Raku
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« Reply #3520 on: January 21, 2016, 03:10:44 AM » |
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Yeah swordofkings128 nailed it, exactly what I was going for. (I actually loved Treasure Hunter G's sprites!) Stuff like the promo art of the Bomberman 64 games, or the prerendered sprites in SNES and GBA games. Believe it or not, I already did make something using prerendered 3d sprites, I just can't show it yet.
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gimymblert
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« Reply #3521 on: January 21, 2016, 07:57:13 AM » |
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Raku has a very good sense of aesthetics for sure
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mankoon
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« Reply #3522 on: January 21, 2016, 10:10:44 AM » |
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I always enjoy looking at your work Raku. So much style.
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Raku
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« Reply #3523 on: January 22, 2016, 04:12:50 AM » |
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Thank you both, I appreciate it a lot. Everyone's works in this thread have been pretty fantastic!
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Aslak
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« Reply #3524 on: January 24, 2016, 01:29:02 PM » |
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First time poster. Trying my hand at a low poly pixel character.
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zombieonion
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« Reply #3525 on: January 25, 2016, 10:35:31 AM » |
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First time poster. Trying my hand at a low poly pixel character. Very nice.
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McMutton
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« Reply #3526 on: January 27, 2016, 10:17:00 AM » |
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That's a pretty nice animation, Aslak! I felt like making another armor for Skyrim. Not quite fully textured, yet:
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Aslak
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« Reply #3527 on: January 29, 2016, 07:04:54 AM » |
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zombieonion, McMutton: thanks!
great looking armor, very crisp texture job.
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oahda
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« Reply #3528 on: February 02, 2016, 01:22:28 PM » |
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None of the models are mine (default Unity stuff and free Asset Store stuff), but I'm trying to create a decent-looking, toony shader for 3D entirely by post-processing. Before processing and after processing below, respectively. So I'm actually rendering with the standard shader first and then applying the toony effect. I've also added fog and Unity's default depth of field post-process shader before applying mine.
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ProgramGamer
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« Reply #3529 on: February 02, 2016, 03:02:30 PM » |
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swordofkings128
Level 6
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« Reply #3530 on: February 03, 2016, 11:52:35 PM » |
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Makin' a triceratops! I was worried about how to tackle this one because of the weird shape of the head but I'm happy with how it turned out topologically. Prinsessa, I think the effect works really well on the trees, but I think the sky would look better without any post processing on it with everything else. Over all it looks good considering the assets weren't made with this art style in mind, and it could look pretty good when original content is thrown in!
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oahda
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« Reply #3531 on: February 04, 2016, 03:22:15 AM » |
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Yeah, the blur helps on the trees, but I can't well blur the foreground. It was just a test anyway, to learn post-process shaders in Unity. I've got a little thingy I'm supposed to be experimenting with later which is indeed meant for much more specific/devoted geometry and textures (for something more or less cel-shaded), tho I probably won't be able to do that entirely through post-processing. And I sort of agree about the sky. Nice triceratops! The coloured render seems a bit too shiny, but the geometry is great!
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oahda
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« Reply #3532 on: February 10, 2016, 02:09:18 PM » |
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Made a lighthouse for muh gam. No colours yet.
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oahda
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« Reply #3533 on: February 13, 2016, 07:08:58 PM » |
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Started working on a pompous political building, or cultural perhaps, for the same game...
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oahda
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« Reply #3535 on: February 14, 2016, 01:41:00 PM » |
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Started detailing the façade today. Gonna get back to programming for a bit now, so I don't know when I'll get back to working on this. It's so cute! That little nose wiggle. ;-;
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Seiseki
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« Reply #3536 on: February 14, 2016, 05:57:13 PM » |
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nnyei
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« Reply #3537 on: February 16, 2016, 11:33:13 AM » |
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It's so cute! That little nose wiggle. ;-; Thank you, Prinsessa and Seiseki! I'll endeavor to make more wiggly things in the future. :>
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« Last Edit: February 16, 2016, 11:50:16 AM by nnyei »
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nickgravelyn
Guest
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« Reply #3538 on: February 18, 2016, 07:36:10 PM » |
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I've been wanting to post in this 3D threat for quite a while now, but I never felt like I've created anything worth posting, but eff that noise. Have a tiny little beaver. That is super adorable. I love it.
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