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May 01, 2024, 01:07:02 PM

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TIGSource ForumsCommunityDevLogsSomewhere on Zibylon
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Author Topic: Somewhere on Zibylon  (Read 10227 times)
jctwood
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« Reply #40 on: December 16, 2016, 03:45:33 PM »

The planet view is really cool and I do love the background nebulas.
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JohnyBGooD
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« Reply #41 on: December 16, 2016, 10:04:06 PM »

Thanks!
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JohnyBGooD
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« Reply #42 on: December 21, 2016, 08:31:00 AM »

Control of illumination of the drone to avoid clashes with the aliens.

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JohnyBGooD
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« Reply #43 on: December 25, 2016, 08:05:59 AM »

Recently I worked on the behavior of friendly and enemy drones. The friendly one will help to repair various contraptions. The enemy drone will catch and neutralize you, if you do not operate covertly.



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JohnyBGooD
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« Reply #44 on: December 29, 2016, 08:42:44 AM »

Modelling of a new base today. It will be called "Centrifuge".

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JohnyBGooD
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« Reply #45 on: January 05, 2017, 08:07:07 AM »

To overcome the great distances in the game I developed a system of warp accelerators. Here's how it looks:

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JohnyBGooD
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« Reply #46 on: January 13, 2017, 08:52:12 AM »

Somewhere on Zibylon on Steam Greenlight now! Vote if you like!



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JohnyBGooD
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« Reply #47 on: January 15, 2017, 08:53:06 AM »

Control of the particles - an example of the game mechanics:

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JohnyBGooD
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« Reply #48 on: January 16, 2017, 08:27:02 AM »

A new weird corridor has been modeled.


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sidbarnhoorn
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« Reply #49 on: January 16, 2017, 08:34:27 AM »

This looks awesome! Reminds me of Descent, which I used to play a lot when I was younger. :D
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Siddhartha Barnhoorn
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Award winning composer

Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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JohnyBGooD
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« Reply #50 on: January 16, 2017, 08:40:32 AM »

Thanks! I also like Descent.
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JohnyBGooD
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« Reply #51 on: January 17, 2017, 08:21:20 AM »

A view of the level of distance. Looks strange.


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JohnyBGooD
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« Reply #52 on: January 19, 2017, 07:37:08 AM »

Demonstration of an example of game process - the way through spheres:





In this example the player needs to pass through the spheres connected with each other. In each static sphere there is a rotating sphere with openings. To pass to the following static sphere, the player has to pass through openings of two rotating spheres. To avoid a deadlock, you need to think over the path before beginning the task.
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JohnyBGooD
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« Reply #53 on: January 24, 2017, 08:43:28 AM »

Modeling of the space base for the level 10 today.

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JohnyBGooD
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« Reply #54 on: January 28, 2017, 06:28:04 AM »

Combination of puzzles and stealth

This example shows how the game combined puzzles and stealth. To open the door at the end of the hangar, the player must place the drone above the first sensor. Further the player needs to move ahead so that the drone is always over a sensor and doesn't descend from this way. If the player departs from the sensors, then the door will be closed and will need to start all over again. The enemy's drones are on duty around and you need to pass unnoticed. To do this, you need to rise above or below over the sensors, as well as adjust the light intensity of the drone's searchlight. Thus, the player will be at a distance from the enemy drones and unnoticed by them. Further you need to go by the path of sensors to the end of the hangar and pass through the gateway.




Support the game on Steam Greenlight:

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JohnyBGooD
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« Reply #55 on: February 01, 2017, 10:10:18 AM »

Failed with lasers, but succeed with missiles. Planet Control game mode.




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JohnyBGooD
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« Reply #56 on: February 10, 2017, 12:09:35 AM »

Working on a new level with some huge contraptions.

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« Reply #57 on: February 15, 2017, 12:10:09 AM »

Classic quest with security lasers now in Zero-G! Gameplay example.



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JohnyBGooD
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« Reply #58 on: February 23, 2017, 08:08:07 AM »

Warp jump instead of stealth. Find a way to activate the accelerators and get past the enemies at warp speed. This passing method is coming to replace the usual stealth in this level. Another example of a combination of puzzle and stealth.



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smgorden
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« Reply #59 on: February 23, 2017, 08:18:53 AM »

Lookin' good. (First time checking this thread). The alpha video has some lovely musical choices!
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Makin' games.
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