I had some spare time on my hands recently so I decided to make a few game demos/prototypes. I made seven small demos over the course of nine days spending less than four hours on each. A couple of them are only clones, but considering the short dev. times I think I can be forgiven, and they may be a bit buggy as I didn't spend that much time on QA. They're all made in
BlitzMax and use my own physic module. So feel free to check 'em out, C+C are welcomed. Have fun.
Pages from Oddball's Coding SketchbookYouTube video: Spire of Ooze
Click for screenshotDownload: Spire of Ooze (663KB)Resize the window to a size you like. The screen can be scrolled by holding the cursor near the top or bottom of the screen. Click to add or remove ooze. And that's it!
Check out 2D Boy's World of Goo and Tower of Goo so they don't sue me.
Line Slider
Click for screenshotDownload: Line Slider (257KB)Line Slider is a clone of Line Rider. Draw with then left mouse button and scroll the display with the right mouse button. When you are ready press 'Play'. You can 'Pause' or 'Stop' the sim at anytime without losing your work. Use 'Clear' to delete everything. And that's about it.
Trebuchet
Click for screenshotDownload: Trebuchet (265KB)To start the trebuchet swinging press the 'Start' button. Press it again to release the projectile. Press it a third time to reload the trebuchet.
Lunar Buggy
Click for screenshotDownload: Lunar Buggy (191KB)Drive and fly your lunar buggy around the landscape. I recommend using an Xbox360 controller for best results, but an ordinary joypad or keys will work as well.
Controls
Move/spin left/right: Left/right arrow or left stick
Thruster: Up arrow, 1/'A' button or right trigger
Reset game: 'R' key
Exit game: 'Esc' key
F360 Challenge
Click for screenshotDownload: F360 Challenge (2.36MB)F360 is a quick prototyping of car controls. There's no game element yet Just drive around the track. Stay off the grass as it's been raining and it's very skiddy. An Xbox360 controller is the best option for controls as it gives the best all-round analogue controls, but a standard joypad or keys will do. Enjoy!
Crosshair
Click for screenshotDownload: Crosshair (232KB)Crosshair is a basic Robotron clone made in one day. With such a short development time the balancing my be a little off, so it may be too easy or too hard.
Barrel Drop
Click for screenshotDownload: Barrel Drop (457KB)Barrel Drop is a turn based physics game for two players.
How to play
The object of the game is try and let as few barrels as possible fall into the fire. Players take it in turns to remove gooey blobs from the game area. After a player removes a blob if any barrels fall into the fire then his opponent is awarded a point for each. The winner is the player with the most points when no more barrels or blobs are left. The current players turn is shown at the top of the screen along with the current scores.
Tips on playing
You get all your points before you remove a blob each turn. Take your time and allow all the barrels to settle before taking your next blob.
Good stuff!