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JohnyBGooD
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« on: August 01, 2015, 06:49:34 AM »

Somewhere on Zibylon
(work in progress)


Gameplay trailer:














About the game:

Sci-fi exploration puzzle game with stealth elements, set in deep space and without gravity.

The signal from the Control Center of the colonized planet Zibylon has been lost. A repair drone is sent to the station. Upon arrival, it detects loss of control over the stations and strange activity taking place in them. Using the capabilities of the drone and the orbital module, explore Zibylon, solve puzzles, hide from enemies and fight with them, search for resources and produce equipment to capture stations and mines. If you want to regain control over the stations, figure out the tangled mechanisms and structures and avoid the many dangers that threaten you.

Main features:

      - Explore the space stations and the entire planet.

      - Solve the variety of environmental puzzles.

      - Use stealth to find ways to avoid skirmishes with aliens.

      - Combat the alien forces, using the capabilities of the orbital module.  

      - Search and capture space bases and mines.

      - Mining, crafting and researching technologies for equipping and arming the orbital module.


Game modes:

(Explanation of the game process and game modes).

The game contains two game modes - Drone Mode and Planet Control. The essence of the game is to reach new levels in Planet Control mode, and then pass them in Drone Mode.

In Planet Control mode the player controls the orbital module, which explores the planet and finds the captured stations. Destroying the aliens' defensive weapon first will give access to most stations. Installing the weapon and the reinforced hull to the orbital module increases your strength. Extracting resources and using the crafting mode to produce all the necessary details are key to winning. Producing these requires certain technologies; they become available after passing the corresponding level in the drone mode.

The Drone Mode refers to exploration of huge space stations, solving logical tasks and avoiding collisions with aliens by using stealth.



Screenshots:




























Links to the game:


Twitter


Facebook


Youtube


IndieDB page


Official website
« Last Edit: September 01, 2017, 12:04:38 AM by JohnyBGooD » Logged

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JohnyBGooD
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« Reply #1 on: October 02, 2015, 06:56:23 AM »

Modeling of some weird stuff today. Will be used as space debris in the game. Details from high poly model will be baked to low poly one.

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Spencer Bambrick
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« Reply #2 on: October 06, 2015, 10:29:57 PM »

This looks crazy fun! Love the gameplay video. I'll keep checking back on this Smiley
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JohnyBGooD
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« Reply #3 on: October 09, 2015, 06:48:00 AM »

Thanks for the feedback! I will post updates here on Devlog and also on Twitter.

Here is high poly (57 504 triangles) and low poly (436 triangles) models of space debris. Details from high poly was baked to 512 normal map, also added 512 color map.

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JohnyBGooD
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« Reply #4 on: October 14, 2015, 04:42:46 AM »


Working with weird stuff every day when you develop a sci fi game!


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JohnyBGooD
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« Reply #5 on: October 20, 2015, 04:08:29 AM »

New screenshot from development! In this hangar you need to send particles to right place and launch this large glowing mechanism.

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JohnyBGooD
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« Reply #6 on: October 29, 2015, 08:22:40 AM »

Just started to model the command center of Zibylon and have some interesting ideas for puzzles.



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JohnyBGooD
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« Reply #7 on: November 04, 2015, 08:02:03 AM »

New hangar, new puzzle and new screenshot! Free alpha demo is here by the way: 

http://www.indiedb.com/games/somewhere-on-zibylon/downloads/somewhere-on-zibylon-v001-free-demo

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Gargoyle440
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« Reply #8 on: November 04, 2015, 08:18:13 AM »

This is so cool!  It reminds of Descent, from way back when!




It's also got a nice dystopian feel to it.

Is it going to be primarily puzzle-based?  Or is there going to be some form of combat or 'run-away-from-the-monster-that-is-actually-a-timer-that-makes-the-puzzle-more-difficult' kinda thing?
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JohnyBGooD
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« Reply #9 on: November 04, 2015, 08:27:22 AM »

Yes, there will be stealth and exploration tasks, maybe some kind of combat. 
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JohnyBGooD
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« Reply #10 on: November 14, 2015, 05:18:39 AM »

Sci fi panels! Decorating the hangars of Zibylon today!

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JohnyBGooD
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« Reply #11 on: November 26, 2015, 07:29:52 AM »

When you are lost Somewhere on Zibylon...

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JohnyBGooD
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« Reply #12 on: December 09, 2015, 07:40:38 AM »

Weird stuff from the game. It is Somewhere on Zibylon!

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JohnyBGooD
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« Reply #13 on: March 19, 2016, 07:45:09 AM »

New screenshots for your attention:












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JohnyBGooD
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« Reply #14 on: June 16, 2016, 05:58:23 AM »

The planet of Zibylon, 3d model! Will be used in the game.

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TonyManfredonia
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« Reply #15 on: June 16, 2016, 09:21:54 AM »

It's been a while! Glad to see this game is still in motion. Love the early video, even if it was from almost a year ago Smiley
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JohnyBGooD
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« Reply #16 on: September 05, 2016, 06:12:39 AM »



New level with hardcore stealth tasks is ready!








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JohnyBGooD
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« Reply #17 on: October 04, 2016, 06:29:57 AM »

Experiments with lighting and mist color in each level!







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TonyManfredonia
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« Reply #18 on: October 04, 2016, 04:47:34 PM »

Woohoo! An update. I love the mist additions Smiley
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JohnyBGooD
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« Reply #19 on: October 04, 2016, 07:50:24 PM »

Thanks!
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