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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsGAMMA (Moderator: fish)Kokoromi Presents: Gamma 256
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Author Topic: Kokoromi Presents: Gamma 256  (Read 93362 times)
RobSegal
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« Reply #80 on: October 22, 2007, 11:26:04 AM »

Hey Fish the 5 minutes isn't a hard requirement for the amount of time someone would play your game is it?  I mean if it's more suitable to play the game for 3 minutes that's ok to right?
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fish
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« Reply #81 on: October 22, 2007, 11:40:04 AM »

yup.
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RobSegal
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« Reply #82 on: October 22, 2007, 04:18:16 PM »

Question for you technical guys.  I'm having trouble wrapping my head around this idea of having a full screen 256x256 resolution on a 1023x768 desktop.  How have you guys done this?  I have a 256x256 window but if I want to go full screen what exactly have you done to get this to work?

Any thoughts/comments are appreciated.
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Ivan
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« Reply #83 on: October 22, 2007, 10:50:46 PM »

well if you cant just set something close to the 256x256 resolution in fullscreen, you can just scale your final drawing surface. So when you're blitting to the screen, blit to a temporary surface instead and then blit that scaled to the screen. Im not sure what you're using so i cant help you with any specifics.
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« Reply #84 on: October 23, 2007, 08:46:30 AM »

well if you cant just set something close to the 256x256 resolution in fullscreen, you can just scale your final drawing surface. So when you're blitting to the screen, blit to a temporary surface instead and then blit that scaled to the screen. Im not sure what you're using so i cant help you with any specifics.

No that's good toastie.  That's the kind of info I was looking for.  Obviously you're not familiar with the tech I'm using.
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RobSegal
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« Reply #85 on: October 23, 2007, 08:27:52 PM »



Was messing around with render targets and inadvertently creating 4 copies of my game on one screen.  Heh. 

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Guert
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« Reply #86 on: October 27, 2007, 09:44:41 AM »

I'll try to make a screenshot of mine pretty soon.
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Zaphos
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« Reply #87 on: October 28, 2007, 04:28:35 PM »


My game's up, over here! http://forums.tigsource.com/index.php?topic=662.0  (hooray!)


But I haven't added controller support yet -- actually, I've got a question about that.  Should there be a standard "reset game" button, and/or a timeout for reset?  If it's going to be just people walking up to a game, playing till bored, then leaving ... is there any good way to let new players start at the game's beginning?
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BMcC
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« Reply #88 on: October 29, 2007, 05:32:15 AM »

Hooray!  I win game!  Smiley
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Zaphos
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« Reply #89 on: October 29, 2007, 03:01:03 PM »

Hooray!  I win game!  Smiley
Smiley

But I haven't added controller support yet -- actually, I've got a question about that.  Should there be a standard "reset game" button, and/or a timeout for reset?  If it's going to be just people walking up to a game, playing till bored, then leaving ... is there any good way to let new players start at the game's beginning?
To half-answer my own question -- I made a menu that comes up when a player presses START, which seems pretty standard.  But, since it's sort of a 'kiosk' game, should the "quit game" option be obvious?  Obviously the people running the show will need to be able to quit, but perhaps random players should not be able to ...
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Guert
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« Reply #90 on: October 29, 2007, 06:45:10 PM »

As promised...




Original size (200x50):
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fish
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« Reply #91 on: October 31, 2007, 06:22:21 AM »

deadline's tomorrow!
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Guert
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« Reply #92 on: October 31, 2007, 07:46:26 AM »

Do we have to supply an original scale version of the game or simply the one blown up for visibility?
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fish
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« Reply #93 on: October 31, 2007, 10:25:32 AM »

both would be nice.
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Guert
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« Reply #94 on: October 31, 2007, 10:40:14 AM »

If you would have to choose between? Tongue

I'll make sure both versions are smooth
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fish
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« Reply #95 on: October 31, 2007, 01:32:55 PM »

blown up.
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Guert
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« Reply #96 on: October 31, 2007, 01:48:51 PM »

K, thanks!
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Guert
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« Reply #97 on: November 01, 2007, 05:52:25 PM »

Mine has been sent!
Out of curiosity, is there anyone who didn't not have the time to finish?
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Matt G
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« Reply #98 on: November 01, 2007, 08:47:56 PM »

i almost missed it, was working on it til the last minute Smiley i'm pretty happy with what i got done considering i started it last friday. hopefully i'll be able to make it up to the festivities as well.
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RobSegal
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« Reply #99 on: November 01, 2007, 09:26:34 PM »

Phil happy birthday and enjoy the gift of gaming!
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Toronto Indie Game Jam - Co-Founder/Organizer
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