Hey all, I just wanted to share this idea with you.
Post-apocalyptic environments are pretty popular clarifications for survival mechanics in games. I wanted to share a post-apocalyptic excuse of an idea inspired by a TED talk from Maryn McKenna.
https://www.ted.com/talks/maryn_mckenna_what_do_we_do_when_antibiotics_don_t_work_any_moreIn the beginning of the talk she explains how we are headed to the post-antibiotic world. In the middle she explains the devastating effects: '1 in 6 people would die'. For me the following is an interesting quote:
If we lost antibiotics, here's what else we'd lose: First, any protection for people with weakened immune systems -- cancer patients, AIDS patients, transplant recipients, premature babies.
Next, any treatment that installs foreign objects in the body: stents for stroke, pumps for diabetes, dialysis, joint replacements. How many athletic baby boomers need new hips and knees? A recent study estimates that without antibiotics, one out of ever six would die.
Next, we'd probably lose surgery. Many operations are preceded by prophylactic doses of antibiotics. Without that protection, we'd lose the ability to open the hidden spaces of the body. So no heart operations, no prostate biopsies, no Cesarean sections. We'd have to learn to fear infections that now seem minor. Strep throat used to cause heart failure. Skin infections led to amputations. Giving birth killed, in the cleanest hospitals, almost one woman out of every 100. Pneumonia took three children out of every 10.
So add a bit more drama to it and you have your perfect post-apocalyptic world set in 2050. Any thoughts?