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April 23, 2024, 09:57:22 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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initials
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« Reply #3580 on: April 28, 2016, 05:22:51 PM »

Wanted to drop a couple of 3D things I've been working on.

First a bit of Super Crate Box fan art.


I'm using a python script to search a pixel art image for pixels and RGB values, then rebuilding in Maya with a V-Ray shader. I could put this script online if anyone's interested.

Next we've got a bit of a mash up. I'm using pixel art textures in Maya and rendering in V-Ray.
Gifv link if that's too slow http://i.imgur.com/4zx6uSp.gifv
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Initials
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Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
kinnas
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« Reply #3581 on: May 09, 2016, 10:17:07 AM »

Been working on a nock gun for No Truce With The Furies. I'm usually not very fond of guns but this has been a fun exercise. Still somewhat work in progress and I'd like to try some other materials and colorways for it.



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TheSnidr
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« Reply #3582 on: May 09, 2016, 11:50:35 PM »

That's a goodlookin' gun you got there!

Here's a CS 1.6 map I've been working on for a while, based on an actual building!



And some detail pictures:
https://dl.dropboxusercontent.com/s/lhb64w9hnkvx5hm/3OD_klinikk.png?dl=0
https://dl.dropboxusercontent.com/s/a07x87ve7cxc1pm/OD_Comparison2.png?dl=0
https://dl.dropboxusercontent.com/s/1u2q45r5fd4y00k/OD_comparison9.png?dl=0
https://dl.dropboxusercontent.com/s/3soxsb0y730ibkw/OD_comparison10.png?dl=0
https://dl.dropboxusercontent.com/s/n56kzbi5x5la80b/OD_comparison15_2.png?dl=0
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pawchaw
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« Reply #3583 on: May 16, 2016, 12:42:12 PM »

some WIP action..... a castle!

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Cobralad
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« Reply #3584 on: May 16, 2016, 11:50:28 PM »

love it
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2mass
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« Reply #3585 on: May 16, 2016, 11:53:05 PM »

some WIP action..... a castle!


Nice, just had a look at your tumblr as well. Good stuff there, sir pawchaw, I really dig that cartoonish style.
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Elliott D.
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« Reply #3586 on: May 22, 2016, 05:50:18 PM »

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gimymblert
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« Reply #3587 on: May 22, 2016, 05:52:55 PM »


I like this style
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swordofkings128
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« Reply #3588 on: June 07, 2016, 07:56:11 AM »



Desktop rabbit
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McMutton
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« Reply #3589 on: June 14, 2016, 09:41:35 AM »

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gimymblert
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« Reply #3590 on: June 15, 2016, 07:17:54 AM »

Have you seen the new zelda mc mutton? I bet you did what do you think!
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zminusone
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« Reply #3591 on: June 15, 2016, 12:15:27 PM »



I like the sharp angles! Sinister!
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McMutton
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« Reply #3592 on: June 16, 2016, 09:32:42 AM »

Have you seen the new zelda mc mutton? I bet you did what do you think!





Thank'eh, Zminousone; exactly what I was going for
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gimymblert
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« Reply #3593 on: June 16, 2016, 11:29:05 AM »

Thumb up too Hand Thumbs Up Right
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McMutton
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« Reply #3594 on: June 20, 2016, 12:43:35 PM »

Updated the Grandoon from so long ago:



He's got big, stubby legs now!
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Oddball
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« Reply #3595 on: June 20, 2016, 01:46:14 PM »

There's a lot going on with that creature. It's shape and textures are very busy and confusing. I'm struggling to work out what bits what. Have you got a gif/vid of it in motion?
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McMutton
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« Reply #3596 on: June 20, 2016, 04:37:57 PM »

Nah, but I do have orthos:



It's a hexepadal, four-winged behemoth. The textures have such detail since they're absolutely gigantic in-game.
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McMutton
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« Reply #3597 on: June 27, 2016, 07:02:57 PM »

I just realized that that beast is such a mess because I forgot to paint any shading; it's just texture. Dang.

Here's another one:




« Last Edit: June 28, 2016, 09:20:07 AM by McMutton » Logged
Blueneonkid
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« Reply #3598 on: July 02, 2016, 08:36:42 AM »

Hey guys, I'm new here.
Here's a render of the two playable characters from my (potential) game, "Halcyon".


I tried to achieve the PS1 low-poly look with pixel art textures. I think I nailed it down. The models need a bit of work due to the rigs, though.

Zeno (Blonde guy) is about 976 tris, Terra (Girl on the right) is about 1200~ tris, breaking the poly limit a bit.

Done in Blender 2.6.
« Last Edit: July 02, 2016, 08:56:10 AM by Blueneonkid » Logged

Comic artist, novice animator, and developer of Halcyon.
Developer name - PixelGon.
gimymblert
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« Reply #3599 on: July 02, 2016, 09:30:15 AM »

I dig that, how did you do the see through eyes?
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