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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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ink.inc
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« Reply #340 on: December 12, 2010, 02:32:24 AM »

Question:

Could anyone recommend a supersimple (preferably free) 3d modeling software?

What I want to be able to do is create a lowpoly character, simply for reference purposes when I do pixel art from various perspectives.

Example:




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Chromanoid
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« Reply #341 on: December 12, 2010, 05:15:20 AM »

I think wings3d is simple. http://www.wings3d.com/
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ASnogarD
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« Reply #342 on: December 12, 2010, 05:26:47 AM »

Blender is free ( though not that simple ).
http://www.blender.org/

The UI is hard to understand initially ut if you run through the UI tutorials it becomes easier to grasp the ideas behind the UI and thus it becomes easier to use, then some of the other tutorials will take you through model creation and scene manipulation.

To be honest, I tried Blender a while back and was getting the hang of it but havent actually used it for a long time ( learning C++ and SDL and GraphicsGale ( for pixel art ) is already a handfull )).
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Chris Pavia
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« Reply #343 on: December 12, 2010, 11:27:43 AM »

Some 3d work from my current project. Modeling is done for the most part, gotta get onto the texturing soon.







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thedaemon
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« Reply #344 on: December 12, 2010, 11:54:41 AM »

I think wings3d is simple. http://www.wings3d.com/
Simple and powerful. Use this if your main concern is modeling.
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davidp
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« Reply #345 on: December 12, 2010, 03:01:26 PM »

whoaaaa, Chris Pavia, this looks marvelous  Shocked
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Chris Pavia
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« Reply #346 on: December 12, 2010, 03:27:23 PM »

whoaaaa, Chris Pavia, this looks marvelous  Shocked

Thank you!!  Smiley
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Pixelgent
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« Reply #347 on: December 15, 2010, 03:20:14 AM »

hey dood!



very much wip.




some office junk.
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Chris Pavia
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« Reply #348 on: December 15, 2010, 06:18:44 AM »

Can't wait to see the texture on that Prinny!
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Pixelgent
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« Reply #349 on: December 17, 2010, 03:05:29 AM »



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Hideous
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« Reply #350 on: December 20, 2010, 05:52:16 PM »

Been getting better at this stuff. Mostly modeled some TF2 things:



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Chris Pavia
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« Reply #351 on: December 20, 2010, 07:25:47 PM »

Someone requested a wirefame and untextured shot of one of my models, so here you go!



Always happy to help Smiley
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swordofkings128
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« Reply #352 on: December 21, 2010, 11:08:35 PM »



so I gave blender another try and 2.5 is WAY easier to get a hang of. I looked up a couple of tuts and tried to do some stuff on my own and made a desert I guess...

though I cheated with the moon... that I did in photoshop on the render. how do you add a moon in blender??
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Xion
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« Reply #353 on: December 22, 2010, 12:48:13 AM »

looks fleshy.

(but nice!)
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moi
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« Reply #354 on: December 23, 2010, 10:07:03 AM »

kicking around with 4th generation models for Poser/daz (technically not my creation)
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Μarkham
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« Reply #355 on: December 24, 2010, 02:10:46 AM »

Swordofkinds, that lighting looks amazing!  As for a moon, in Maya, the way I'd have done it would be to have a projected image plane for the camera that is your backdrop sky with a moon.  I wouldn't know what to call it in Blender, as I could never figure that program out.


Here's the render from my final for Intro to 3D:

He wanted us to make a bug interacting with an environment.
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thedaemon
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« Reply #356 on: December 24, 2010, 06:52:50 AM »



so I gave blender another try and 2.5 is WAY easier to get a hang of. I looked up a couple of tuts and tried to do some stuff on my own and made a desert I guess...

though I cheated with the moon... that I did in photoshop on the render. how do you add a moon in blender??

Create a sphere, and texture it.  Gentleman
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swordofkings128
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« Reply #357 on: December 27, 2010, 10:45:36 AM »

thanks guys! :D markham, that's probably a good way to do it, but It's a bit too advanced for me now! I barely know what I'm doing. btw, that scene with the bugs look awesome! I love the depth of feild on that! the bug models are also really nice.

I WISH it was as easy texturing a sphere and putting it in the sky, thedaemon. I try to put it super high in the "sky", but when it's too far away from the camera it won't render it... theres probably something super easy to get around that but I have no idea what.

anyways, I did an animations :O




*rendered at 640x480*

Edit! I just did a little render of an alien character I made for my first actual animation I want to do; it'd be a short(30 sec I guess) animation about an alien on a toilet, playing a trumpet or something. It would show a space craft in the first shot, the alien doing something, then going to the bathroom. Then, the alien pulls out a trumpet, plays it while he's taking a crap or something. Of course, you wouldn't see any crap, but there will be alien farts. it looks pretty horrible, but this only version 1!

Though once again I cheated with photoshop because I added in some shoddy eyes...
« Last Edit: December 27, 2010, 06:52:53 PM by swordofkings128 » Logged

thedaemon
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« Reply #358 on: December 27, 2010, 09:12:02 PM »

Render it separately and set it as background image in your render panel.
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MartyMan
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« Reply #359 on: December 28, 2010, 06:50:13 PM »

This is my first model and texturing attempt. Crazy



I attempted to rig it too, but I think I did a pretty screwy job of that.
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