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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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increpare
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« Reply #260 on: May 18, 2010, 05:33:01 PM »

That orange looks delicious!
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Landshark RAWR
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« Reply #261 on: May 18, 2010, 05:44:07 PM »

The fruits of my labour Wink

DO NOT PULL THAT SHIT...


...but the fruits are really nice...


...BUT STILL >:U

i have a deep hatred for puns
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Inanimate
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« Reply #262 on: May 18, 2010, 07:34:45 PM »

The fruits of my labour Wink

DO NOT PULL THAT SHIT...


...but the fruits are really nice...


...BUT STILL >:U

i have a deep hatred for puns

We are sure to be bitter foes in the future. I'll have the sweet taste of victory on my lips after our inevitable showdown. Of course, comparing us is like comparing apples and oranges.
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pen
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« Reply #263 on: May 19, 2010, 03:52:03 AM »

The fruits of my labour Wink

DO NOT PULL THAT SHIT...


...but the fruits are really nice...


...BUT STILL >:U

i have a deep hatred for puns

We are sure to be bitter foes in the future. I'll have the sweet taste of victory on my lips after our inevitable showdown. Of course, comparing us is like comparing apples and oranges.
Hello I am punpun the pun pundit, and I approve this message.
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« Reply #264 on: May 19, 2010, 09:43:37 PM »

well I started again completely on the last model.
This is me playing around with textures so far.



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migrafael
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« Reply #265 on: May 20, 2010, 04:50:13 AM »

The fruits of my labour Wink

They look great! What were they made with?
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« Reply #266 on: May 20, 2010, 05:03:42 AM »

The fruits of my labour Wink


a 32x32 for each type of fruit and each fruit is made out of 8 seperate pieces(it needs to be chop-able)

You don't happen to work at halfbrick do you?
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Iamthejuggler
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« Reply #267 on: May 20, 2010, 05:34:31 AM »

Am i the only one bothered by the way the orange's upright inner section shouldn't look like that the way it's been cut? Guess so.

Looks great apart from that though, i now really want some watermelon.
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Colon Semicolon
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« Reply #268 on: May 20, 2010, 03:12:36 PM »



sigh
they go with this but to be honest I don't like any of it all that much since it was incredibly rushed.
« Last Edit: May 20, 2010, 03:38:03 PM by Colon Semicolon » Logged


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« Reply #269 on: May 20, 2010, 11:08:47 PM »


 Screamy
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« Reply #270 on: May 21, 2010, 03:53:32 AM »

The fruits of my labour Wink

DO NOT PULL THAT SHIT...


...but the fruits are really nice...


...BUT STILL >:U

i have a deep hatred for puns

We are sure to be bitter foes in the future. I'll have the sweet taste of victory on my lips after our inevitable showdown. Of course, comparing us is like comparing apples and oranges.
Hello I am punpun the pun pundit, and I approve this message.
you want batshit awesome puns? look no further than Andy Zaltzman in the bugle podcast, especially the world record attempt in this: http://www.timesonline.co.uk/tol/news/world/us_and_americas/us_elections/the_bugle/article6390857.ece
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pen
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« Reply #271 on: May 21, 2010, 05:29:25 AM »

The fruits of my labour Wink

DO NOT PULL THAT SHIT...


...but the fruits are really nice...


...BUT STILL >:U

i have a deep hatred for puns

We are sure to be bitter foes in the future. I'll have the sweet taste of victory on my lips after our inevitable showdown. Of course, comparing us is like comparing apples and oranges.
Hello I am punpun the pun pundit, and I approve this message.
you want batshit awesome puns? look no further than Andy Zaltzman in the bugle podcast, especially the world record attempt in this: http://www.timesonline.co.uk/tol/news/world/us_and_americas/us_elections/the_bugle/article6390857.ece
And if you want lame puns: http://memegenerator.net/Lame-Pun-Coon (the first page seems to have some stupid ones, look further back for funnier ones)
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J. R. Hill
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hi


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« Reply #272 on: May 21, 2010, 12:35:51 PM »

http://www.pungents.com/
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« Reply #273 on: May 26, 2010, 09:31:43 PM »

I got to attend the Maker Faire last weekend, and while I was there I saw a booth by Shapeways, which is a 3D printing-on-demand company. I've always wanted to be able to see my work in 3D, so I've put together an order of a few items (minimum order is $25, no shipping though). I'll let y'all know how it works out.

They have some requirements for the models to be printable -- the model has to be manifold, and it can't have overly thin walls (I think the quoted minimum thickness was 1mm, though there may be some flex on that). XY resolution was pretty high, but Z resolution is .1mm, so you get some visible "chunking" on smooth curves. Cost is directly proportional to how much material is used, so if you can make your model hollow without compromising it structurally, do so.
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« Reply #274 on: May 26, 2010, 11:25:48 PM »

Awesome! I wish we had some 3d printer places near where I live, oh well... I suppose I'll just have to lust after one of theese instead: http://reprap.org/wiki/Main_Page
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Kinten
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« Reply #275 on: May 31, 2010, 05:33:58 PM »

Wanted to see if I could make something usable out of a sculptris model.

Used sculptris to figure out the shape, then after retopologizing and mapping in 3d-coat I used sculptris again to help me with the texture.
I love sculptris. Finally it's possible to make ok models, even for amateurs like me.
Now all we need is for Petter to make a propper rigging program and we're all set.
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« Reply #276 on: June 03, 2010, 08:06:39 PM »

fooling around with some nature modeling for the source engine. Will finish this up this summer.


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« Reply #277 on: June 06, 2010, 09:57:35 PM »



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« Reply #278 on: June 07, 2010, 07:19:26 PM »

Anyone know much about the cloth modifer in 3dmax? It's driving me insane to try and get a bag side bag working propperly in an animation.
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« Reply #279 on: June 13, 2010, 04:17:28 PM »

I had an idea for a bipedal snake/scorpion monster, and threw this together in the space of several hours' work in Blender. Some friends of mine christened it a "Scorpling", apparently because it looks like a zergling scorpion. Better than my previous name of "stinger".

Texturing's pretty crude because he's not going to be very big in-game.

Running:


Attacking:


Large render:


Counting subsurf, 19.8k polys. The actual mesh as far as editing is concerned is only 1391 polys, or 1151 if you don't count the eyeballs. I don't have to worry about mesh size since all the game assets are displayed as textured quads.

Total time to make, counting animating...I'd put at six-seven hours. I don't consider the animations to be done yet, but I'm not making more until I have a chance to see him moving around in-game, which won't be for awhile yet.
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