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1411522 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 11:29:03 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Henry_Oswald
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« Reply #2820 on: March 25, 2014, 07:58:24 PM »

separate the mesh and parent the fabric to the main mesh ...

Oh wow. Sorry about that. It's late. Roll Eyes
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TheSnidr
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« Reply #2821 on: March 30, 2014, 01:33:36 AM »

Really nice rocks Geti! Henry_Oswald, I really like your character model!

Finally kinda done texturing the dragon. Soooo many scales o.o
924 triangles:


What'chu think? I know the feet are kinda messed up
« Last Edit: March 30, 2014, 01:41:40 AM by TheSnidr » Logged
Geti
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« Reply #2822 on: March 30, 2014, 03:05:02 AM »

The thing that really hits me is the difference in texel density on the wings. Note that you don't have to strictly use square textures; you could repaint the wings on a much larger space with a wider texture. Probably too late to do it with this model though :^)

Also, I have no idea how that took you three hours. That looks pretty sweet!
Thanks! Rocks are pretty straightforward forms, 3hrs feels like too long on them! Takes 10 minutes or less to pixel Wink
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Cellusious
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« Reply #2823 on: March 31, 2014, 05:01:08 AM »

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Rilem
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« Reply #2824 on: March 31, 2014, 10:40:21 AM »

Building a character:
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Crypit
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« Reply #2825 on: March 31, 2014, 11:29:05 AM »

That is really amazing!  Addicted
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Even my pixels are fat.
gimymblert
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« Reply #2826 on: March 31, 2014, 11:29:59 AM »

wireframe tri count pls!
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Cellusious
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« Reply #2827 on: March 31, 2014, 11:50:33 AM »

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Rilem
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« Reply #2828 on: March 31, 2014, 12:17:46 PM »

962 tris, I haven't optimized though. Still building.
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gimymblert
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« Reply #2829 on: March 31, 2014, 12:52:40 PM »

the silhouette is really nice
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Geti
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« Reply #2830 on: April 01, 2014, 01:04:45 AM »

@Cell: not sure if liking these abstract 3d things, though it's good to see you continuing to branch out.

@Rilem: Those legs would animate p badly afaik but as Gimmy says the silhouette is great.


Seems like all I have time for other than work art is this kinda stuff. Still fun; half the time went into arranging and fiddling with light, haha.

Going a little lower-fi than last time, 2 hours total.

486 tris per rock.
256/128/64 gradnormspec/detail/gradient w/ custom shader.
No post.

ZBrush, Blender, Photoshop, UVLayout, NDo2, Unity.
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BomberTREE
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« Reply #2831 on: April 01, 2014, 03:17:13 PM »

@Geti
I'm really loving your sculpts, are you planning on making a small environment or just having fun?
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Geti
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« Reply #2832 on: April 01, 2014, 04:02:53 PM »

Haha, just having fun. I'll do something more cohesive when I get the time for it but I've got a heap of other work at the moment. Been trying to "ship" this damn mod example for almost a week straight now, we keep testing it and finding more issues.
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Alevice
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« Reply #2833 on: April 02, 2014, 10:50:32 PM »

Im actually diggin how even the 3d stuff look abstract enough in cell's work. Frankly i would say keep it up.

Also, my latest sculptris tool fiddling:



I really ought to take some actual calsses on 3 modelling. The stitches look fucking lame
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SolarLune
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« Reply #2834 on: April 03, 2014, 06:28:01 AM »

^ I think the stitches look fine, dude. Textures and colors do, like, 50% of the work of a 3D model.

@Rilem - Cool character. Nice work with the low poly count.

@Geti - Really nice rocks. The texture works well for them to pull off the lower poly count in these ones.
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Colon Semicolon
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« Reply #2835 on: April 04, 2014, 09:03:01 AM »

OUR PROJECT HAS GONE PUBLIC so I can finally post this! ALSO BE SURE TO CHECK OUT OUR TRAILER ON THE PAGE OK? we put alot of effort into it! (also I did not make the character art and the logo at the bottom.)

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DINGLING DONGLE DORKS AGAIN ARE WE?
Azure Lazuline
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« Reply #2836 on: April 04, 2014, 11:27:05 AM »

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Armageddon
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« Reply #2837 on: April 08, 2014, 04:18:09 PM »

Does anyone happen to remember awhile back in this thread someone posted a bunch of nature scenes they made, they were all unlit and the grass and trees were flat planes but it looked amazing. They also had a devlog for the game that died I think. And the devlog had a download of the prototype engine with a nice snow scene. I spent all last night trying to find it but I can't, anyone remember?
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Cellusious
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« Reply #2838 on: April 10, 2014, 12:29:03 PM »

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terri
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« Reply #2839 on: April 10, 2014, 07:10:09 PM »

^ thats crazy cool, looks like a frog
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