images:

The first screenshot of Homestead, ever.

Animals first being added to the game.

The original, horrendous shop system

The first screenshot, recreated in the newer codebase.

The Barn in the new codebase.

The new glorious shop system <3



The game is still in development after all these years. I've had some hurdles, and learned a lot on the way. I've totally rewritten the game to be smaller and more efficient, and continue to optimise code as I go.

~Lukan
« Last Edit: January 23, 2020, 11:11:17 PM by Lukan Spellweaver » Logged
Alex Strook
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« Reply #1 on: July 27, 2015, 11:58:46 PM »

I wanted to try the demo, but my character keeps going right when I got outside  Smiley
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Lukan Spellweaver
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« Reply #2 on: July 28, 2015, 12:20:28 AM »

That is part of the tutorial.
The game shows you were to go to buy seeds, then it will show you how to plant and sell crops.
After that you are free to control the character.
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Alex Strook
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« Reply #3 on: July 28, 2015, 12:51:16 AM »

Ok, I'll give it another try, but it would be better to let the player go to the correct place, but tell him where to go instead of being forced to get there Smiley
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Lukan Spellweaver
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« Reply #4 on: July 28, 2015, 07:25:22 AM »

Ok, I'll give it another try, but it would be better to let the player go to the correct place, but tell him where to go instead of being forced to get there Smiley
This isn't a bad idea. I'll mess around with it and see how it goes.

After a bit of tentative testing, I have decided to change the behaviour of the Tutorial to guide you instead of force walking everywhere.

Thanks for the tip, Strkl!
« Last Edit: July 28, 2015, 12:46:35 PM by Lukan Spellweaver » Logged
Ninety
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« Reply #5 on: July 28, 2015, 05:49:24 PM »

Hey all! I'm the musician and now lead artist (!) for Homestead. Right now I'm working on a complete reskin of the game at a higher resolution, as well as the last couple of tracks in the soundtrack.

Here's a cow existing happily in a field.

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RujiK
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« Reply #6 on: July 29, 2015, 04:58:45 AM »

Hey, you look familiar.

I like that cow! You should post some screenshots with the new art. Mining sounds cool.

Will there be bad guys/fighting or is this a peaceful world?
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Lukan Spellweaver
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« Reply #7 on: July 29, 2015, 02:02:01 PM »

Peaceful, mostly.
Mining comes with some hazards, such as traps and holes to fall in.

No monsters though, at least not for the foreseeable future.
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Lukan Spellweaver
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« Reply #8 on: July 30, 2015, 03:36:56 PM »

I am working on adding controller support right now.
360 and One pads should work. PS3/4 ones should also, but I don't have one to test with.

Will update the demo with this feature when it's ready!

Also, big mistake on my part.
The inventory saving system used in the versions I published is old. It makes managing the game very difficult. I have the new one all in place, but forgot to implement it when I build the demo.

Any version released after this post will not load your saves made in previous versions!
The new system will make the game fully forward compatible though!
« Last Edit: July 31, 2015, 03:27:37 PM by Lukan Spellweaver » Logged
Lukan Spellweaver
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« Reply #9 on: August 03, 2015, 12:01:54 PM »

Just to let you all know, I am hard at work integrating GamePads into the menu systems.
It's a much more daunting task than I originally imagined.

I also just got an influx of art from Ninety, so I may be able to flash some more at you soon.
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Lukan Spellweaver
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« Reply #10 on: August 13, 2015, 10:37:20 PM »

STILL ALIVE!

I fell off the map for a while there, I was busy with family.
I Have a controller supported version ready. It's still got a few quirks, but I want to keep everybody in the loop. I'm working on making a gamepad compatible keyboard so naming can be done via controller also, but for now the main menu and major gameplay can all be done via controller.
The pause menu and naming stuff is still not done yet.

http://spellweavergames.com/downloads/homestead/demo/Homestead-0.6.10-YYC.zip
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Lukan Spellweaver
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« Reply #11 on: August 29, 2015, 11:25:15 PM »

Still working on an update.
It fixes a few issues.

I just wanted y'all to know the project is still alive.
I wrote a small php script that should keep you up to date on how progress is going: http://games.spellweavergames.com/HomesteadNotes.php
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Lukan Spellweaver
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« Reply #12 on: August 30, 2015, 10:32:01 AM »

http://spellweavergames.com/downloads/homestead/

Fixed a few bugs with the menu and crops.
This page should always be updated with the latest links for the game.

If you aren't familiar with the GMC or GameMaker in general, the YYC build is a truly compiled version.
It is built into C++ code and as such, runs much faster computationally than a regular GameMaker build.
It will not run on XP though. Windows 7 - 10 only. Vista may work. I am unsure though.

The regular build will run fine on XP - 10. Chances are if the YYC build gives you issues, the regular one won't.
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Lukan Spellweaver
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« Reply #13 on: September 03, 2015, 09:39:03 AM »

Working on a small surprise update. Nothing feature wise, but I'm adding particles to the game!
Running:

Watering:


Should be out sometime before Saturday! :D
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Lukan Spellweaver
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« Reply #14 on: September 10, 2015, 12:53:27 PM »

0.6.19
-Fixed some menu issues.
-Some particle effects added.

DOWNLOAD
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Lukan Spellweaver
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« Reply #15 on: October 10, 2015, 06:08:25 AM »

Here's what I've been up to:
Additions-
-Pack screen in Pause Menu. Allows the viewing and sorting of Inventory, as well as descriptions for Items.
-Persistent Pickups System. Wild Mushrooms and Bugs will no longer randomly spawn every time an area is re-entered. The positions are saved, and recorded when items are picked up.
-2 New audio tracks: Event Interlude and Extra Track.(Names not official)
-Code additions to prepare for 0.7.0 Update

Fixes-
-Small Tutorial oversight when explaining animal feeding.

That's just the stuff I HAVE done, still got a bit to do.

Still to do for 0.7.0
-Dialogue System
-NPCs
-Relationship Mechanic

Now, there will probably a few small updates before 0.7.0 comes out.
0.6.28 is planned to come out in a few days, and it sets up the framework for a lot of 0.7.0 stuff code wise.

Sorry I dropped off the radar for a while there! I plan to update this quite regularly from now on.
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TammiDev
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« Reply #16 on: October 10, 2015, 06:33:11 AM »

Hey all! I'm the musician and now lead artist (!) for Homestead. Right now I'm working on a complete reskin of the game at a higher resolution, as well as the last couple of tracks in the soundtrack.

Here's a cow existing happily in a field.


Oh great! Can't wait to see the entire reskin Smiley
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Lukan Spellweaver
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« Reply #17 on: October 17, 2015, 07:25:11 PM »

Well, today was the 1 year anniversary of Homestead.
I was going to post a bugfix update with this message, but I ran into some big bugs that need squishing and I just can't seem to find them.

Ninety, my amazing artist, made this to celebrate!


So, yay! One whole year of devving Homestead!

Also, I am hard at work on getting this bug sorted so I can update! Look forward to bugfixes soon!
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Lukan Spellweaver
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« Reply #18 on: October 19, 2015, 12:49:28 PM »

Mining + Bugfix Update(0.6.28-29)

-Refined Mining System(Accessible only to alpha testers, the demo locks this out...)
-Made wild crops, like mushrooms, stay persistent throughout the ingame day and saving/quitting/loading
-Added new Inventory screen + system for item descriptions

-Other stuff-
-Fixed issue with Key Mapping screen auto selecting the Action indicator when opened
-Added new Inventory Hot Key indicator to Key Mapping screen. It is the back/view button on Xbox gamepads, but the graphic hasn't been updated. (Sorry)
-Fixed horrid saving/loading bug that completely ruined the game. I hope nobodies saves were affected by this, I'm not sure how mush of it effected previous builds.

Download Homestead Demo 0.6.29

Please report any issues and bugs!  Wizard
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James Edward Smith
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« Reply #19 on: October 19, 2015, 01:13:47 PM »

Well, today was the 1 year anniversary of Homestead.
I was going to post a bugfix update with this message, but I ran into some big bugs that need squishing and I just can't seem to find them.

Ninety, my amazing artist, made this to celebrate!


So, yay! One whole year of devving Homestead!

Also, I am hard at work on getting this bug sorted so I can update! Look forward to bugfixes soon!

That slice looks shorter than the cake. Is it from a different cake? Is it from a short cake?

Maybe that animal ate some of it, off the top, and then re-iced it in an attempt to conceal its cake eating ways. He/She does look kind of shifty.
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Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
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