This is the official discussion thread for gamma 256, where you can ask questions and discuss the jam. The official gamma 256 page is here
. Please contact Phil Fish
for anything you don't wish to discuss here.
Once again, Kokoromi is teaming up with the Montreal International Game Summit and the Society for Arts and Technology to bring you gamma 256.Rules
For those not familiar with the gamma concept, what we do is we send out a call for participations to be made around a certain theme. The games are then presented at this great big rocking party organized by MIGS, SAT and ourselves. The games are projected on giant screens all over the venue. Like last year, the first half of the party is MIGS's closing party and is reserved for attendees, free beer and all that. The 2nd half then opens up to anybody and stretches long into the night.
Think of it as a curated art show/dance party/game jam.
This year's theme: resolution.
Low resolutions. Weird resolutions.
1. Your game’s resolution absolutely may not exceed 256×256 pixels maximum.
2. Your game must run on Windows XP and use an xbox360 controller.Submission Info
* Game submission address is gamma256 AT kokoromi.org
* Games under 5 mb may be emailed, or hosted on your own site, and a link provided.
* Games over 5mb must be hosted on your site, and a link provided.
* Deadline is November 1st by 12:00am (midnight), Eastern (US) time zone.Guidelines
1. Your game may use any kind of aspect ratio and be as low-res as you want. (ex: 16×256, 64×8, 4×4)
2. Your game may use as many colors as you would like.
3. Your game should remain simple, pick-up-and-play.
4. A single game session should not last more than 5 minutes.
5. Your game should not rely on audio of any kind (no sound will be fed out of the game at the event).
6. Single-machine multiplayer is fine/great.
7. All games will remain the property of their respective creators.